Jost Amman
Well-known member
I was thinking that 7D2D was first created in 2012 when a fully voxel world, at that time, would use a huge amount of memory, stress the graphic cards and provide any number of technical challenges to the devs.
So, here we are, 8 years after the Kickstarter, with a fully playable world and (AFAIK) the only game on the market that has a FULLY destructible world.
Still, the devs had to add many other elements to the game (AI, Structural Integrity, Vehicles and so on...) so they're again struggling to squeeze out of modern computers (and Unity) the necessary power to run the game smoothly.
That's why I was struck by the thought that, after all, dragging development along for all these years it's probably the best thing that could have happened to this game (and to us).
Think about it: now, on average, players have better machines, more memory, faster CPUs and GPUs, more hard disk space and better graphics overall.
This game will actually benefit A LOT from better hardware. While most other games out there on the market are tailored around the available tech, this game was initially developed with a vision in mind without completely understanding (at the time) the shortcomings of choosing a fully destructible voxel world. But that "bad choice" could be what has actually made this game great among the copycat run-of-the-mill games that flood the market.
Oh! The irony of it all.
So, here we are, 8 years after the Kickstarter, with a fully playable world and (AFAIK) the only game on the market that has a FULLY destructible world.
Still, the devs had to add many other elements to the game (AI, Structural Integrity, Vehicles and so on...) so they're again struggling to squeeze out of modern computers (and Unity) the necessary power to run the game smoothly.
That's why I was struck by the thought that, after all, dragging development along for all these years it's probably the best thing that could have happened to this game (and to us).
Think about it: now, on average, players have better machines, more memory, faster CPUs and GPUs, more hard disk space and better graphics overall.
This game will actually benefit A LOT from better hardware. While most other games out there on the market are tailored around the available tech, this game was initially developed with a vision in mind without completely understanding (at the time) the shortcomings of choosing a fully destructible voxel world. But that "bad choice" could be what has actually made this game great among the copycat run-of-the-mill games that flood the market.
Oh! The irony of it all.
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