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The Dishong Tower Challenge, updated for Alpha 21

so I keep dying from dehydration. I get it's RNG but I NEVER get a cooking pot or books to make a forge. am I missing something or is surviving this just RNG? I've gotten up to the 8th floor surviving on the drinks and soups I find. but can never make my own water.

 
so I keep dying from dehydration. I get it's RNG but I NEVER get a cooking pot or books to make a forge. am I missing something or is surviving this just RNG? I've gotten up to the 8th floor surviving on the drinks and soups I find. but can never make my own water.
Ya, a huge part of this is RNG.  I cleared the entire tower and still couldn't craft a first-aid bandage or make grilled meat.

I'd recommend if you don't have a cooking pot or 5 Forged Ahead magazines by the time you reach the 4th floor kitchen, to just restart.

 
so I keep dying from dehydration. I get it's RNG but I NEVER get a cooking pot or books to make a forge. am I missing something or is surviving this just RNG? I've gotten up to the 8th floor surviving on the drinks and soups I find. but can never make my own water.
 ok. The loot bags that all the zombies drop contain specific crafting magazines. You may have noticed, that early on, a lot of these bags are empty. That's because the probability for these loot bags to have a magazine in them works the same way as it does in the vanilla game with bookcases/shelves/magazine piles.

So, an example. If you spend perk points in lock picking and/or advanced engineering, the probability for a Utility Worker to have a Forge Ahead magazine in a dropped loot bag increases, as well as the probability for a bookshelf/book pile to contain one of these books too.

All the zombies in the tower have crafting magazines associated with them, and trust me when I tell you that it is perfectly possible to be able to craft a forge before the end of the FIRST DAY, provided you spend your points in the right perks.

Once you have a forge, you don't need to rely on RNG for a cooking pot, as you'll be able to craft one.

This is just one example - the principle applies to every magazine.

There are cash registers and safes throughout the tower too. These are a good source of Dukes, as are the many businessmen zombies. Old cash that you find in cash registers, safes, and drops from the party girl zombie, can be converted to Dukes in your inventory, and then the Dukes can be spent at vending machines, if you're really desperate for water - and there are at least one food and one drink vending machine in the tower, both on the ground floor, near the stairwell.

Also, there is a guaranteed cooking pot on top of the refrigerator in the loot room.

If anything, it's actually easier to manage water in this challenge in v1.0, as the dew collector no longer requires a filter to craft, so you can make as many dew collectors as you like, and water will never be an issue once you get that cooking pot.

I won't deny that RNG plays a factor, but you can skew RNG in your favour by the correct use of perk points.

 
Last edited by a moderator:
at least one food and one drink vending machine in the tower, both on the ground floor, near the stairwell.
Perhaps that's why my current run is more difficult.  Both those vending machines on the ground floor this time were broken.  I scrapped them for steel instead.  I've cleared up to the 11th floor (nurses), and every vending machine has either been broken or drinks.

I've already finished the challenge in 1.0.  Just trying a different approach this time.

Water is easy, but food is the biggest problem.  Back in A21 I was living on meat stew.  Marlene (I think) doesn't seem to drop as many books this time.  Relying on finding either a corn or potato seed that I can at least live off of.

Edit:  Also was wondering if there is a GUARANTEED acid spawn anywhere in the building?  Chem stations disappear when looted and don't always give you one.  You need 3 acid for the wheels.

 
Last edited by a moderator:
Perhaps that's why my current run is more difficult.  Both those vending machines on the ground floor this time were broken.  I scrapped them for steel instead.  I've cleared up to the 11th floor (nurses), and every vending machine has either been broken or drinks.

I've already finished the challenge in 1.0.  Just trying a different approach this time.

Water is easy, but food is the biggest problem.  Back in A21 I was living on meat stew.  Marlene (I think) doesn't seem to drop as many books this time.  Relying on finding either a corn or potato seed that I can at least live off of.

Edit:  Also was wondering if there is a GUARANTEED acid spawn anywhere in the building?  Chem stations disappear when looted and don't always give you one.  You need 3 acid for the wheels.


Acid can be crafted, in the campfire, with a beaker, once you have enough Grease Monkey books. It can also drop from the Mutated zombie, and it is also the reason why you start with the Wasteland Treasures "acid" book.

As far as the vending machines go, that was an initial error on my part, as I added the wrong block to the tower. It's been fixed in a recent update.

The cooking books don't seem to be as prevalent as before, but a point in Master Chef can help with that. As far as seeds go, in my testing, I found plenty of them, and they can be crafted WITHOUT needing any seed books, and they only require two crops to make one seed.

 
This just seems unreasonably difficult. I played on the lowest setting (regular forest, default zombie difficulty) and died to a feral soldier within my first hour. I would have starved moments later anyway, since I didn't get any food in the first 2.5 floors, nor any crafting ingredients for farm plots.

Are the regular zombies supposed to be able to wander in off the dirt? Did you change something to enable feral soldier zombies to spawn when the player is at level 2?

 
This just seems unreasonably difficult. I played on the lowest setting (regular forest, default zombie difficulty) and died to a feral soldier within my first hour. I would have starved moments later anyway, since I didn't get any food in the first 2.5 floors, nor any crafting ingredients for farm plots.

Are the regular zombies supposed to be able to wander in off the dirt? Did you change something to enable feral soldier zombies to spawn when the player is at level 2?


"unreasonably difficult"? It's called the Dishong Tower "challenge" for a reason - it's not meant to be a cakewalk. 

No food in the first 2.5 floors? There's food on the second floor, in the small cafe area. How you manage your food is one of the challenges.

