PC The drone looks nice, but...

but... they already have pathfinding...

and once they are in an unloaded chunk, it is literally only 3 numbers. x,y,z.


Which is great as long as the thing never interacts with anything else that could be hostile to it (or even slow it down / damage it), such as zombies or animals or players or whatever.  Better to just program it to teleport home and unload, sit idle for the equivalent travel time, then port back.  :p   Even with that there is the added CPU/Memory load of it traveling in chunks the player(s) are not in.

 
Okay, I tested a few things:

1) The drone only administers health recovery from medicated bandages and first aid kits. It does not administer debuff fixers like antibiotics, splints, vitamins, and sewing kits and when it does administer a bandage it only helps your health and does not fix the debuffs bandages normally fix. Furthermore, if your health is capped by a debuff the drone will "waste" medicine to heal you even though your health won't be able to advance until the debuff capping your max hp is fixed.

2) The drone must be activated to administer healing when your health is within 50 of your maximum health (not counting debuff caps). So if you have 130 health the drone will auto heal you if you drop below 80 health.

3) The drone will not auto heal you if you already have medicine in your system when you drop below 50 of your maximum health. It will wait until all the current medicine is used up before administering another dose.

4) The drone takes the bandages before it takes the first aid kits if both are in its inventory no matter what order they are arranged.

5) It is more difficult to access the heal me! button on the drone than it is to use an item on your belt so the drone is best utilized for emergency automatic medical treatment once your health drops below that threshold.

5) You can install multiple storage mods to greatly increase the storage capacity.

6) The drone tells you when it detects enemies nearby.

 
Last edited by a moderator:
Crafting one yourself is unlikely to be the only way to get one. There are plenty of tier 3 items that come into the player's possession long before the player could craft those items and some are things that player may NEVER be able to craft on their own. I'm trolling a bit but not much. This really is just the first iteration.


Since it is tier3 it will also drop late in loot, definitely later than head-slot lamps. But that means just one relatively useless mod, that seems ok.

but... they already have pathfinding...

and once they are in an unloaded chunk, it is literally only 3 numbers. x,y,z.


I'm sure they would not simulate the movement through chunks but simply wait time equivalent to the distance the drone has to travel. I think the major work would be the UI and code to couple the drone with some container.

 
Last edited by a moderator:
3) The drone will not auto heal you if you already have medicine in your system when you drop below 50 of your maximum health. It will wait until all the current medicine is used up before administering another dose.

4) The drone takes the bandages before it takes the first aid kits if both are in its inventory no matter what order they are arranged.
I feel there should be a preference at a certain margin.
Like <50HP use medkit.
<30HP use painkillers

But seeing how they don't even treat afflictions automaticially, I guess that is too complicated 😕


But thx a lot for testing all this! 🥳

 
Crafting one yourself is unlikely to be the only way to get one. There are plenty of tier 3 items that come into the player's possession long before the player could craft those items and some are things that player may NEVER be able to craft on their own. I'm trolling a bit but not much. This really is just the first iteration.

Why is it that all the people who are the loudest critics of how TFP always redo and redo and redo features-- all of a sudden are certain that this first implementation is going to be the final implementation? (Now THAT was a troll ;)  )


This is true, I am sure they will expand on the drone. Honestly? can the drone keep up with a vehicle? cuz if not that kinda defeats the purpose of using it as a mobile storage container.

As for why people are critics about that Roland its because the game hasn't really... gone anywhere since a 9 or 10. Yes, we got some new items, graphical updates or poi's ,but hasn't gone much farther. I mean steel has been the final tier for 5+ years, we need something above it several mods do this including new ores to mine etc. My problem is TFP keeps redoing how the game is played and its been going downhill since after a16.4, progression was the best in a16.4, it just needed to be tweaked. Also the stat system does not stop level gating, its even worse now, as perks are gated behind stats, So you have even more gates blocking them. so they went backwards. Wanna use say pistols but had no plans to spec in agi? grats your always crap with them unless you pass the Agi stat gate to get the perk(s). I'd rather it just be a level gate, at least then once you meet the level your free to choose what you want.

TFP basically turned 1 gate into 5, since we now have 5 stats that gate perks, instead of just a level requirement. Check out Darkness Falls, its a good combo of level gating and action skill gating. Like blunt perk, you can get levels of it at 1, 10, 20, 40 then 60 blunt skill, and each 20 skill on the 1's like 21, it adds more to it. Bascially the weapon skills aren't level locked, while stuff like crafting tier IS level locked. 

