PC The Fun Pimps needs to understand something..

i looted  car in the snow area and i got a lvl 6 steel pickaxe !


The snow biome has a loot stage bonus which means that suddenly a level 6 steel pickaxe could possibly be found. I'm sure it was an extremely lucky find. You weren't pulling level 6 gear out of every car right?

If you go outside of the forest you will have a better chance at finding better stuff. This is brand new and they will need to spend some time dialing in the probabilities to get it right. 

One thing they probably should do is remove the new player buff now that players spawn in forest. Without that buff you wouldn't be able to go into the snow biome without freezing on day 1. The elements don't touch you so that is probably an oversight.

 
Everything is repeated over and over again. The person writes a post of 3000 characters, you both rip out one sentence again and cling to it trying to refute everything else with it, again. How funny. I guess "30 minutes" is an hyperbole, exaggeration. Do you know this word? And he is right about everything. The game gives much more than is required. The game is very easy.


glad someone see's what i am saying! no exaggeration though, it happened as i described it. my gf looted, lvl 5 pipe rifle, i got a wrench, she got robotic schematic, motorbike handlebar and we finding a lot of shotgun ammos and 9mm..

this is not more than few hours in total! 

The snow biome has a loot stage bonus which means that suddenly a level 6 steel pickaxe could possibly be found. I'm sure it was an extremely lucky find. You weren't pulling level 6 gear out of every car right?

If you go outside of the forest you will have a better chance at finding better stuff. This is brand new and they will need to spend some time dialing in the probabilities to get it right. 

One thing they probably should do is remove the new player buff now that players spawn in forest. Without that buff you wouldn't be able to go into the snow biome without freezing on day 1. The elements don't touch you so that is probably an oversight.


oh! now you talking.. i like the idea of not being able to spawn or just walk in the snow area on day 1 

i tell you what happened and where it happened, the mansion on top of the hill in the snow area, all the way on top of the mountain there is a mansion..

thats where i went and built my cabin.

and i wasn't even freezing! i thought its a bug or something... i made some plant gears and i was perfectly fine in lower areas as well ..

To be well geared in order to go in snow or desert area would be a great idea!

There are plenty of settings to make the game so hard you'll rage quit. Nightmare speed all day/night, 64x horde, horde night everyday, drop all on death, 33% loot and no loot respawn, no air drops...

Play that and tell us its too easy. I'll wait. 
i dont want to turn the game into an impossible tastless game where i cant get up to go pee lol

i meant, make it challenging and not super easy like it is now... and i have played with 64x all u need is a bunker with 1 way in and build a long staircase going up or down and place some obstacles in a cross they will simply get stuck and you can kill them easy..

 
i think adding the pipe wpns from start makes the game just way too easy, especially when you keep finding them everywhere..

like the entire population before turning into zombies had pipe wpns on them lol

its one thing to build them but to find them none stop and so much ammo to go with them takes away the fun on even making a xbow or bow..

 
The question is not what can I achieve by creating modifications and remaking the game for myself. The question is why TFP doesn't care about those who have learned to play and want difficulties.


The answer to that question is that they are not developing right now for those who have learned to play and want difficulties. When the the 1.0 game is done and shipped then they will likely do some updates designed for existing owners who have gotten good. Why? Because they want a game that is approachable and playable for first-time players.

They do have telemetry data that lets them see how often players die after how much time and they get a lot of feedback. Most first-time players are struggling and dying and not successfully surviving. The game is not an easy walk in the park for quite a few people.

Saying that TFP doesn't care about us experienced players is a harsh way of putting it but you are correct that we are not their target at this time. I hope you don't feel the need to keep asking this question now since you have the definitive answer on the subject. You may not like it but it is the answer to your question.

 
The question is not what can I achieve by creating modifications and remaking the game for myself. The question is why TFP doesn't care about those who have learned to play and want difficulties.