Ingredients for farm plots? There are farm plots all around the ground floor, which can be used if you break a window (and the window frame).

And the zombies can wander anywhere they choose - I didn't change anything about wild zombie spawns, and feral zombies, while tough, can be dealt with without too much trouble.

Maybe this challenge isn't for you?

This challenge can be, and has been, completed in the toughest biome (the wasteland), on insane difficulty, nightmare speed, and feral sense on.

I don't know what else to tell you 🤷‍♂️

 
"unreasonably difficult"? It's called the Dishong Tower "challenge" for a reason - it's not meant to be a cakewalk. 

No food in the first 2.5 floors? There's food on the second floor, in the small cafe area. How you manage your food is one of the challenges.

Ingredients for farm plots? There are farm plots all around the ground floor, which can be used if you break a window (and the window frame).

And the zombies can wander anywhere they choose - I didn't change anything about wild zombie spawns, and feral zombies, while tough, can be dealt with without too much trouble.

Maybe this challenge isn't for you?

This challenge can be, and has been, completed in the toughest biome (the wasteland), on insane difficulty, nightmare speed, and feral sense on.

I don't know what else to tell you 🤷‍♂️
But did you change the way they spawn? The feral soldier definitely came in from outside, because I had cleared everything on the first two floors. In the base game, you can't get ferals at player level 2. And definitely not feral soldiers.

I looted every container, including any food that would have been there. The only food in my inventory at the end of that was the starter chili and two bottles of water.

Are the farm plots different here? I've already uninstalled the mod, so I can't go back and check. Normally, when you find a farm plot in a POI, it basically functions as decorated dirt. If you dig it up, you only get dirt.

 
But did you change the way they spawn? The feral soldier definitely came in from outside, because I had cleared everything on the first two floors. In the base game, you can't get ferals at player level 2. And definitely not feral soldiers.

I looted every container, including any food that would have been there. The only food in my inventory at the end of that was the starter chili and two bottles of water.

Are the farm plots different here? I've already uninstalled the mod, so I can't go back and check. Normally, when you find a farm plot in a POI, it basically functions as decorated dirt. If you dig it up, you only get dirt.
 I did not change the way they spawn. The vanilla base game may have changed the biome spawns for zombies, but it was not anything I did.

I'll assume that you either missed the Shamway crates and large food pile in the cupboard behind the first small kitchen area you find on the upper floor, or you didn't notice the food that you loot from those crates and the food pile. Your comment about farmplots is demonstrably false. The vanilla game's farmplots - a vast majority of them at least, have always been able to be used to grow crops.

 
 I did not change the way they spawn. The vanilla base game may have changed the biome spawns for zombies, but it was not anything I did.

I'll assume that you either missed the Shamway crates and large food pile in the cupboard behind the first small kitchen area you find on the upper floor, or you didn't notice the food that you loot from those crates and the food pile. Your comment about farmplots is demonstrably false. The vanilla game's farmplots - a vast majority of them at least, have always been able to be used to grow crops.
That would be an incorrect assumption.

 
Are the farm plots different here? I've already uninstalled the mod, so I can't go back and check. Normally, when you find a farm plot in a POI, it basically functions as decorated dirt. If you dig it up, you only get dirt.


Don't dig them up, use them where they are. Just like in vanilla, if you dig up a non-player farm plot you just get clay.

 
But did you change the way they spawn? The feral soldier definitely came in from outside, because I had cleared everything on the first two floors. In the base game, you can't get ferals at player level 2. And definitely not feral soldiers.
The spawns from outside are based on the biome you select AND Dishong itself being a T5 POI, I've had a demolition zombie spawn, though EXTREMELY rare. And since Dishong it also a city based POI, wilderness spawns like ferals will spawn.

I looted every container, including any food that would have been there. The only food in my inventory at the end of that was the starter chili and two bottles of water.
There's a kitchen 2 floors up from the ground with a food pile and 2 shamway boxes. Additionally, get used to be hungry and starve, it's part of the challenge, it takes a VERY long time to die from starvation, 1HP/40secs.

Are the farm plots different here? I've already uninstalled the mod, so I can't go back and check. Normally, when you find a farm plot in a POI, it basically functions as decorated dirt. If you dig it up, you only get dirt.
Exactly the same as vanilla. Smash the windows out and plant crops like normal
 

This just seems unreasonably difficult. I played on the lowest setting (regular forest, default zombie difficulty) 
v1.0 has definitely made the base game considerably harder. However, I can assure you it's possible to beat the on Insane, Nightmare, Feral Sense, Wasteland.

I know this because I beat it on these very settings by day 9

 
Hi Hells,

Any chance that something's "off" with the latest version?  I switched to daily hordes to get books.  Easily killed over 100 construction zombies.  I got 1 Forge Ahead book.

Yes, I have 3 points in lockpicking.  At this drop rate though, I'm not very hopeful.  I'm hording them just in case the 15 level cap affects it.

 
Hi Hells,

Any chance that something's "off" with the latest version?  I switched to daily hordes to get books.  Easily killed over 100 construction zombies.  I got 1 Forge Ahead book.

Yes, I have 3 points in lockpicking.  At this drop rate though, I'm not very hopeful.  I'm hording them just in case the 15 level cap affects it.


That's some bad RNG ... and it doesn't sound right, but - I did my completion run live on stream and didn't have this problem. I have no idea what could cause this, as I've changed nothing 🤷‍♂️

 
Beat the challenge yesterday!  Nomad difficulty on the Burnt Forest map.  Will return again to beat it on a more respectable difficulty.  Tried 7 times on Nomad/Wasteland.  Then switched to Burnt Forest and the difference was so strong, I beat it first try.

