Is there an overhaul of the food system planned? It's current state is an absolute mess; with what seems to be no forethought put into mid-to-high quality food recipes.
In it's current state, your character gets hungry when approx. half of your max hunger level is depleted (i.e. if your max stamina/food is 174, you'll obtain the hunger status around 86-87). This then results in a rather substantial stamina penalty on your character.
However, the majority of the higher quality foods are able to cure your hunger above your character's immediate hunger level - giving you two options:
1. Continue to be hungry and suffer the stamina penalty until your hunger level drops to the dish's level it will restore or;
2. Eat lower-quality food so you don't waste your good quality food.
Which this then puts you into a loop, because you'll eventually become hungry again and you'll be right back to square one of the above choices. Rinse and repeat day in and day out until you start wondering...what's even the point of going through all the trouble of making or carrying the higher quality food?
I'm aware that they give additional "buffs", but these buffs are minuscule compared to the investment put in to make them. Take Spaghetti for example, it takes:
1 Large Beef Ration
1 Can of Pasta
1 Mushroom
2 Animal Fat
1 Boiled Water
and the necessary skill/schematic
It can cure 122 hunger, heal 61, and provide a +40 stamina bonus. I know the recipe requirements aren't extremely rare, but they also aren't something you can easily keep crafting; thus it's valuable. Yet, the 'buffs' it provides are not even worth the effort unless you're in a very specific, planned, or well-timed event. Even if you don't agree with this, you can't argue the buffs really are that impressive. "A +40 stamina buff? I better wait to get beyond hungry during a big fight!". "It'll heal me 61? I better save this for when I'm hurt and hope I'm hungry at the same time!". This isn't how the food system should work.
I personally think they should just ditch the food system hi-jacking the stats of the stamina and just have it's own dedicated numerical value. That or lower the hunger stamina penalty so that all recipes can resolve your character's hunger without wasting a higher-quality dish.
Even further, I personally would like to see food become significantly more important than how it's implemented now - it's an apocalyptic survival game after all. Small fruits/plants should be common, canned food should be rare, and actual dishes should be uber-rare requiring the player to acquire the ingredients cook them.
The first should resolve hunger for a few hours up to a day, the next up to a day, and latter for 2 or 3 days with accompanied buffs. I believe this is sort of how the intended it to be, but with the current loot system it doesn't work this way at all.
In it's current state, your character gets hungry when approx. half of your max hunger level is depleted (i.e. if your max stamina/food is 174, you'll obtain the hunger status around 86-87). This then results in a rather substantial stamina penalty on your character.
However, the majority of the higher quality foods are able to cure your hunger above your character's immediate hunger level - giving you two options:
1. Continue to be hungry and suffer the stamina penalty until your hunger level drops to the dish's level it will restore or;
2. Eat lower-quality food so you don't waste your good quality food.
Which this then puts you into a loop, because you'll eventually become hungry again and you'll be right back to square one of the above choices. Rinse and repeat day in and day out until you start wondering...what's even the point of going through all the trouble of making or carrying the higher quality food?
I'm aware that they give additional "buffs", but these buffs are minuscule compared to the investment put in to make them. Take Spaghetti for example, it takes:
1 Large Beef Ration
1 Can of Pasta
1 Mushroom
2 Animal Fat
1 Boiled Water
and the necessary skill/schematic
It can cure 122 hunger, heal 61, and provide a +40 stamina bonus. I know the recipe requirements aren't extremely rare, but they also aren't something you can easily keep crafting; thus it's valuable. Yet, the 'buffs' it provides are not even worth the effort unless you're in a very specific, planned, or well-timed event. Even if you don't agree with this, you can't argue the buffs really are that impressive. "A +40 stamina buff? I better wait to get beyond hungry during a big fight!". "It'll heal me 61? I better save this for when I'm hurt and hope I'm hungry at the same time!". This isn't how the food system should work.
I personally think they should just ditch the food system hi-jacking the stats of the stamina and just have it's own dedicated numerical value. That or lower the hunger stamina penalty so that all recipes can resolve your character's hunger without wasting a higher-quality dish.
Even further, I personally would like to see food become significantly more important than how it's implemented now - it's an apocalyptic survival game after all. Small fruits/plants should be common, canned food should be rare, and actual dishes should be uber-rare requiring the player to acquire the ingredients cook them.
The first should resolve hunger for a few hours up to a day, the next up to a day, and latter for 2 or 3 days with accompanied buffs. I believe this is sort of how the intended it to be, but with the current loot system it doesn't work this way at all.
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