Wow! now that is a man that has visions! man i couldn't say it better.. shakespearean! thats exactly what i want to make as a point but everytime they turn it down by saying "STOP PLAYING" WTH...its like they telling me if you not happy stop playing , instead of giving ppl what they asking for..isnt  this forum made for this? so we make the game better and isnt it made for current players so they give their remarks and 2cents... i dont see a new player coming in the forum before playing the game ...but in this forum its if you dont like it dont play it lmao

 
Wow! now that is a man that has visions! man i couldn't say it better.. shakespearean! thats exactly what i want to make as a point but everytime they turn it down by saying "STOP PLAYING" WTH...its like they telling me if you not happy stop playing , instead of giving ppl what they asking for..isnt  this forum made for this? so we make the game better and isnt it made for current players so they give their remarks and 2cents... i dont see a new player coming in the forum before playing the game ...but in this forum its if you dont like it dont play it lmao
Yes, they do say things like that, but the bitter truth is that even if they didn't say it, you still wouldn't get what you want. Perhaps, if everyone complained with you in one voice, as they are now whining about a new very difficult farming, then someday you would have received a reaction, but this is not the forum. Here you will be showered with @%$# for saying that the bows are terrible, and then madmole will write the same thing and they will rejoice and put a monument to him for it. Any outside opinion is condemned, even if it is impossible to argue with its thesis. Sad, but true.

 
Wow! now that is a man that has visions! man i couldn't say it better.. shakespearean! thats exactly what i want to make as a point but everytime they turn it down by saying "STOP PLAYING" WTH...its like they telling me if you not happy stop playing , instead of giving ppl what they asking for..isnt  this forum made for this? so we make the game better and isnt it made for current players so they give their remarks and 2cents... i dont see a new player coming in the forum before playing the game ...but in this forum its if you dont like it dont play it lmao


I see you don't want to understand. I get it. The reality is not what you want to hear. Its human nature to want to cling to fantasized assumptions than to acknowledge harsh reality.

The answer is not that TFP won't ever give options and add features to make the game tougher and fresh and alive again to those of us with 1000+ hours of playing, it is simply that now is not the time because the base default normal game for first-time players is still developing. The type of update you want goes beyond the scope of the basic game. That is just the reality of it. It doesn't matter that it has been 8 years and you've been playing for 100s of hours. It was your choice to start playing the game early. 

Do you know what game you aren't getting bored of or thinking that it has gotten too easy? Starfield. You know why? Because they didn't allow early access so all the updates they've done over the past several years were not playable by you. You aren't really aware that the devs of that game are probably not going to add a whole bunch of features designed for 1000+ hour veterans of their game. They are just polishing it up and finishing up the core and basic features needed to release their game. If you could have been playing Starfield for the last several years you would probably be really bored with its current state and disappointed that the devs weren't adding expansion DLC type stuff.

But you didn't and so when Starfield comes out and you play it for the first time you will accept it for what it is and look forward to the future updates that will add content and features and options designed for existing owners of the game.

Its been a fantastic ride witnessing the development of this game but it does come with a price. When the finalized version of it releases, it isn't going to feel super fresh to those of us who have been playing all along. But hopefully we will get a few expansions that give us exactly what you are wanting.

Yes, they do say things like that, but the bitter truth is that even if they didn't say it, you still wouldn't get what you want. Perhaps, if everyone complained with you in one voice, as they are now whining about a new very difficult farming, then someday you would have received a reaction, but this is not the forum. Here you will be showered with @%$# for saying that the bows are terrible, and then madmole will write the same thing and they will rejoice and put a monument to him for it. Any outside opinion is condemned, even if it is impossible to argue with its thesis. Sad, but true.


I'm glad you have found kindred spirits in each other.

What I hear most people saying to you bach is that the devs have priorities and they will fix things in the order that they see fit. Many things you want will get in the game when the devs are ready to do so. I just said that all the features that have experienced players like you in mind will be prioritized after the base game is released. So, yeah, when you make demands for things to happen right now you aren't celebrated but then when Madmole as a developer makes those changes then we celebrate.

 
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RNG is a capricious god. Since A20, I've played 4 games to the first blood moon. (If you must know why, my friends and I are planning a long multi-day gaming session between Christmas and New Year, and I want to know the changes inside and out, and trying different strategies! Yep, I'm a min/maxer).

I have to admit, the very first play through, I found a L6 Pipe Baton and a L6 Pipe Pistol in the first POI looted. Literally on the way to the trader - and thought the game had been massively unbalanced. But then, I made it the rest of the way to blood moon without finding anything better than a level 2 stone/pipe weapon.