Thanks for the mod - I really enjoyed it!

 
Beat the challenge yesterday!  Nomad difficulty on the Burnt Forest map.  Will return again to beat it on a more respectable difficulty.  Tried 7 times on Nomad/Wasteland.  Then switched to Burnt Forest and the difference was so strong, I beat it first try.

Thanks for the mod - I really enjoyed it!


Excellent! Glad you had fun with it :)  

 
Hey there, tried to start this mod this morning but it was a no go. I do a fair amount of modding and followed all the directions for installing DTC but got error messages immediately. I've downloaded and played this mod before with no issues. Log is below:

 

Mono path[0] = 'E:/SteamLibrary/steamapps/common/7 Days To Die DTC/7DaysToDie_Data/Managed'
Mono config path = 'E:/SteamLibrary/steamapps/common/7 Days To Die DTC/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Loading player data from E:/SteamLibrary/steamapps/common/7 Days To Die DTC/7DaysToDie_Data/data.unity3d
Initialize engine version: 2022.3.29f1 (8d510ca76d2b)
[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/7 Days To Die DTC/7DaysToDie_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482)
    Vendor:   NVIDIA
    VRAM:     8031 MB
    Driver:   31.0.15.3623
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  6.538 seconds
- Finished resetting the current domain, in  0.001 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.992500 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.975200 ms
2024-10-09T09:14:28 0.020 INF Backtrace Initialized
2024-10-09T09:14:28 0.050 INF Version: V 1.1 (b14) Compatibility Version: V 1.1, Build: WindowsPlayer 64 Bit
2024-10-09T09:14:28 0.050 INF System information:
2024-10-09T09:14:28 0.051 INF    OS: Windows 10  (10.0.19045) 64bit
2024-10-09T09:14:28 0.051 INF    CPU: AMD Ryzen 7 3700X 8-Core Processor  (cores: 16)
2024-10-09T09:14:28 0.051 INF    RAM: 32718 MB
2024-10-09T09:14:28 0.051 INF    GPU: NVIDIA GeForce RTX 3070 Ti (8031 MB)
2024-10-09T09:14:28 0.059 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2024-10-09T09:14:28 0.061 INF Local UTC offset: -2 hours
2024-10-09T09:14:28 0.087 INF Command line arguments: E:\SteamLibrary\steamapps\common\7 Days To Die DTC\7DaysToDie.exe
2024-10-09T09:14:28 0.088 INF UserDataFolder: C:\Users\xxxxx\AppData\Roaming/7DaysToDie
2024-10-09T09:14:28 0.090 INF [Platform] Init
2024-10-09T09:14:28 0.175 INF [Platform] Using native platform: Steam
2024-10-09T09:14:28 0.176 INF [Platform] Using cross platform: EOS
2024-10-09T09:14:28 0.177 INF [Platform] Using server platform: Steam
2024-10-09T09:14:28 0.177 INF [Platform] Using server platform: XBL
2024-10-09T09:14:28 0.177 INF [Platform] Using server platform: PSN
2024-10-09T09:14:28 0.186 INF Starting PlayerInputManager...
2024-10-09T09:14:28 0.188 INF InControl (version 1.8.9 build 9376, native module = True, XInput = True)
2024-10-09T09:14:28 0.196 INF InControl (version 1.8.9 build 9376)
2024-10-09T09:14:28 0.247 INF InControl Native (version 1.0.6)
2024-10-09T09:14:28 0.381 INF [InControl] NativeInputDeviceManager enabled.
2024-10-09T09:14:28 0.402 INF [Platform] Initializing Steam
2024-10-09T09:14:28 0.548 INF [Steamworks.NET] SteamAPI_Init() ok
2024-10-09T09:14:28 0.549 INF [Steamworks.NET] Registering auth callbacks
2024-10-09T09:14:28 0.550 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-10-09T09:14:28 0.550 INF [Platform] Initializing EOS
2024-10-09T09:14:28 0.647 INF [EOS] Initialize: Success
2024-10-09T09:14:29 0.695 INF [EOS-Voice] Successfully initialized.
2024-10-09T09:14:29 0.696 INF [EOS-ACC] Not started with EAC, anticheat disabled
2024-10-09T09:14:29 0.697 INF [Platform] Initializing XBL
2024-10-09T09:14:29 0.698 INF [Platform] Initializing PSN
2024-10-09T09:14:29 0.699 INF [SaveDataUtils] InitStatic Begin
2024-10-09T09:14:29 0.700 INF [SaveDataUtils] SdPlayerPrefs -> Unity
2024-10-09T09:14:29 0.700 INF [SaveDataUtils] InitStatic Complete
2024-10-09T09:14:29 0.709 INF Last played version: V 1.1
2024-10-09T09:14:29 0.981 INF Localization language from platform: english
2024-10-09T09:14:29 0.983 INF Texture quality is set to 0
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5925.
Total: 11.875100 ms (FindLiveObjects: 0.343900 ms CreateObjectMapping: 0.130500 ms MarkObjects: 11.331300 ms  DeleteObjects: 0.069100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.542400 ms
2024-10-09T09:14:31 3.149 INF Awake IsFocused: True
2024-10-09T09:14:31 3.150 INF Awake
2024-10-09T09:14:31 3.417 INF Occlusion: Awake
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6195.
Total: 11.441300 ms (FindLiveObjects: 0.330200 ms CreateObjectMapping: 0.124200 ms MarkObjects: 10.954500 ms  DeleteObjects: 0.032100 ms)

