PC the horde does not make sense

azhrak

New member
I started playing on the A17 knowing the game through videos. I know that maybe the horde is not complicated from a certain point, but that all the zombies attack a single weak point does not make sense, even if you make the most enormous construction and try

What it does is make a corridor with a window and go kill them or a tower and shoot from above.

I made a 20x20 jail and only attacked a column, I feel that they ruined the idea of ​​building in hordes.

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I started playing on the A17 knowing the game through videos. I know that maybe the horde is not complicated from a certain point, but that all the zombies attack a single weak point does not make sense, even if you make the most enormous construction and tryWhat it does is make a corridor with a window and go kill them or a tower and shoot from above.

I made a 20x20 jail and only attacked a column, I feel that they ruined the idea of ​​building in hordes.

View attachment 26488
Currently the pathing system will pick the shortest and/or quickest route to you based on a series of factors.

TFP already mentioned they are adding in some randomness to the AI to make them act more naturally.

Maybe hold off on judging the AI till Stable gets released.

Until then, yes you're right, it's not acting in the way it should.

 
Currently the pathing system will pick the shortest and/or quickest route to you based on a series of factors.TFP already mentioned they are adding in some randomness to the AI to make them act more naturally.

Maybe hold off on judging the AI till Stable gets released.

Until then, yes you're right, it's not acting in the way it should.
The problem is that it is in 10 days making a structure against huge hordes / bases and is useless, they are 10 hours of play in vain almost

 
The problem is that it is in 10 days making a structure against huge hordes / bases and is useless, they are 10 hours of play in vain almost
It just takes making a different kind of structure than A16 did. Pillar 50's are definitely not the winner they once were.

 
Just go swim ontop of a lake, zed can't swim and therefore you can pick them off provided you can shoot under the water. I think water acts like a barrier for arrows atm, I swear they stick into the water as if it were a solid object and I could pick them back up xD...

 
In one of my games i started building my 7th night base at 21:35 on day 14 (i spent day 7 on a POI)...

it was a raised walkway 15 long that ended in a little 1 square wide room big enough for me to stand in and not get seen from the sides...

I didn't even upgrade the wood frames except for the ones on the sides and directly under me.

Every zombie came up the ramp, and straight down the walkway single file, where an SMG i'd found and a shotgun i'd found reached the bottom of the horde in about 2.5 hours.

again...i build my "base" for the horde in 25 in-game minutes...

That being said, the changes feel redundant....in A16, people avoided the 7th night horde...dug underground or some other method to cheese and not fight it. One big reason was because there was no benefit to fighting the horde. it ONLY reduced your net supplies...it cost you ammo, repair materials, etc...and it gave you nothing.

Then A17 comes along and changes the system to xp only...fighting a horde night will net you several levels in the space of a few in-game hours...now your decision to fight or avoid the horde had MEANING...you could fight, and gain fast progression and valuable skill points...or you could ignore it, and miss out on the xp.

But at the same time, at the same time they made the choice of engaging or avoiding the horde meaningful, they REMOVED THE CHOICE...now everyone fights the horde...the only way around it is to cheese it, such as with a vehicle or swimming on a lake.

I like the benefit of fighting it, and the change to xp alone would have been enough to get me to do an active defense (i love using funnel approach bridge bases now), but i also play with a friend who would rather avoid the horde, and truly sees the zombies as obstacles to be avoided.

 
The problem is that it is in 10 days making a structure against huge hordes / bases and is useless, they are 10 hours of play in vain almost
I admit its not balanced perfectly yet, but you cant say making a structure against hordes is useless. I've ran on Warrior with 12+ blood moon spawning with wooden bases with cobble stone walls. Small and tiny with a mix of iron and wooden spikes. One run saw day 28 hordes, one saw day 21 -- neither one saw much damage if at all to the first wall. Cheese bases and pit stuff may not work well, but solid defenses do. You just cant build a world wonder earlier on since you wont be able to cover all facets yet. I screwed myself on my first A17 playthrough taking over a very large POI and couldnt afford spikes and other defenses. I then found single or two story houses work best earlier on for that reason. Save resources for a small formidable base while stocking up stuff for a bigger one.