Another time, I found a level 1 iron pickaxe on day 3 or so - Ended up being level 9 by blood moon with a concrete horde night base, when other play throughs I was usually 6-8 with cobblestone and maybe the start of a concrete reinforcement.

I don't know what the RNG numbers are behind the scenes - I'm sure a more experienced player will correct me, but usually how it works in games is that items have a number based on their desired level, the user has a base modifier and then a roll. So if say, a steel pickaxe was given number 200, players start with a base of 0, and roll 1-100, it's impossible to roll. However, add some lucky looter, some goggles, some biome bonuses, some container bonuses, some level bonuses, and their base is 100, then there's now a 1% chance (100 base + 100 rolled) that they might get something that appears early.

As someone else mentioned before, sometimes there are loopholes, like sneaking into a difficult snow biome to raise your bonuses prematurely. This doesn't really mean the game is unbalanced, or bugged, although most people would call it "bugussing", "abusing the meta". Others complain they get nerfed when devs do something about it 😛

To be honest, some times I don't get why people don't just enjoy games for what they are. Life is random, some people have all the luck, others never get a even break. But at the end of the day, I paid $30 for this game. I've played it longer and more hours than 3 months of Netflix. Or two movies in the Cinema, or... literally anything else I spent $30 on. It's not like anyone's laying down their life savings, being forced to play it, or paying out a subscription fee for this game. Just enjoy it - or don't.

 
i think adding the pipe wpns from start makes the game just way too easy, especially when you keep finding them everywhere..

like the entire population before turning into zombies had pipe wpns on them lol

its one thing to build them but to find them none stop and so much ammo to go with them takes away the fun on even making a xbow or bow..
you do know a lvl1 pipe pistol has less damage than a lvl 3 bow and you can't craft more ammo on the fly without a workbench. Sure its nice, but also draws in zeds for blocks.

Regarding difficulty, you where complaining about it being too easy, so I told you how to make it too hard. Be a clever human and find settings in the middle. You only have yourself to blame with SO MANY OPTIONS. most games dont even let you mess with 1/10th the options for gameplay that 7d2d does, and still you aren't satisfied.

If you got more than 8 hrs of fun out of it, you have already gotten what you paid for. lol.

 
what what game lol this happened a lot... i seriousely got a lvl 6 steel pickaxe max 1 hr in game from a car before i scavange it.. oh yes and a wrench and hammer before that!

i created the game myself and picked navezgane map. didnt touch any files and it is fresh install.

me and my gf only.
If you want for the right now, I am working on a modlet to change how T0 equipment is in the game; though if you are able to get T3 gear in 30 minutes by just going and looting cars in the snow biome, I think I need to look deeper in the loot file also.  
 

But to be honest, I should not have been surprised that you can get a T6 Q6 steel tool in the first day.  it seems that loot has swung hard the other way compared to Alpha19.

 
I do sometimes wish all the things that can be found are without a level and rather have a bigger variety of what can be found. Example I can think of would be a Rusty AK 47 that can potentially jam every few bullets or an ordinary one you could get of a trader, perhaps even have a complete failure where the weapon just explodes to pieces and that is the end of it, this would probably make exploration a bit more fun too.
It would be neat if weapons had a lot more “random stats” on them 

like this. If nothing else, besides making it dangerous to use a really bad (stats wise) weapon, you could open up the possibility of having a lot of mods to add to “repair” it’s defects.  You wouldn’t have to add any new graphics another. Just “cracked bat” (degrades 50% faster) and you could add a duct tape mod to make that stat go to 20%. Gun is dirty/bent/misfiring? Add “oil” mod to mitigate some of it.  It would kinda make it feel like the old “gun parts” system except the defects would be random

and not completely repairable without scrapping the weapon for parts and rebuilding.

 
idk what setting can give you lvl 6 steel shovel or an iron one.. all i did is fresh install, load new game navezgane map and play.. and i play on warrior setting.

only my gf can join the game..
That's just a normal bug- in Bordelands 1 you could get Op gray weapon because something was wrong with numbers

Twitch integration is more than it seems. It is going to be the basis for an upcoming random event generator which will create events and encounters for the player. As for survival balance, once again they aren't balancing it for experienced players. We have to increase the difficulty through settings and edits to the game. That being said, give them a chance to make adjustments. This is only the first iteration of experimental so we can expect adjustments.
Btw: Roland well are random dogs hords events?