2024-10-09T09:14:31 3.454 INF ApplyAllOptions streaming budget 7227.9 MB
2024-10-09T09:14:31 3.455 INF ApplyAllOptions current screen 2560 x 1440, 59.951hz, window 2560 x 1440, mode FullScreenWindow
2024-10-09T09:14:31 3.456 INF Texture quality is set to 0
2024-10-09T09:14:31 3.456 INF ApplyTextureFilter 3, AF Enable
2024-10-09T09:14:31 3.457 INF ApplyTerrainOptions 4
2024-10-09T09:14:32 3.695 INF [MODS] Start loading from: 'C:\Users\xxxxx\AppData\Roaming/7DaysToDie/Mods'
2024-10-09T09:14:32 3.696 INF [MODS] Start loading from: 'E:/SteamLibrary/steamapps/common/7 Days To Die DTC/7DaysToDie_Data/../Mods'
2024-10-09T09:14:32 3.698 INF [MODS]   Trying to load from folder: 'Dishong Tower Challenge'
2024-10-09T09:14:32 3.751 INF [MODS]     Loaded Mod: DishongTowerChallenge (4.0.0.0)
2024-10-09T09:14:32 3.752 INF [MODS]   Trying to load from folder: 'DishongGameOptions'
2024-10-09T09:14:32 3.807 INF [MODS]     Loaded Mod: DishongGameOptions (1.0.0.0)
2024-10-09T09:14:32 3.807 INF [MODS]   Trying to load from folder: 'DishongLootBags'
2024-10-09T09:14:32 3.840 INF [MODS]     Loaded Mod: DishongLootBags (1.0.0.0)
2024-10-09T09:14:32 3.840 INF [MODS]   Trying to load from folder: 'DishongPickupWorkstations'
2024-10-09T09:14:32 3.871 INF [MODS]     Loaded Mod: DishongPickupWorkstations (1.0.0.0)
2024-10-09T09:14:32 3.871 INF [MODS]   Trying to load from folder: 'FranticDansCleanerHUDHJversion'
2024-10-09T09:14:32 3.877 INF [MODS]     Loaded Mod: FranticDansCleanerHUD (1.0.0.0)
2024-10-09T09:14:32 3.877 INF [MODS]   Trying to load from folder: 'Khelldon-CustomMenu'
2024-10-09T09:14:32 3.881 INF [MODS]     Loaded Mod: KhelldonCustomMenuArt (19.2.1.0)
2024-10-09T09:14:32 3.881 INF [MODS]   Trying to load from folder: 'KHV1-HPBars'
2024-10-09T09:14:32 3.886 INF [MODS]     Loaded Mod: HPBarMod (1.0.0.1)
2024-10-09T09:14:32 3.886 INF [MODS]   Trying to load from folder: 'WMMLootRespawnTweak'
2024-10-09T09:14:32 3.917 INF [MODS]     Loaded Mod: WMMLootRespawnTweak (21.2.30.12)
2024-10-09T09:14:32 3.918 INF [MODS] Initializing mod code
2024-10-09T09:14:32 3.918 INF [MODS]   Initializing mod DishongTowerChallenge
2024-10-09T09:14:32 3.919 INF [MODS]     Found ModAPI in DishongTowerChallenge.dll, creating instance
2024-10-09T09:14:32 3.922 ERR [MODS]     Failed initializing ModAPI instance on mod 'DishongTowerChallenge' from DLL 'DishongTowerChallenge.dll'
2024-10-09T09:14:32 3.925 EXC Could not load file or assembly '0Harmony, Version=2.10.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at Mod.InitModCode () [0x0009d] in <e8e43063270440388d2e6b7642da1a62>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()

2024-10-09T09:14:32 3.930 INF [MODS]   Initializing mod DishongGameOptions
2024-10-09T09:14:32 3.930 INF [MODS]     Found ModAPI in DishongGameOptions.dll, creating instance
2024-10-09T09:14:32 3.931 ERR [MODS]     Failed initializing ModAPI instance on mod 'DishongGameOptions' from DLL 'DishongGameOptions.dll'
2024-10-09T09:14:32 3.931 EXC Could not load file or assembly '0Harmony, Version=2.10.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at Mod.InitModCode () [0x0009d] in <e8e43063270440388d2e6b7642da1a62>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()

2024-10-09T09:14:32 3.931 INF [MODS]   Initializing mod DishongLootBags
2024-10-09T09:14:32 3.931 INF [MODS]     Found ModAPI in DishongLootBags.dll, creating instance
2024-10-09T09:14:32 3.932 ERR [MODS]     Failed initializing ModAPI instance on mod 'DishongLootBags' from DLL 'DishongLootBags.dll'
2024-10-09T09:14:32 3.932 EXC Could not load file or assembly '0Harmony, Version=2.10.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at Mod.InitModCode () [0x0009d] in <e8e43063270440388d2e6b7642da1a62>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()

2024-10-09T09:14:32 3.932 INF [MODS]   Initializing mod DishongPickupWorkstations
2024-10-09T09:14:32 3.932 INF [MODS]     Found ModAPI in DishongPickupWorkstations.dll, creating instance
2024-10-09T09:14:32 3.933 ERR [MODS]     Failed initializing ModAPI instance on mod 'DishongPickupWorkstations' from DLL 'DishongPickupWorkstations.dll'
2024-10-09T09:14:32 3.933 EXC Could not load file or assembly '0Harmony, Version=2.10.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at Mod.InitModCode () [0x0009d] in <e8e43063270440388d2e6b7642da1a62>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()