 
I feel that they ruined the idea of ​​building in hordes.
They did.

But Im not sad that the column defense you show in the picture is gone. I used it bc it was so efficient. But it wasnt a pretty cool defense building (cooler than actual ones tho).

Big walls, towers, castles, bunkers... those things should be the best defense. Beeing inside a cage that made shooting them easy wasnt very fun either. That wasnt a good defense, it just made hitting htem easy, that's why it was so efficient.

But yes, a17 defenses are even worse than that cage.

 
It just takes making a different kind of structure than A16 did. Pillar 50's are definitely not the winner they once were.
The kind of structure that you need to build to handle an AI that will always path to the weakest point is simply not fun to build, and totally immersion-breaking. I really hope they address this. Horde night was always the highlight of the game, and even that is losing its appeal in this build due to the predictable AI. Not much left that still has its appeal, is there?

 
Horde night was always the highlight of the game
In my case it's similar, but not quite. "Preparing" for horde night was the highlight of the game. And a17 has shifted towards dungeon clearing and farming zombies.

 
Horde night was always the highlight of the game...
In my case it's similar, but not quite. "Preparing" for horde night was the highlight of the game. And a17 has shifted towards dungeon clearing and farming zombies.
Building a defense and preping for one WAS a bunch of fun in A16 and before, now we are forced (the decision being taken away) to have to Path AI into a Gymnastic Carrosel or accumilate 500 rounds for horde night.

I still think TFP would benefit the game by taking the Bonus damages away (Night, Bloodmoon, and Grouping) and giving the Zombies a set of potential options... 1) Attack direct 2) Use Pathing 3) combination of both...

 


Even Adding damage to the zombies for each point they dish out is a much better option then we have now.


 
I wonder if a setting for zombie block damage in the menu wouldn't stop the complaining.

Maybe TFP should just bite the bullet and put it in.

 
I wonder if a setting for zombie block damage in the menu wouldn't stop the complaining.
Maybe TFP should just bite the bullet and put it in.
i doubt they would but id be happy if they did, i love all the options for setting up a game in conan exiles

 
I wonder if a setting for zombie block damage in the menu wouldn't stop the complaining.
Maybe TFP should just bite the bullet and put it in.
Yeah lol idk if they would be happy or not. People have shown proof you can build non AI cheesing forts with spikes and walls without worrying about the AI and block damage that work well but they ignore it to complain about not being able to build forts that defend against the hordes. I still say it's spoiling from A16, you could make a 4x4 wooden base for any horde nights then. Walls + traps = defending against the hordes, unless they mean they dont want to fight the hordes and only want walls to defend them while they sit there watching and not combating. If that's the case, yeah it's going to be breached. That's kinda how defense works... Traps/moats/walls slow down enough for you to combat them before they get through. I've built 6 sucessful, cheap horde bases that don't use AI-exploitation, pits, sily ramps for them to walk u pand down on and only my first one fell. So I have to replace about 15-20 spikes after a horde night, big whoop. I don't cry about it. Only occasionally do I even need to replace walls, because I utilized the spikes that a lot are calling "worthless" lol.

- - - Updated - - -

Building a defense and preping for one WAS a bunch of fun in A16 and before, now we are forced (the decision being taken away) to have to Path AI into a Gymnastic Carrosel or accumilate 500 rounds for horde night.
I still think TFP would benefit the game by taking the Bonus damages away (Night, Bloodmoon, and Grouping) and giving the Zombies a set of potential options... 1) Attack direct 2) Use Pathing 3) combination of both...

 


Even Adding damage to the zombies for each point they dish out is a much better option then we have now.
Only as an option for easier difficulties. After the last nerf to them they didn't even get to my outer-walls after 3 horde nights on SUrvivalist with 12 blood moon spawning. Walls alone won't work people...

 
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