PC The eating requirement is breaking emersion

I just watched a stream series and they also had some food struggles in the beginning. However stamina usage was quite normal for A19.

They are now on day 7 and still struggle.

I assume because they have been short on food in the beginning they now eat almost everything just when they find some without paying attention to the food bar or even being hungry. Almost ful on food (like 10 missing) and found a hobo stew in burried supplies... eat it immediately... wasted...

If people play like this, it's now wonder they are permanently short on food...

I wonder even more since the foodbar was added to the UI again. Foor me it looks like people got used to not seeing the foodbar and just ate when they got hungry, although many also complained about the missing foodbar. Now they have the foodbar back again and don't pay attention to it.

 
I just watched a stream series and they also had some food struggles in the beginning. However stamina usage was quite normal for A19.

They are now on day 7 and still struggle.

I assume because they have been short on food in the beginning they now eat almost everything just when they find some without paying attention to the food bar or even being hungry. Almost ful on food (like 10 missing) and found a hobo stew in burried supplies... eat it immediately... wasted...

If people play like this, it's now wonder they are permanently short on food...

I wonder even more since the foodbar was added to the UI again. Foor me it looks like people got used to not seeing the foodbar and just ate when they got hungry, although many also complained about the missing foodbar. Now they have the foodbar back again and don't pay attention to it.
I didn't know that overeating had been changed at first. You used to be able to overfill your food bar but they changed that to a 20% slower decrease or something like that. Those guys probably assumed overeating was still in effect.

 
Yep, i know overeating was possible. Now the food applies slower, so you can still "reuse" "overeaten" food by burning food while the food timer is still ticking. But that are just a few minutes, so maybe during mining you can recover 5 points this way, but no way to do 50.

Not knowing that you can't overeat is a problem if you handle it like you could. They might also wonder why the foodbar decreases from full immediately when they are doing something.

 
I just watched a stream series and they also had some food struggles in the beginning. However stamina usage was quite normal for A19.

They are now on day 7 and still struggle.

I assume because they have been short on food in the beginning they now eat almost everything just when they find some without paying attention to the food bar or even being hungry. Almost ful on food (like 10 missing) and found a hobo stew in burried supplies... eat it immediately... wasted...

If people play like this, it's now wonder they are permanently short on food...

I wonder even more since the foodbar was added to the UI again. Foor me it looks like people got used to not seeing the foodbar and just ate when they got hungry, although many also complained about the missing foodbar. Now they have the foodbar back again and don't pay attention to it.
So your take-away from watching that stream is that they're doing it wrong, rather than the game needs to be balanced because the common person struggles. Interesting.

 
So your take-away from watching that stream is that they're doing it wrong, rather than the game needs to be balanced because the common person struggles. Interesting.
7d2d is a survival game and not the simplest one (and that is good!). If you are not able to look up the foodbar, it might be the wrong game for you, if not to say the whole wrong genre. If you go for the overeating, the current mechanic is better, because overeating was not visibile in any way. That somehow overeating even was possible, was just recognizable by the foodbar not immediately going down. How much overeating was possible, could only be probably discovered by looking up some xmls.

And besides of that changing the balancing of food in whatever way doesn't change anything in that case, they are still doing it WRONG. Or in more polite words: They do it very inefficient.

 
So your take-away from watching that stream is that they're doing it wrong, rather than the game needs to be balanced because the common person struggles. Interesting.
It could be both. Eating a stew when you only are a few points down on food is definitely not a smart thing to do, AKA "ur doin it rong". At the same time, stamina drain might need some balance.

 
Being the driver of a vehicle also increases the latent food drain.  I do not think that moving actually effects this - I believe the drain in a vehicle is increased by virtue of just being in the vehicle itself weather or not you are actually moving but I have not tested this.
I just tested this. From what I could tell, movement does affect food drain in a vehicle.


Activity


Seconds to 1st

Food Point Lost


Standing Still


50


Sitting on Motorcycle (not moving)


50


Driving Motorcycle at standard speed


47


Driving Motorcycle at high speed


42


 
BTW: Food goes down if you stand still and not even watch around. Currently my food goes down, even if i stand still. You can even watch the stats page and look it gowing down. I started watching with 45 food and im down to 40 now. All the time just watching the stats page. It seems to tick down 1 food per 30s. That would mean with 60minute days, you burn 5 food every ingame hour.