2024-10-09T09:14:32 3.933 INF [MODS]   Initializing mod WMMLootRespawnTweak
2024-10-09T09:14:32 3.933 INF [MODS]     Found ModAPI in WMMLootRespawnTweak.dll, creating instance
2024-10-09T09:14:32 3.934 ERR [MODS]     Failed initializing ModAPI instance on mod 'WMMLootRespawnTweak' from DLL 'WMMLootRespawnTweak.dll'
2024-10-09T09:14:32 3.934 EXC Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at Mod.InitModCode () [0x0009d] in <e8e43063270440388d2e6b7642da1a62>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()

2024-10-09T09:14:32 3.934 INF [MODS] Loading done
2024-10-09T09:14:32 3.949 INF Pack 3449 us
2024-10-09T09:14:32 4.184 INF Pack 151212 us
2024-10-09T09:14:32 4.187 INF [MODS] Loading localization from mod: DishongTowerChallenge
2024-10-09T09:14:32 4.198 INF [MODS] Loading localization from mod: DishongGameOptions
2024-10-09T09:14:32 4.215 INF Loading permissions file at 'C:\Users\xxxxx\AppData\Roaming/7DaysToDie\Saves/serveradmin.xml'
2024-10-09T09:14:32 4.235 INF Loading permissions file done.
2024-10-09T09:14:32 4.287 INF GameSense server not found (no props file), disabling
2024-10-09T09:14:32 4.289 INF [PartyQuests] Initialized
2024-10-09T09:14:32 4.323 INF Awake done in 1173 ms
2024-10-09T09:14:32 4.483 ERR Error loading types from assembly E:\SteamLibrary\steamapps\common\7 Days To Die DTC\Mods\Dishong Tower Challenge\DishongTowerChallenge.dll
2024-10-09T09:14:32 4.484 EXC Could not load file or assembly '0Harmony, Version=2.10.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesDataInternal(System.Reflection.ICustomAttributeProvider)
  at System.MonoCustomAttrs.GetCustomAttributesDataBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00010] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.MonoCustomAttrs.GetCustomAttributesData (System.Reflection.ICustomAttributeProvider obj, System.Boolean inherit) [0x00011] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.CustomAttributeData.GetCustomAttributesInternal (System.RuntimeType target) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.RuntimeType.GetCustomAttributesData () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.MemberInfo.get_CustomAttributes () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at ReflectionHelpers.MemberHasAttribute (System.Reflection.MemberInfo _memberInfo, System.Type _attributeType) [0x00000] in <e8e43063270440388d2e6b7642da1a62>:0 
  at ReflectionHelpers.FindTypesWithAttribute[T] (System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00058] in <e8e43063270440388d2e6b7642da1a62>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:FindTypesWithAttribute(Action`1, Boolean)
XmlPatcher:.cctor()
<PatchAndLoadXuiXml>d__100:MoveNext()
ThreadManager:RunCoroutineSync(IEnumerator)
LocalPlayerUI:Start()

2024-10-09T09:14:32 4.484 ERR Error loading types from assembly E:\SteamLibrary\steamapps\common\7 Days To Die DTC\Mods\DishongGameOptions\DishongGameOptions.dll
2024-10-09T09:14:32 4.484 EXC Could not load file or assembly '0Harmony, Version=2.10.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesDataInternal(System.Reflection.ICustomAttributeProvider)
  at System.MonoCustomAttrs.GetCustomAttributesDataBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00010] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.MonoCustomAttrs.GetCustomAttributesData (System.Reflection.ICustomAttributeProvider obj, System.Boolean inherit) [0x00011] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.CustomAttributeData.GetCustomAttributesInternal (System.RuntimeType target) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.RuntimeType.GetCustomAttributesData () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.MemberInfo.get_CustomAttributes () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at ReflectionHelpers.MemberHasAttribute (System.Reflection.MemberInfo _memberInfo, System.Type _attributeType) [0x00000] in <e8e43063270440388d2e6b7642da1a62>:0 
  at ReflectionHelpers.FindTypesWithAttribute[T] (System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00058] in <e8e43063270440388d2e6b7642da1a62>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:FindTypesWithAttribute(Action`1, Boolean)
XmlPatcher:.cctor()
<PatchAndLoadXuiXml>d__100:MoveNext()
ThreadManager:RunCoroutineSync(IEnumerator)
LocalPlayerUI:Start()

2024-10-09T09:14:32 4.484 ERR Error loading types from assembly E:\SteamLibrary\steamapps\common\7 Days To Die DTC\Mods\DishongLootBags\DishongLootBags.dll
2024-10-09T09:14:32 4.485 EXC Could not load file or assembly '0Harmony, Version=2.10.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesDataInternal(System.Reflection.ICustomAttributeProvider)
  at System.MonoCustomAttrs.GetCustomAttributesDataBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00010] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.MonoCustomAttrs.GetCustomAttributesData (System.Reflection.ICustomAttributeProvider obj, System.Boolean inherit) [0x00011] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.CustomAttributeData.GetCustomAttributesInternal (System.RuntimeType target) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.RuntimeType.GetCustomAttributesData () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.MemberInfo.get_CustomAttributes () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at ReflectionHelpers.MemberHasAttribute (System.Reflection.MemberInfo _memberInfo, System.Type _attributeType) [0x00000] in <e8e43063270440388d2e6b7642da1a62>:0 
  at ReflectionHelpers.FindTypesWithAttribute[T] (System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00058] in <e8e43063270440388d2e6b7642da1a62>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:FindTypesWithAttribute(Action`1, Boolean)
XmlPatcher:.cctor()
<PatchAndLoadXuiXml>d__100:MoveNext()
ThreadManager:RunCoroutineSync(IEnumerator)
LocalPlayerUI:Start()