Undead legacy is more vanilla it has the stat system, but, the power of each perk is split 50% from the one from stats and 50% from an action skill for using the item group, so even if you don't get the stat/perks you can at least be 50% more effective with them from just leveling the action skill, you need both however to gain the full effect. This way is best and closest to what TFP has, as at least you can still be somewhat good with a item group without having to invest in the stat. Mind you for full power you need the stat+perk+action skill, but its better than vanilla where its either the perk+stat or nothing.

 
Honestly? can the drone keep up with a vehicle? cuz if not that kinda defeats the purpose of using it as a mobile storage container.


Yes. It either keeps up or teleports back in behind you. Either way when you get out of your car the drone will be zipping up to you very soon afterward.

As for why people are critics...
Blah blah blah Scyris. You take any and every thread and try to turn it to your same agenda of trying to return to the past. Please start your own thread to talk about how you believe TFP has gone wrong and leave over trying to derail other people's threads. This thread is purely about the drone. It has nothing to do with level gating and progression and how the game is worse since A10.  Glad you feel passionate but start your own thread.

 
Last edited by a moderator:
TFP basically turned 1 gate into 5, since we now have 5 stats that gate perks, instead of just a level requirement.
Apologies for a bad practice if I respond. I am somehow partially responsible for the current state of a progression system.

What "kills it" at least for the players who have been playing for years is a "class system" consisting of 5 playstyles mostly. In previous "LBD" progression system any action has been attributed to a given skill. With the current division of skillsets, the player is more strictly obliged to certain pathways. This simple fact seems like a downgrade rather than an upgrade. 

I just wanted to "end spam crafting", but solving one issue spawned another one called "5 main attributes" instead of one nicely done "skill tree". After all those years "Excel rubrics" is still present. 

I only suggested a "skill point system". Thanks to that solution, players have been given chance to excel at any skill, no matter what weapon they used or getting accomplished activity and so on - to me, such an option seemed like an upgrade rather than a downgrade of the progression system back then. 

To me, it`s completely irrelevant whether attributes grant 3% of this or 10% of that. There has to be only a sense of progression and something that keeps players busy. A system that possibly grants as much freedom of choice as possible, right? At the end of the day all stubborn players will level up at everything, but I don`t see a reason why the devs should make life more complicated with "5 main attributes/classes".

So coming back to a drone...

 
a distraction mod or mode would be cool. you could point to an area and it could hover out of reach and play loud music attract/distract.

I expected myself not to like it, but honestly found it pretty believable based on current available tech. I didn't want this to become a sci fi game with a crazy flying auto turret. The abilities they gave it already feels realistic, so for me its a win.

 
Well I, for one, am very grateful that the last two years were spent creating this impressive specimen with a totally hilarious teddy bear head attachment. Not only that, but because of all the hard work on localizations, I can play the game with my Taiwanese friends who don't speak English.

The auger sound effect, indestructible shopping carts and out-of-sync co-op player animations are completely unimportant compared to localization and drones. I am grateful to have the opportunity to play this game!

 
There are things called "drones" that the military uses since like... 2010? Maybe earlier? :D
ya and they have a 66' wingspan and weigh almost 5000lbs.

Not remotely a similar comparison. We don't have consumer sized weapon equiped drones. The military ones are 2x the size of a Cessna

 
I will name mine "Boob".
OMG MUCH SEXIST! VERY WOW!

sorry :D


ya and they have a 66' wingspan and weigh almost 5000lbs.

Not remotely a similar comparison. We don't have consumer sized weapon equiped drones. The military ones are 2x the size of a Cessna
I also don't know of any small turrets that shoot junk at motion detected targets. Even less so that can differentiate between friendly and hostile :D
Honestly, a shooting drone is more believable than a zombie outbreak 😛
I mean... we have both, but lets not get political xD

 
Hopefully there will be more to it at some point. Even being able to send it back to your base to deliver items to a special container it is linked to. That way you could keep exploring a large POI and every 5-10 minutes the drone would return for you to transfer more loot for it to take back to your base ,dump, and return.


I am hoping this is something they have been thinking of. I would have liked to have something like it since I saw this video.



 
ya and they have a 66' wingspan and weigh almost 5000lbs.

Not remotely a similar comparison. We don't have consumer sized weapon equiped drones. The military ones are 2x the size of a Cessna
To be fair, the drone in 7D2D also is not a consumer sized weapon equiped drone  😉

 
As far as im concerned, i may fiddle around with the drone, out of curiosity. This said, i dont think i'll use it that much in my regular playthroughs. But for perma-death, it will become a game changer for sure and i'll be glad to have it around.

 
Back
Top