PC The eating requirement is breaking emersion

I know how you feel. The food does need to be worked on. For instance things like baked potatoes and corn bread should give you more food value than they do. I haven't had a problem with food after day 2. One of the first four points I get after doing the initial quest always goes into the recipe thing under strength, I forget what it's called now. Master Chef? 

That lets you make bacon and eggs and then it's just a matter of finding a lot of eggs and shooting every critter you find. Bacon eggs are about the only thing you can make that work, it gives 36 hunger points. Which is why other things need to give more food value so that you don't have to rely on one thing.

 
Last edited by a moderator:
I play single player and am finding food tough as well. I don't have a garden yet but seem to loot immense amounts of drinks but no food. Even large food piles only have drinks

 
I know how you feel. The food does need to be worked on. For instance things like baked potatoes and corn bread should give you more food value than they do. I haven't had a problem with food after day 2. One of the first four points I get after doing the initial quest always goes into the recipe thing under strength, I forget what it's called now. Master Chef? 

That lets you make bacon and eggs and then it's just a matter of finding a lot of eggs and shooting every critter you find. Bacon eggs are about the only thing you can make that work, it gives 36 hunger points. Which is why other things need to give more food value so that you don't have to rely on one thing.
IKR.......and dont get me started on the near impossible task of mining and gathering basic rescourses to start a base or add simple defenses to a POI without needing a weeks worth of supplies ....really the equivelent of food for 2 people  for a week used up just making blunderbuss ammo for 2 people....150 shots each....not good at all.

 
I've found that to maintain hunger there are two limiting items: eggs and potatoes.

You MUST put one point into Master chef at the start cause bacon and eggs is the only reasonable way to survive.

You then either need to continue with another 1-2 points in Master chef or hope to get food schematics in loot.

It seems though that a major majority of the non-canned food recipes need potatoes, which are hard to come by.  Meat is not difficult to get, corn is super easy, mushrooms maybe a little difficult.....but potatoes are in everything.

They maybe need to reevaluate the bottleneck ingredients in the high hunger recipes and maybe consider making some intermediate food items, cause right now there are only low tier items (canned food, single ingredient cooked items) and high tier items (meals with 3-4 ingredients).

 
Last edited by a moderator:
In my opinion it is very good balanced. you just need to skill the "wright" perks like stomach and so on ;)  I hope there will be no change in it.

 
Food is definitely a challenge in the beginning. We're playing with 4 people on the server and just finished our first horde night. I am the group's primary looter and currently, my time is very much focused on finding food/doing buried supplies quests/buying food from the trader. So far it's manageable. 

One of the biggest things that has helped is that I don't worry about going through the whole POI unless it's relatively small. Hit the kitchens, small grocery stores, and farms (these can be a bit hit or miss food wise if the the pigs don't spawn).  Another option is to look for easier resources.  The day 7 horde can be handled with arrows and spikes. Look for wood piles outside of POIs that are pretty easy to gather to help manage stamina drain.  Same for the pallets of cobblestone.  These supplies are limited, but once farms are producing and some perks taken, the pressure on food does start to ease up, and finding those won't be as important.

Don't rush to iron tools, they're a huge stamina drain.

Red Tea is your best friend.

Walk when you can.
 

I think we're all about to dump one point into Iron Gut just to see if that helps noticeably too.

 
Doing level one buried quests is a very good way to get recipes. Most of what I have found from them are things I already have from MasterChef level one. You get seed recipes and those are vital to start your farm. Just picked up the pumpkin bread recipe from a level one buried quest and I have a pumpkin growing on the roof.

i think it would be cool if we could get egg from vultures. with a knife but Gutting them

maybe?
That is a good idea. If we could somehow trap chickens and keep egg coops with our farm. Or perhaps hatch an egg that we find. something to keep a steady supply of eggs rather than having to rely on spending half an hour running around finding bird's nest. I go to the burnt biome and hunt for nests there and really haven't spent a whole lot of time before I have plenty of eggs. Having a chicken coop would be a lot of fun I think

 
It would be useful to do a side-by-side comparison of exactly the same activities. Maybe there is a bug. Note that although there isn't any "overeating" in A19 (your Food value can't be 120 out of 100), they did say that the first 20 points of excess food would be consumed more slowly. I guess that means that if you overeat, it will drain from 100 to 80 more slowly than if you just ate enough to get to exactly 100 food? Uncertain.

