R0bb0b
New member
Just my opinion of changes that would allow for more freedom and bring this game back from kill 700 zombies to craft a forge and 1400 to craft a bicycle and 17,000 to craft steel playstyle.
1. Further divide the skill tree into more categories, but rather than intellect/strength etc.. use mining, construction, crafting, looting, science/electronics, running etc...
2. Go back to learning by doing but divide the experience amongst the skill tree in accordance to the current activity. Some activities may be divided into multiple categories like crafting electronics.
3. Go back to some key books laying around. It feels so strange to have no incentive to looting outside of finding weapons that I already have and cheesing sleeping zombies for experience so that I can learn to craft a chem station.
4. Distribute gated materials amongst some of the more difficult dungeon crawls. Doesn't have to be a lot but provide a little more incentive and lessen the impact of level gate.
I know that the biggest gripe against learning while doing is spam crafting but that problem was solved in A16.4. Look, this game is the way it is. You can't make zombie killing in this game more interesting by forcing players to double down on it. This game should be about the freedom that it has always represented in my point of view.
Just an opinion of a player who wants to continue liking your game in the way that he chooses.
1. Further divide the skill tree into more categories, but rather than intellect/strength etc.. use mining, construction, crafting, looting, science/electronics, running etc...
2. Go back to learning by doing but divide the experience amongst the skill tree in accordance to the current activity. Some activities may be divided into multiple categories like crafting electronics.
3. Go back to some key books laying around. It feels so strange to have no incentive to looting outside of finding weapons that I already have and cheesing sleeping zombies for experience so that I can learn to craft a chem station.
4. Distribute gated materials amongst some of the more difficult dungeon crawls. Doesn't have to be a lot but provide a little more incentive and lessen the impact of level gate.
I know that the biggest gripe against learning while doing is spam crafting but that problem was solved in A16.4. Look, this game is the way it is. You can't make zombie killing in this game more interesting by forcing players to double down on it. This game should be about the freedom that it has always represented in my point of view.
Just an opinion of a player who wants to continue liking your game in the way that he chooses.
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