The LBD theyre introducing isnt what I wanted or had in mind.

Ironically, "semantics" doesn't seem to mean to you what it means to anyone else. To most people, "arguing semantics" is having a discussion trying to refine and agree on the exact definition and meaning of a word. To you, "semantics" seems to mean "I don't like your question and I'm not going to answer it".
that is laughably simplistic...and at what point did you want to try to refine the exact definition and meaning of a word?
You haven't.
I happily ceded that the word "vision" was being used innappropriately. That it was being used to describe changing progression for "changing direction".
Still you plow on asking me to define the 3 different visions...which is why I state you just wanted an argument about semantics. You are being obtuse...whether that is deliberate or not...idk.
In none of my posts (until the above paragraph) have I demanded or requested that you define "vision" or really state the meaning of what you mean by the term "direction" nor have I offered a definition. You made a claim that they had changed their vision three times. I was simply asking you to share more of your own opinion on what those three different visions were that they changed from and to. Since you claim to see a difference in visions at three different time periods of the development, it shouldn't be hard for you to state the characteristics of your observation. That is me requesting you go into more detail about something you shared and not me arguing about the meaning of the word vision.

I have no idea why you are avoiding giving us more of your insight and opinion when usually you don't hold back.
you did receive an answer...it was that It is not on me to try and define what TFP's aim is when they change working progression systems INSTEAD OF REFINING THEM...at the cost of progress towards Bandits and Story...delaying finishing the game or that they have done a poor job of communicating WHY they do what they do.

twist this anyway you like...I look at you as being PR...and nothing else.
 
that is laughably simplistic...and at what point did you want to try to refine the exact definition and meaning of a word?
You haven't.
I happily ceded that the word "vision" was being used innappropriately. That it was being used to describe changing progression for "changing direction".
Still you plow on asking me to define the 3 different visions...which is why I state you just wanted an argument about semantics. You are being obtuse...whether that is deliberate or not...idk.

you did receive an answer...it was that It is not on me to try and define what TFP's aim is when they change working progression systems INSTEAD OF REFINING THEM...at the cost of progress towards Bandits and Story...delaying finishing the game or that they have done a poor job of communicating WHY they do what they do.

twist this anyway you like...I look at you as being PR...and nothing else.

Rolands posts are far less obtuse than any of yours, which are always strangely confusing to interpret. Asking you to elaborate your claims is not obtuse.

I get that people enjoyed some things in the previous alphas. You fell in love with a puppy before it grew into an adult dog. You played during deep development of main features and didn't understand what that meant. Early access isn't for everyone and people like you are why.
The only vision that should matter is the kickstarter idea/feature list. All of the ideas they started with are still relevant today.

I look at you as someone who made up their mind long before making their first post. Basic working progression systems that were store assets or half-made creations will eventually get changed for 100% in-house assets. Refining progression has been the entire point of the changes. Just like sugar cane is changed into sugar by refining it. It's not sugar cane anymore is it? Are you saying they should've stuck with store assets instead of making their own? LBD is in the same boat, a basic asset people loved and can't accept the loss of despite its flaws. We have what is essentially learn by doing, but it's not the direct incremental kind so it's not cool enough.

Then there's the "cost" of progress to bandits and story. You don't know that this is a fact at all, it's all assumed. Especially if TFP lack the communication you say they do.

This forum itself is a place where devs can communicate with players. A lot of devs/games don't even have that much. You clearly have never appreciated the amount of communication you could get here, or you have no perspective. You spend all this time being upset over communication instead of trying to communicate or elaborate on exactly what you want from them. It's so weird to want communication and then blindfold yourself.

None of this has anything to do with the OP either. Every thread you post in ends up being an argument over a topic you can't let go of. Make your own thread and drop all your baggage there.
 
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