PC The irony of it all (thoughts on 7D2D and Caves...)

Actually, even IRL sometimes buildings collapse if built over caves.

This happens all around the world in specific places so the wise engineer will use special techniques for the foundations (as some players do in game).
Yes, but it's not common.  Also, there are ways to detect caves that don't involve tremendous amounts of digging to see if caves exist.  I just don't think it would be fun to be forced to dig out pillars to bedrock (not that I haven't done that before, but it was by choice, not necessity) on the off chance there might be caves under part of where you want to build your base.

 
 One dev mentioned that if they were to do caves again, they'd use a Perlin worm algorithm.


The original caves were implemented using a perlin worm algorithm. Then they went to a kind of crater explosion algorithm that created very chaotic "noisy" caverns nearer to the surface, but abandoned those and went back to perlin worm but greatly limited their scope so that caves were rare and often only extended 20 meters to a dead end.

If they revisit caves in the future they probably will stick to the perlin worm algorithm-- but it won't be a new thing.

 
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Couldn't they just simulate digger zombies on blood moons and let them run for a few hours across a map?  :p

 
They could also add a broken back and broken head debuff (a upgrade from the concussion debuff, I guess).  Variety is the spice of life!

 
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