Food drain is a direct analogue for stamina recovery, and many people think that stamina drain is a bit too steep. I'm not having to constantly eat (certainly not after mining for 2 minutes, if I started full!), but I do try to walk more than I run for now, and I don't hold the ADS with the bow for a long time waiting for a zombie to get closer. I expect someone at TFP reads that and nods his/her head, as it was the intent to make us think more about how we consume stamina.
wife put up 18 wood bars and went from full to 30%......mining is totalally a pain in the @%$*#!.....yes the warning is annoying at times however and yes it is not immediately deaddly  but the simple fact that you have stop everything you are doing  because your stamina delpetes after breaking 3 blocks thts a bit much...seriously it drops 3x faster than water......kinda busted

 
I usually start out thus:

1 pt lucky looter

1 pt Master Chef

1 Point Living off the Land

1 pt in either spears or Sexy Rex. 

I can't hit the broad side of a barn with the primitive bow. This has reduced me to forage for veggies and canned stuff as I can't hit game. I am practicing more with the spear to see if I can hunt with it. 

 
I know how you feel. The food does need to be worked on. For instance things like baked potatoes and corn bread should give you more food value than they do. I haven't had a problem with food after day 2. One of the first four points I get after doing the initial quest always goes into the recipe thing under strength, I forget what it's called now. Master Chef? 

That lets you make bacon and eggs and then it's just a matter of finding a lot of eggs and shooting every critter you find. Bacon eggs are about the only thing you can make that work, it gives 36 hunger points. Which is why other things need to give more food value so that you don't have to rely on one thing.
I never invest in master chef, or intel at all and I do just fine. In fact on day 10 in my a19 game, I have 2 stacks of 125 meat and tons of canned food sitting in base storage for when I find the schematics to make the food out of them. It is a lil rng though, as I rely on schematics to learn  how to craft most things. Current RWG world the trader 150 meters from the poi I base in sadly doesn't have a single working station in it. I also have 0 perks in the hunting stuff. Are you guys utilizing the trader and vending machines as well as trader quests to find food? while also finding loot in the trader quests?

I notice many players ignore the trader quests, when those are some of the best sources of things in the game. I have over 600 .44 rounds I got from 4 diff quests, each offered 150 as a choseable reward.

 
Doing level one buried quests is a very good way to get recipes. Most of what I have found from them are things I already have from MasterChef level one. You get seed recipes and those are vital to start your farm. Just picked up the pumpkin bread recipe from a level one buried quest and I have a pumpkin growing on the roof.

That is a good idea. If we could somehow trap chickens and keep egg coops with our farm. Or perhaps hatch an egg that we find. something to keep a steady supply of eggs rather than having to rely on spending half an hour running around finding bird's nest. I go to the burnt biome and hunt for nests there and really haven't spent a whole lot of time before I have plenty of eggs. Having a chicken coop would be a lot of fun I think
well sense Madmole said they won't do that chicken coop! i think if you gut Chickens or vultures you could get eggs.

 
I usually start out thus:

1 pt lucky looter

1 pt Master Chef

1 Point Living off the Land

1 pt in either spears or Sexy Rex. 

I can't hit the broad side of a barn with the primitive bow. This has reduced me to forage for veggies and canned stuff as I can't hit game. I am practicing more with the spear to see if I can hunt with it. 
I usually start out with 1 in str, 2 in miner 69'er, and 1 in adv engineering so I can get a forge up on day 1 and start smelting iron etc. Block damage is king early game as it helps you bust into things much faster, the 2 in it is a 60% block damage boost, its pretty significant. For weapons I use: Shotgun, Bows, Melee (club or sledge), and later on I get machine guns. I also go down agility for the sneak improvements and sneak attack improvements. I  have 1 in archery and a t6 primitive bow with 2 mods in it, and I can 1 shot normal female zombies on a sneak atatck already with iron arrows, and 2 shot male ones.