Meanwhile TFP provided all the options you could ever get and more through modding. 
Well if i agree with most of your  post that one line is wrong.  I mean : mods are not answer.  Because most people don't have skills to make mods and ofc community can focuse on diffrent things that you want. So this is just bad argument 

The game is going to be very easy for veteran players. To make it hard for veteran players they would have to make it beyond the skill of new players and right now their focus is on creating the base version of the game that is suitable and approachable for new players. That isn't to say that that they should not keep trying to work on balancing things so that it isn't too easy but I think from dev comments that a purple pickaxe on day 1 is not intended. It was a fluke and not representative of the intended design.
Well almost every game ( except RNG focused games) are very easy if you have experience

Do you know what game you aren't getting bored of or thinking that it has gotten too easy? Starfield. 
And that is not true because... it can looks boring in even in few gameplays. when i saw first gameplay from Vanguard my first impression was : " this game will be bad and boring"  and after i play this.... i didn't get fun so it was boring from start

 
oh! now you talking.. i like the idea of not being able to spawn or just walk in the snow area on day 1 

i tell you what happened and where it happened, the mansion on top of the hill in the snow area, all the way on top of the mountain there is a mansion..

thats where i went and built my cabin.
Ok, this is important to give context to Roland's answer.  

WHERE did you spawn?  DId you spawn in the forest and wander into the snow biome to where you looted the higher level gear?   

Also, not sure if you know this, but the LOOTSTAGE is now on the player stats screen at the bottom.   You can check both moving to/from a biome as well as some POI's have a lootstage bonus as well as location (IIRC the downtown districts in cities ALSO have a lootstage bonus.   

Your day 1 lootstage may go from 1 to 25 simply by moving into Biome X(not actual numbers! just an example)

 
RNG is a capricious god. Since A20, I've played 4 games to the first blood moon. (If you must know why, my friends and I are planning a long multi-day gaming session between Christmas and New Year, and I want to know the changes inside and out, and trying different strategies! Yep, I'm a min/maxer).

I have to admit, the very first play through, I found a L6 Pipe Baton and a L6 Pipe Pistol in the first POI looted. Literally on the way to the trader - and thought the game had been massively unbalanced. But then, I made it the rest of the way to blood moon without finding anything better than a level 2 stone/pipe weapon.

Another time, I found a level 1 iron pickaxe on day 3 or so - Ended up being level 9 by blood moon with a concrete horde night base, when other play throughs I was usually 6-8 with cobblestone and maybe the start of a concrete reinforcement.

I don't know what the RNG numbers are behind the scenes - I'm sure a more experienced player will correct me, but usually how it works in games is that items have a number based on their desired level, the user has a base modifier and then a roll. So if say, a steel pickaxe was given number 200, players start with a base of 0, and roll 1-100, it's impossible to roll. However, add some lucky looter, some goggles, some biome bonuses, some container bonuses, some level bonuses, and their base is 100, then there's now a 1% chance (100 base + 100 rolled) that they might get something that appears early.


An interesting system I have seen in RPG loot generators is this: You have lists of items separated by level. And the last entry in every list is special because it instead transports you to the next higher list to get an item from there. Now if you are especially lucky you hit the last entry of that higher list again. And so on and on until you are on the highest list. That way you have a chance at getting even highest end gear, but the chance is really really low at the start.

By the way, in older alphas you could get the best items in the game even on day 1, naturally with a low probability. But it still happened too often for a good balance. So they removed that for A19 but there the first two weeks had hundreds of safes and boxes with stone shovels and blunderbusses and a lot of other players complained.

So now it seems they changed it back so that you have chances to find anything in the game again. We will have to see if it is too much. Or if biome+POI bonuses are too much

As someone else mentioned before, sometimes there are loopholes, like sneaking into a difficult snow biome to raise your bonuses prematurely. This doesn't really mean the game is unbalanced, or bugged, although most people would call it "bugussing", "abusing the meta". Others complain they get nerfed when devs do something about it 😛

To be honest, some times I don't get why people don't just enjoy games for what they are. Life is random, some people have all the luck, others never get a even break. But at the end of the day, I paid $30 for this game. I've played it longer and more hours than 3 months of Netflix. Or two movies in the Cinema, or... literally anything else I spent $30 on. It's not like anyone's laying down their life savings, being forced to play it, or paying out a subscription fee for this game. Just enjoy it - or don't.