2024-10-09T09:14:32 4.485 ERR Error loading types from assembly E:\SteamLibrary\steamapps\common\7 Days To Die DTC\Mods\DishongPickupWorkstations\DishongPickupWorkstations.dll
2024-10-09T09:14:32 4.485 EXC Could not load file or assembly '0Harmony, Version=2.10.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesDataInternal(System.Reflection.ICustomAttributeProvider)
  at System.MonoCustomAttrs.GetCustomAttributesDataBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00010] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.MonoCustomAttrs.GetCustomAttributesData (System.Reflection.ICustomAttributeProvider obj, System.Boolean inherit) [0x00011] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.CustomAttributeData.GetCustomAttributesInternal (System.RuntimeType target) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.RuntimeType.GetCustomAttributesData () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.MemberInfo.get_CustomAttributes () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at ReflectionHelpers.MemberHasAttribute (System.Reflection.MemberInfo _memberInfo, System.Type _attributeType) [0x00000] in <e8e43063270440388d2e6b7642da1a62>:0 
  at ReflectionHelpers.FindTypesWithAttribute[T] (System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00058] in <e8e43063270440388d2e6b7642da1a62>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:FindTypesWithAttribute(Action`1, Boolean)
XmlPatcher:.cctor()
<PatchAndLoadXuiXml>d__100:MoveNext()
ThreadManager:RunCoroutineSync(IEnumerator)
LocalPlayerUI:Start()

2024-10-09T09:14:32 4.485 ERR Error loading types from assembly E:\SteamLibrary\steamapps\common\7 Days To Die DTC\Mods\WMMLootRespawnTweak\WMMLootRespawnTweak.dll
2024-10-09T09:14:32 4.485 EXC Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesDataInternal(System.Reflection.ICustomAttributeProvider)
  at System.MonoCustomAttrs.GetCustomAttributesDataBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00010] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.MonoCustomAttrs.GetCustomAttributesData (System.Reflection.ICustomAttributeProvider obj, System.Boolean inherit) [0x00011] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.CustomAttributeData.GetCustomAttributesInternal (System.RuntimeType target) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.RuntimeType.GetCustomAttributesData () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.MemberInfo.get_CustomAttributes () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at ReflectionHelpers.MemberHasAttribute (System.Reflection.MemberInfo _memberInfo, System.Type _attributeType) [0x00000] in <e8e43063270440388d2e6b7642da1a62>:0 
  at ReflectionHelpers.FindTypesWithAttribute[T] (System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00058] in <e8e43063270440388d2e6b7642da1a62>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:FindTypesWithAttribute(Action`1, Boolean)
XmlPatcher:.cctor()
<PatchAndLoadXuiXml>d__100:MoveNext()
ThreadManager:RunCoroutineSync(IEnumerator)
LocalPlayerUI:Start()

