Roland
Community Moderator
What I believe came from MMOs was the culture of power grinding your character up the progression as quickly as possible either out of competition or to sell it off. Before MMOs RPGs were mostly about experiencing the world, the lore, and the story. There was little to no competitive nature to any nonMMO RPG other than flexing. I remember being shocked the first time I heard about the thousands of dollars people were able to make selling their top level characters. It was a reason to play I had never considered before.
You did often have to grind in order to get your level up to the point to beat the next boss but there was never any real incentive to rush the progression until MMOs came along.
So LBD was a mechanic seen in RPGs prior to MMOs but they wouldn’t have been exploited to the degree that they often are today.
There’s no need to rush the progression in nonPVP versions of this game but after years of MMO gamer culture it is just naturally the playstyle many gamers continue to choose as it is what they were essentially trained on.
You did often have to grind in order to get your level up to the point to beat the next boss but there was never any real incentive to rush the progression until MMOs came along.
So LBD was a mechanic seen in RPGs prior to MMOs but they wouldn’t have been exploited to the degree that they often are today.
There’s no need to rush the progression in nonPVP versions of this game but after years of MMO gamer culture it is just naturally the playstyle many gamers continue to choose as it is what they were essentially trained on.