As for your bow accuarcy issues, it just takes pratice, remember the arrow has a drop unlike bullets as arrows are not raycasted, they have travel times. Eventually you can be able to headshot zombies at very large distances by arching yoru shots correctly, just takes pratice.

 
wife put up 18 wood bars and went from full to 30%......mining is totalally a pain in the @%$*#!.....yes the warning is annoying at times however and yes it is not immediately deaddly  but the simple fact that you have stop everything you are doing  because your stamina delpetes after breaking 3 blocks thts a bit much...seriously it drops 3x faster than water......kinda busted
Get sex t-rex to 2 or 3, and stamina (and food use) is much more manageable when mining. Going from sex t-rex 0 to 2 was game changing in terms of mining and such.

 
I usually start out with 1 in str, 2 in miner 69'er, and 1 in adv engineering so I can get a forge up on day 1 and start smelting iron etc. Block damage is king early game as it helps you bust into things much faster, the 2 in it is a 60% block damage boost, its pretty significant. For weapons I use: Shotgun, Bows, Melee (club or sledge), and later on I get machine guns. I also go down agility for the sneak improvements and sneak attack improvements. I  have 1 in archery and a t6 primitive bow with 2 mods in it, and I can 1 shot normal female zombies on a sneak atatck already with iron arrows, and 2 shot male ones.

As for your bow accuarcy issues, it just takes pratice, remember the arrow has a drop unlike bullets as arrows are not raycasted, they have travel times. Eventually you can be able to headshot zombies at very large distances by arching yoru shots correctly, just takes pratice.
My husband is the one that does that part. We break up the tasks so we can specialize. :) He has now put a point in huntsman. He is also deadly with the bow. I like the crossbow. 

 
new alpha means maybe also you have to change practice you played before. Other perks are more important in the beginning now ;). Also some POI are nice to handle the food problem. There is something with boars... ;)

 
Loved the wellness system, except that in A16's context, it was more or less terrible. Now, in A17+ with death being of some consequence and a few more incentives to raise it, it might actually have been nice.

As for hunger, I haven't played A19 yet, but I can't help but be skeptical when people say they are starving to death, because the same thing was being said for A18, but with 25% loot and never buying from traders/vending machines, I never encountered such a problem. (And no, you don't need hundreds of hours of playtime to learn where to get food.) 

Also, are people actually going for high level recipes, or just expecting to survive with lvl 0 recipes like boiled eggs and charred meat, without investing in food/hunting related perks, as they did in A18?

 
Last edited by a moderator:
well sense Madmole said they won't do that chicken coop! i think if you gut Chickens or vultures you could get eggs.
I didn't know that. Well he's wrong. You can get chicken coops in a mod, don't know if it's applicable to alpha 19 yet.

if he doesn't want to go for chicken coop so I doubt if he go for gutting vultures. You're eating zombie eggs though...

 
I didn't know that. Well he's wrong. You can get chicken coops in a mod, don't know if it's applicable to alpha 19 yet.

if he doesn't want to go for chicken coop so I doubt if he go for gutting vultures. You're eating zombie eggs though...
eh you get animal fat from zombie animals and its fine!

 
hmm.., some solid points you make there @Lemmers , and I like the idea-comparison to upgrading building blocks, it would fit in nicely.

Couple points I think are worth mentioning about the prior no-farm-plots system.

Required a Hoe. Some might consider not having hoes in the game a loss.. err.. this isn't coming out right... <stepping quietly away...>

anyway, one big advantage of the farm-plot blocks, are they're blocks. So they have clean edges, can readily be used for roof gardens and the ceiling below is nice and smooth. And as I recall there have been a fair number of grumbles about the transitions between block edges and ground blocks.

That said, there does seem like there's room to expand the farming mechanic as you mention. As a SP only player I'd personally like to see something along the lines you suggest. Just mulling on it for a minute I can imagine it being balanced so that for SP there's the hard way, no/little point cost, while for MP where there's the ability for players to be more specialized, the farmer/hunter/cook would want/need to perk into the more productive farm skill; like I'm guessing the perks were designed for?
I have a perfect solution to this:  garden hoe+seeds turns the land into farm land with nothing else required and lower yield, farm plots produce 5 to 6 times the food yield due to their difficulty to craft; maybe even ratchet up the difficulty of them so that they're harder to make than they are now, but you use the A17 farming system for low yield to supplant the gated system of farming that removes the need for food supplies when you have acres of farmland.

 
Back
Top