2024-10-09T09:14:32 4.612 INF [XUi] Instantiating XUi from default prefab.
2024-10-09T09:14:32 4.619 INF [XUi] XUi instantiation completed in 6 ms
2024-10-09T09:14:33 4.776 INF [XUi] Loading XUi asynchronously
2024-10-09T09:14:33 4.792 INF Updated culture for display texts
2024-10-09T09:14:33 4.965 INF Reloading serveradmin.xml
2024-10-09T09:14:33 4.966 INF Loading permissions file at 'C:\Users\cathr\AppData\Roaming/7DaysToDie\Saves/serveradmin.xml'
2024-10-09T09:14:33 4.966 INF Permissions file unchanged, skipping reloading
2024-10-09T09:14:33 5.052 INF [EOS] Read cached (NewsFeatured.xml) completed: 942 bytes
2024-10-09T09:14:33 5.069 INF [EOS] Read cached (News.xml) completed: 8784 bytes
2024-10-09T09:14:33 5.592 INF [XUi] Parsing all window groups completed in 682 ms total.
Couldn't create a Convex Mesh from source mesh "hull_forklift_tire" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-10-09T09:14:34 6.189 INF [EOS] Read cached (news_featured_bloodmoons.jpg) completed: 129503 bytes
2024-10-09T09:14:34 6.214 INF [EOS] Read cached (news_featured_tfpmerch.jpg) completed: 78916 bytes
2024-10-09T09:14:34 6.237 INF [EOS] Read cached (news_featured_soundtrack.jpg) completed: 235045 bytes
2024-10-09T09:14:34 6.282 INF [EOS] Read cached (news_game_1.1_stable.jpg) completed: 108892 bytes
2024-10-09T09:14:34 6.311 WRN Retrieving remote news image file failed: FileNotFound (File not found)
2024-10-09T09:14:34 6.312 INF [EOS] Read cached (news_game_1.0_live.jpg) completed: 66233 bytes
2024-10-09T09:14:34 6.427 ERR [XUi] Failed initializing window group newContinueGame
2024-10-09T09:14:34 6.428 EXC Requested value 'CustomSleeperRespawnDays' was not found.
  at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at EnumUtils+EnumInfoCache`1[TEnum].Parse (System.String _name, System.Boolean _ignoreCase) [0x00035] in <e8e43063270440388d2e6b7642da1a62>:0 
  at EnumUtils.Parse[TEnum] (System.String _name, System.Boolean _ignoreCase) [0x00005] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiC_GamePrefSelector.Init () [0x00012] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiController.Init () [0x00023] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiController.Init () [0x00023] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiController.Init () [0x00023] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiController.Init () [0x00023] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiC_TabSelector.Init () [0x00000] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiController.Init () [0x00023] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiC_NewContinueGame.Init () [0x00000] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiController.Init () [0x00023] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiWindowGroup.Init () [0x00009] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUi+<LoadAsync>d__215.MoveNext () [0x002bd] in <e8e43063270440388d2e6b7642da1a62>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<LoadAsync>d__215:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-10-09T09:14:35 7.043 INF Loaded default EULA
2024-10-09T09:14:35 7.071 INF [XUi] Initialized all window groups completed in 1288 ms total.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-10-09T09:14:36 8.074 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2024-10-09T09:14:37 9.565 INF LoadTextureArraysForQuality took 1.49
2024-10-09T09:14:37 9.590 INF Loaded (local): events in 0.01
2024-10-09T09:14:37 9.622 INF Loaded (local): rwgmixer in 0.02
2024-10-09T09:14:38 9.662 INF Loaded (local): archetypes in 0.03
2024-10-09T09:14:38 9.685 INF Loaded (local): loadingscreen in 0.00
2024-10-09T09:14:38 9.712 INF Added 1335 subtitle data entries and 3 speaker colors
2024-10-09T09:14:38 9.713 INF Loaded (local): subtitles in 0.01
2024-10-09T09:14:38 9.729 INF Loaded (local): videos in 0.00
2024-10-09T09:14:38 9.729 INF WorldStaticData.Init() needed 4.000s
2024-10-09T09:14:38 9.733 INF [Steamworks.NET] Login ok.
2024-10-09T09:14:38 9.733 INF [EOS] Login
2024-10-09T09:14:38 10.038 INF AchievementManager: Received stats and achievements from Steam
2024-10-09T09:14:39 10.967 INF [EOS] Login succeeded, PUID: 000255a65aa34028b537dbe20f94e5c6
2024-10-09T09:14:39 10.968 INF [EOS] Getting native user for 000255a65aa34028b537dbe20f94e5c6
2024-10-09T09:14:39 10.969 INF [EOS] CopyIdToken result: Success
2024-10-09T09:14:39 11.522 INF [EOS] ResolvePermissions(_perms: [Multiplayer, Communication, HostMultiplayer], _canPrompt: False)
2024-10-09T09:14:40 12.214 INF [EOS] Player may have active sanctions
2024-10-09T09:14:40 12.214 INF [EOS] SanctionsQuery finished with: 0 sanctions
2024-10-09T09:14:40 12.215 INF [EOS] CheckSanctionsEnumerator: hasSanctions False
2024-10-09T09:14:40 12.216 INF [EOS] Read (NewsFeatured.xml) completed: Success, received 942 bytes
2024-10-09T09:14:40 12.514 INF [EOS] Read (News.xml) completed: Success, received 8784 bytes
2024-10-09T09:14:41 12.915 INF [EOS] Read (eula_english) completed: Success, received 26643 bytes
2024-10-09T09:14:42 13.822 INF [EOS] Read (news_featured_bloodmoons.jpg) completed: Success, received 129503 bytes
2024-10-09T09:14:42 14.025 INF [EOS] Read (news_featured_tfpmerch.jpg) completed: Success, received 78916 bytes
2024-10-09T09:14:42 14.126 INF [EOS] Read (news_game_1.1_stable.jpg) completed: Success, received 108892 bytes
2024-10-09T09:14:42 14.327 INF [EOS] Read (news_game_1.0_live.jpg) completed: Success, received 66233 bytes
2024-10-09T09:14:42 14.429 INF [EOS] Read (news_featured_soundtrack.jpg) completed: Success, received 235045 bytes
2024-10-09T09:14:43 15.451 INF [EOS] Read (news_game_v1_hotfix.jpg) completed: Success, received 545164 bytes
NullReferenceException: Object reference not set to an instance of an object
  at XUiC_NewContinueGame.SetIsContinueGame (XUi _xuiInstance, System.Boolean _continueGame) [0x0000b] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiC_MainMenu.btnNewGame_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x0000d] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <e8e43063270440388d2e6b7642da1a62>:0 
  at UIEventListener.OnClick () [0x0001c] in <d643cbf63e8345fc83835f5f33e6ed21>:0 
UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessEvents()
UICamera:Update()

NullReferenceException: Object reference not set to an instance of an object
  at XUiC_NewContinueGame.SetIsContinueGame (XUi _xuiInstance, System.Boolean _continueGame) [0x0000b] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiC_MainMenu.btnNewGame_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x0000d] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <e8e43063270440388d2e6b7642da1a62>:0 
  at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <e8e43063270440388d2e6b7642da1a62>:0 
  at UIEventListener.OnClick () [0x0001c] in <d643cbf63e8345fc83835f5f33e6ed21>:0 
UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessEvents()
UICamera:Update()