Wow! now that is a man that has visions! man i couldn't say it better.. shakespearean! thats exactly what i want to make as a point but everytime they turn it down by saying "STOP PLAYING" WTH...its like they telling me if you not happy stop playing , instead of giving ppl what they asking for..isnt  this forum made for this? so we make the game better and isnt it made for current players so they give their remarks and 2cents... i dont see a new player coming in the forum before playing the game ...but in this forum its if you dont like it dont play it lmao


If they "gave people what they are asking for" they would immediately bring back A19 farming. 😄

 
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Well if i agree with most of your  post that one line is wrong.  I mean : mods are not answer.  Because most people don't have skills to make mods and ofc community can focuse on diffrent things that you want. So this is just bad argument


But if TFP adds options those options may also not be exactly what you want.

 
For example, specifically, i spawned into Navesgane and teleported from Spawnpoint to spawn point.   

  • A few are semi close to the snow biome

    2 are close(ish) to the house on the hill and ONE of those is perhaps 5 steps into the snow biome

As for lootstage, I spawned near the 

  • Burnt Forest: 1->11
  • Snow: 1 ->22
  • Flew to house on the hill: 1 -> 34!!!!!!!!
  • Flew to the wasteland: 1->32 
  • Flew to the wasteland Shotgun Messiah factory: 1->47


SO YEAH... I agree with Roland's long term approach but in the short term, if you are the type that does NOT want a boost up in the early game, stay in the forest and loot nothing but "normal" houses and you won't get really good gear earlier than you want.   This is new, but hardly new news as the devs have discussed this mechanic for months.

@saoron666

My initial thought was that the spawnpoints in Nav. were not changed, but there is not a single spawnpoint outside of the forest biome anymore so you choose to head into a higher lootstage location.   As stated above, stay away from higher Lootstage locations if you want a more flat progression as can be seen in the above 10 minutes testing!

 
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Btw: Roland well are random dogs hords events?


Not random events. Wandering hordes are scheduled events. In the future, wandering hordes will most likely be handled by the event manager as well as other types of events as well. Possible scenarios:

A group of bandits holding an NPC at gunpoint

An infestation of screamers within a POI

A group of bandits battling a horde of zombies

A pack of dogs attacking an NPC

A wandering horde like we have now

A wandering trader

There are all sorts of events that could be created by what we now call twitch integration and players would be free to interact with them or not. Save the NPC or kill him along with all the bandits. These things will be placed in our paths.

That's the stated plan at least. Hopefully it will come to fruition.

 
I wish I could have played op's game!  I have over 1000 hours in this game before this alpha and just started my first world on this one for single-player.  Normal settings other than nomad instead of adventurer.  First POI - get surrounded in a room by 5 zombos, two of which came from outside.  No pipe weapons, or pipes for that matter, and I died - morning of day 1 - my last playthrough on 19 I played perma-death and quit when I got bored.  This game is no longer easy mode, in my opinion.

I'm turning it back down from nomad to adventurer and starting again, since I like the challenge of perma-death.  However, if I have another death on day 1, I'm going to keep playing until I get better at this alpha.

Props to OP for being WAY better than I am.

P.S. I'd call my play style "capp00-style" - I panic just like he does, and it usually gets me killed!  :)

 
If you want for the right now, I am working on a modlet to change how T0 equipment is in the game; though if you are able to get T3 gear in 30 minutes by just going and looting cars in the snow biome, I think I need to look deeper in the loot file also.  
 

But to be honest, I should not have been surprised that you can get a T6 Q6 steel tool in the first day.  it seems that loot has swung hard the other way compared to Alpha19.


Ahhhh, I have them at a higher tier than what they actually are.....steel tools are considered T2 not T3.  However, the first opportunity to get Q6 Steel tools is loot stage 116 per the file.  That's a significant jump in loot stage if you can get the chance by Day 1.

 
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