Idea, since im hungry already, i don't have my full stamina quota. I could imagine that there is a bug, filling up stamina all the time if it is not maxed, constantly burning food?

But that observation somehow messes up my burried supplies. It took me 4 hours for one quest, and with that i would have burned 20 food in the same time without doing anything.

Edit: Wrong, ate something, i'm at 73/126 now, still ticking down 1 every 30s.

I just wanted to mention additionally, because some people always tell there is no food used if you stand still.

 
Last edited by a moderator:
the amount of animals is getting a huge nerf in the next patch.

as far as hunger, you do have to eat a little too often, but i find as long as i'm hitting the right poi's with a lot of cupboards i stay pretty loaded on food. also the new shamway grocery store is much better than the old shamway poi's.

 
So your take-away from watching that stream is that they're doing it wrong, rather than the game needs to be balanced because the common person struggles. Interesting.
If you're eating a hobo stew when only 10 down on hunger you ARE doing it wrong. You are just throwing most of that meal away. Fact.

 
So your take-away from watching that stream is that they're doing it wrong, rather than the game needs to be balanced because the common person struggles. Interesting.
More like the problem is that people go to a new alpha and think that playing the same way as the old alpha will work.  This was one of my original problems when A17 dropped and the game seemed like there were several bad things implemented.  After more introspection I discovered that a good portion of the problems I was having had nothing to do with the game or how a new player might approach it.  It had a lot to do with habits I had created over the last 1000 hours of play that I brought to A17 that simply no longer worked.

Being more cognoscente of that reality I now approach each new alpha as a separate game and try to actively squash old habits that may no longer work.  I find this relives a LOT of problems I may have had.  In 19, NOT eating every single can of food I find straight away is one of those habits I dropped immediately and is likely one of the reasons that I have had zero issues with the new hunger system.

If you play a new alpha like the last alpha there will be serious problems you run into.

I just tested this. From what I could tell, movement does affect food drain in a vehicle.


Activity


Seconds to 1st

Food Point Lost


Standing Still


50


Sitting on Motorcycle (not moving)


50


Driving Motorcycle at standard speed


47


Driving Motorcycle at high speed


42
Thank you for actually testing this.  I stand corrected.

Interesting that speed effects it as well.  

 
I mean it is pretty realistic. If you do a labor intensive activity like mining stone and metal with a hand pickaxe you will need more calories to keep up. The game shows that by making it be points in hunger.  People who do severely labor intensive activities tend to eat huge calorie filled meals, the game just spreads that out instead of setting 2 or 3 points in the day where you're hungry.
I can work 4 hours physically intense work, eat 2 slices of grilled meat and a piece of boiled potato and be good for another 4 hours.

From what i see the problem here is that most food dont actually fill you up but only offer some minuscule percentage of filling. A whole can of spaghetti is usually 1 serving what can fill you in real life but here its only good for barely 30 minutes ingame time if you actively do something like mining.

 
From what i see the problem here is that most food dont actually fill you up but only offer some minuscule percentage of filling. A whole can of spaghetti is usually 1 serving what can fill you in real life but here its only good for barely 30 minutes ingame time if you actively do something like mining.
Discussing in circles... that was already mentioned at least twice on every previous page. 🙄

7d2d is nor realistic neither an real-life-eating-simulator. Eating and food is not based on realism, it's a just a gameplay balance. If a can of spaghetti will fill you up for a whole day, what should a hobo stew than do? Fill you up for 3 days? Why even cook, if one simple can feeds for a whole day? And even if it would be like this, drops of canned food need to be drastically reduced. There SHALL be a food struggle. You have to search for food. It's meant to be low in the beginning and there needs to be a reason to improve food capabilities. If one can feeds you a whole day, you basically can remove master chef and all further cooking completely, why not even remove the food system entirely? And then be at least consequent and also remove the "survival" from the games subtitle.