2024-10-09T09:15:20 52.209 INF Preparing quit
2024-10-09T09:15:20 52.216 INF Persistent GamePrefs saved
2024-10-09T09:15:20 52.216 INF Cleanup
2024-10-09T09:15:20 52.462 INF AchievementManager.Cleanup
2024-10-09T09:15:20 52.550 INF Terminating threads
2024-10-09T09:15:20 52.550 INF OnApplicationQuit
2024-10-09T09:15:20 52.551 INF Terminating threads
2024-10-09T09:15:20 52.551 INF OnApplicationQuit
2024-10-09T09:15:21 52.987 WRN GUIWindowManager.Remove: Window "newContinueGame" unknown!
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 16877 frames, [1.0 KB-2.0 KB]: 4 frames, [2.0 KB-4.0 KB]: 35 frames, [4.0 KB-8.0 KB]: 4 frames, [8.0 KB-16.0 KB]: 7230 frames, [32.0 KB-64.0 KB]: 16 frames, [64.0 KB-128.0 KB]: 7 frames, [128.0 KB-256.0 KB]: 7 frames, [256.0 KB-0.5 MB]: 6 frames, [0.5 MB-1.0 MB]: 2 frames, [1.0 MB-2.0 MB]: 4 frames, [2.0 MB-4.0 MB]: 5 frames, [4.0 MB-8.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 8.0 MB
      Peak Allocated Bytes 7.3 MB
      Overflow Count 17595
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 128.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 511.6 KB
      Overflow Count 33862
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 144 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 20.4 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 14]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 13]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 8
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 52.0 KB
      Peak Allocated Bytes 48.7 KB
      Overflow Count 1
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 35.7 KB
      Overflow Count 1
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 56.0 KB
      Peak Allocated Bytes 53.1 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 63.6 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 138 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 22.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 59.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 151.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 27.5 KB
      Overflow Count 1
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 11]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 12]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 23.6 KB
      Overflow Count 1
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 39692
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 439056
        32B: 13 Subsections = 6656 buckets. Failed count: 153632
        48B: 49 Subsections = 16725 buckets. Failed count: 77460
        64B: 31 Subsections = 7936 buckets. Failed count: 63563
        80B: 150 Subsections = 30720 buckets. Failed count: 68024
        96B: 8 Subsections = 1365 buckets. Failed count: 35187
        112B: 2 Subsections = 292 buckets. Failed count: 9150
        128B: 2 Subsections = 256 buckets. Failed count: 25426
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 2463 frames, [32.0 MB-64.0 MB]: 27 frames, [64.0 MB-128.0 MB]: 21708 frames
      Requested Block Size 16.0 MB
      Peak Block count 5
      Peak Allocated memory 71.1 MB
      Peak Large allocation bytes 30.2 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 12 frames, [16.0 MB-32.0 MB]: 20932 frames, [32.0 MB-64.0 MB]: 183 frames, [64.0 MB-128.0 MB]: 63 frames, [128.0 MB-256.0 MB]: 3008 frames
      Requested Block Size 16.0 MB
      Peak Block count 17
      Peak Allocated memory 230.1 MB
      Peak Large allocation bytes 135.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 1
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 6
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 439056
        32B: 13 Subsections = 6656 buckets. Failed count: 153632
        48B: 49 Subsections = 16725 buckets. Failed count: 77460
        64B: 31 Subsections = 7936 buckets. Failed count: 63563
        80B: 150 Subsections = 30720 buckets. Failed count: 68024
        96B: 8 Subsections = 1365 buckets. Failed count: 35187
        112B: 2 Subsections = 292 buckets. Failed count: 9150
        128B: 2 Subsections = 256 buckets. Failed count: 25426
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 2461 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 5348 frames, [2.0 MB-4.0 MB]: 299 frames, [4.0 MB-8.0 MB]: 16085 frames, [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 1 frames, [32.0 MB-64.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 56.2 MB
      Peak Large allocation bytes 32.0 MB
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [0-1.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 357 frames, [256.0 KB-0.5 MB]: 2111 frames, [8.0 MB-16.0 MB]: 18647 frames, [16.0 MB-32.0 MB]: 3082 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 25.7 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 2389
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 439056
        32B: 13 Subsections = 6656 buckets. Failed count: 153632
        48B: 49 Subsections = 16725 buckets. Failed count: 77460
        64B: 31 Subsections = 7936 buckets. Failed count: 63563
        80B: 150 Subsections = 30720 buckets. Failed count: 68024
        96B: 8 Subsections = 1365 buckets. Failed count: 35187
        112B: 2 Subsections = 292 buckets. Failed count: 9150
        128B: 2 Subsections = 256 buckets. Failed count: 25426
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [32.0 MB-64.0 MB]: 24114 frames, [64.0 MB-128.0 MB]: 84 frames
      Requested Block Size 4.0 MB
      Peak Block count 25
      Peak Allocated memory 121.9 MB
      Peak Large allocation bytes 36.1 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 2469 frames, [64.0 MB-128.0 MB]: 4 frames, [128.0 MB-256.0 MB]: 21724 frames
      Requested Block Size 4.0 MB
      Peak Block count 37
      Peak Allocated memory 181.9 MB
      Peak Large allocation bytes 58.8 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 1
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 439056
        32B: 13 Subsections = 6656 buckets. Failed count: 153632
        48B: 49 Subsections = 16725 buckets. Failed count: 77460
        64B: 31 Subsections = 7936 buckets. Failed count: 63563
        80B: 150 Subsections = 30720 buckets. Failed count: 68024
        96B: 8 Subsections = 1365 buckets. Failed count: 35187
        112B: 2 Subsections = 292 buckets. Failed count: 9150
        128B: 2 Subsections = 256 buckets. Failed count: 25426
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [4.0 KB-8.0 KB]: 2463 frames, [8.0 KB-16.0 KB]: 21735 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 11.9 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [0-1.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 2462 frames, [256.0 KB-0.5 MB]: 6 frames, [2.0 MB-4.0 MB]: 21729 frames
      Requested Block Size 2.0 MB
      Peak Block count 2
      Peak Allocated memory 3.1 MB
      Peak Large allocation bytes 0 B

 
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