PC The Endgame: Will There Ever Be One?

This is a clue about their new game, isn't it?
Ah you have stumbled upon it.

" You wake up naked in a McDonalds. You are open a note you have saying you have displeased the master, Ronald (not to be confused with Roland). You have a quest to make basic tools. Spatula, spoon, paper napkins... .

Your fate and your course is clear...you have.... 7 Days To Fry"

 
That would be a multi-year project alone and the game is supposed to be released as soon as possible (which probably still means more than a year). AFAIK there were never plans to make this into a full-fledged openworld RPG, I have heard Roland warn us multiple times about not expecting too much with the story.

Ah. So technically....this could mean there will never be an "Endgame" so to speak. The game would just keep following the same routine in perpetuity until one finally makes it to level 300. Lackluster to say the least, but at least Roland has warned that it was so. 

 
Ah. So technically....this could mean there will never be an "Endgame" so to speak. The game would just keep following the same routine in perpetuity until one finally makes it to level 300. Lackluster to say the least, but at least Roland has warned that it was so. 


No, 300 is a limit that nobody expects you to reach. Well, you can do it, but the current game is finished far earlier for most players: When they have the best gun and armor they can get for their specialization and at the highest quality, found all the books they wanted and have a base that withstands even a group of demolishers. Then most start a fresh game, in a new alpha, or a with a mod they didn't play for a while.

The endgame will happen at that time (at your choosing) and is probably about that fight I told you about.

If you want to continue after that, you surely will be able to, but apart from building fancy houses or  bigger and bigger horde bases there is nothing much to do then.

"Endgame" was never properly defined and is something different for each player. If you for example expect an endgame MMO-style then you probably have to wait for mods to add that.

Some mods already provide contents for a longer playtime, some eventually might also add endless grind-loops like Diablo or whatever else you are looking for.

 
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No, 300 is a limit that nobody expects you to reach. Well, you can do it, but the current game is finished far earlier for most players: When they have the best gun and armor they can get for their specialization and at the highest quality, found all the books they wanted and have a base that withstands even a group of demolishers. Then most start a fresh game, in a new alpha, or a with a mod they didn't play for a while.
 Spot on - I'll add wanting to play on a new map because it looks cool because of its particular biome arrangement, POIs, islands, etc etc  - maybe concentrating on different skills/roles (<-- still not a farmer...) or just "doing it better" next time. Love games that let you generate new maps. So yeah, "end game" isn't really a thing to us.

...if it was, it being limited to "just' wiping out a faction or factions is a bit disappointing to me but just a bit - I love the gameworld. I'm wondering where the zombies came from, why they all look the same, why so many folks have labs and weird equipment hidden in bunkers - also if there's an outside world to escape to, or surviving a certain number of Bloodmoons in each biome "cleanses the land of Blood Moons" or something, lol.  Otherwise as long as the game we paid $10 or something a year ago keeps improving for free and modders keep making it better for lots of different tastes, we're good. If someone's not self-directed and doesn't enjoy coming w/ their own end goals and achievements  (...or have buddies that do) early access games must be pretty aggravating. I dislike narrative driven and linear games so I think that I can understand - i.e. opposite of open-ended. *shrug*

 
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No, 300 is a limit that nobody expects you to reach. Well, you can do it, but the current game is finished far earlier for most players: When they have the best gun and armor they can get for their specialization and at the highest quality, found all the books they wanted and have a base that withstands even a group of demolishers. Then most start a fresh game, in a new alpha, or a with a mod they didn't play for a while.

The endgame will happen at that time (at your choosing) and is probably about that fight I told you about.

If you want to continue after that, you surely will be able to, but apart from building fancy houses or  bigger and bigger horde bases there is nothing much to do then.

"Endgame" was never properly defined and is something different for each player. If you for example expect an endgame MMO-style then you probably have to wait for mods to add that.

Some mods already provide contents for a longer playtime, some eventually might also add endless grind-loops like Diablo or whatever else you are looking for.


Thank you Meganoth. This is what I was trying to get an answer to.  And it sounds about right for the path this game follows.

I will argue that "Endgame" is very properly defined. It just has a lot of different perspectives, as you already know. I was just trying to find out what perspective 7 Days To Die's endgame was coming from.

 
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"Endgame" was never properly defined and is something different for each player. If you for example expect an endgame MMO-style then you probably have to wait for mods to add that.

Some mods already provide contents for a longer playtime, some eventually might also add endless grind-loops like Diablo or whatever else you are looking for.


For me, it always changes.  Once it was when I died.  Another time it was when I died during a BM horde.  Another time was when I fully upgraded the house I was living it.  Another time was when I had looted out every city / town location within 3 km of me.

Sometimes I have a specific end goal in mind before I fire up my new world, other times I decided on what it would be after about a week into the game.

I like this as I can create my end goal conditions each time I play; not have a defined ending.

 
For me, it always changes.  Once it was when I died.  Another time it was when I died during a BM horde.  Another time was when I fully upgraded the house I was living it.  Another time was when I had looted out every city / town location within 3 km of me.

Sometimes I have a specific end goal in mind before I fire up my new world, other times I decided on what it would be after about a week into the game.

I like this as I can create my end goal conditions each time I play; not have a defined ending.


When players use the word "endgame", they usually don't mean the point in time when they end the game but they mean the last part of the game where often grind is used to prolong the game. In many games the endgame is also the part of the game where the gameplay changes. In a typical MMO there is a distinctive endgame where no xp and skill progression happens anymore but gear is advanced in a very grindy game loop.

 
This is a clue about their new game, isn't it?
... if you just focus on... extra special sauce the pimps inject... exciting surprise.

And here I thought he was talking about the corner of 45th & [SIZE=14.6px]Broadway.... [/SIZE]

 
For me, it always changes.  Once it was when I died.  Another time it was when I died during a BM horde.  Another time was when I fully upgraded the house I was living it.  Another time was when I had looted out every city / town location within 3 km of me.

Sometimes I have a specific end goal in mind before I fire up my new world, other times I decided on what it would be after about a week into the game.

I like this as I can create my end goal conditions each time I play; not have a defined ending.


And this is what type of "Endgame" I thought 7 Days To Die might have. The player defines it, not necessarily the game itself.

When players use the word "endgame", they usually don't mean the point in time when they end the game but they mean the last part of the game where often grind is used to prolong the game. In many games the endgame is also the part of the game where the gameplay changes. In a typical MMO there is a distinctive endgame where no xp and skill progression happens anymore but gear is advanced in a very grindy game loop.


True indeed. And this is what I was trying to find out when it came to the route 7 Days is going in. Level 300 is (actually far beyond) the point where there is no more xp and skill progression so to speak. That's why I put that out there.

... if you just focus on... extra special sauce the pimps inject... exciting surprise.

And here I thought he was talking about the corner of 45th & [SIZE=14.6px]Broadway.... [/SIZE]


Stay off the corner my friend...unless you've got Ho-Talents!  Just remember, they don't work on rarity!

 
I'm guessing no true end game.

This is a 19 dollar game, not a AAA 60 dollar title with a monthly fee and/or micro transactions.

Multi-player, pvp, mods and/or whatever you come up with is the end game.

 
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