If so many people are starving all the time, increase the droprate of cans (and eggs), or decrease food usage by stamina regen a little, but don't make one can feed you 50 food!

If you dislike the requirement of eating that much in the game, mod it. Either make one can give you food for 10 days or if possible mod out all the eating.

And oh yeah, again "30 minutes ingame time"... so with the default 60 minute days that's 75 seconds. I never manged to burn 15 food in 75 seconds. Not even nearly. Not even if i do mining while jumping all the time.

 
Last edited by a moderator:
7d2d is nor realistic neither an real-life-eating-simulator. Eating and food is not based on realism, it's a just a gameplay balance. If a can of spaghetti will fill you up for a whole day, what should a hobo stew than do? Fill you up for 3 days? Why even cook, if one simple can feeds for a whole day? And even if it would be like this, drops of canned food need to be drastically reduced. There SHALL be a food struggle. You have to search for food. It's meant to be low in the beginning and there needs to be a reason to improve food capabilities. If one can feeds you a whole day, you basically can remove master chef and all further cooking completely, why not even remove the food system entirely? And then be at least consequent and also remove the "survival" from the games subtitle.
What would a hobo stew do? Well the same.

If we argue realism we can say that you are not making more than 1 serving of the hobo stew so eating 1 means you are full for 3-5 ingame hours. If the recipe is 3 serving that means the said stew can fill you up for a whole day ingame but thats it.

 
Discussing in circles... that was already mentioned at least twice on every previous page. 🙄
Maybe its mentioned so many times because its a valid argument that several people feel the same way.  Or maybe it has to be reiterated over and over because you won't let people have their opinions. 

 
What would a hobo stew do? Well the same.

If we argue realism we can say that you are not making more than 1 serving of the hobo stew so eating 1 means you are full for 3-5 ingame hours. If the recipe is 3 serving that means the said stew can fill you up for a whole day ingame but thats it.


The devs said multiple times that Gameplay trumps realism. Try to bring up a realism arguement to Gazz and I promise you he will just make fun of your argument. Bring a gameplay reason something is not working and you actually have a change to get heard

Gameplay trumps realism. And that is why cans give so little food and hobo stew so much. 

Maybe its mentioned so many times because its a valid argument that several people feel the same way.  Or maybe it has to be reiterated over and over because you won't let people have their opinions. 


If you post on the forum you have to accept hearing others with different opinions. If you think that is reason to spam your opinion you'll only land in ignore lists.

By the way, are you still unaware that animals spawns are already tuned down again in the next patch? Because your post in the dev dairy makes it obvious that you seem to have missed all helpful replies and are still making points that are no longer valid.

 
Yes new hunger system is a bit annoying, but I somehow can cope with that. Each poi offers plenty of shelves to find some food cans and if ur lucky can find some meat stew too. Early game its possible to buy some food off vending machines. 

As for realism, well if i where to run around irl with a axe or sledge all day then I definetly would need minimum 2 big meals a day. In game  i do that and For 24h i eat 2 meat stews .. so seams quite realistc to me ..

 
If we argue realism we can say that you are not making more than 1 serving of the hobo stew so eating 1 means you are full for 3-5 ingame hours. If the recipe is 3 serving that means the said stew can fill you up for a whole day ingame but thats it.
As said, realism is not the point.

And one "serving" is already enough for 3-5 ingame hours, even just a can of spaghetti. A hobo stew will almost bring you through a whole day. If you do hard work you may need two. It's about four times the value of good cans. It is twice the value of bacon & eggs. That comes from the ingredients needed to make them. That applies to all meals. Cooking them turns out a more valuable meal than eating the raw ingredients.

The tuna toast gives 90 food, so one fills almost the whole hunger bar. It requires a can of tuna, a can of peas, cornmeal, cornbread and fat. That's why you should save the cans and go for cooking (or the receipes) if you don't want to eat a mini-can every 3 hours. That's a survival aspect. It's not just shooting zombies.

If you now say you can eat one meal equaling three servings at one time and that filles you up three times as long, where is the realism? Do you have a stomach as big as a bear? Maybe for realism they should reintroduce the vomitting if you overeat to much? 😛

 
Last edited by a moderator:
Back
Top