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The Dishong Tower Challenge, updated for Alpha 21

Acid can now be made in the campfire, but a beaker is a required tool. Can also be crafted cheaper in the chem station. Unlocked with Grease Monkey.
 
 Ignore this - I'm an idiot :p  

Acid can be made in the campfire/chem station, but it unlocks with 35 Vehicle Crafting magazines.

 
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It was an enjoyable challenge in the end.  I ended up turning off zombie respawns and instead ran a horde night every 4 days.  This is what my stairwell looked like after the 5th blood moon.  Yes, those bags put me over the top for all 100 required books to make the gyro.

I've watched a few twitch people all struggle with this.  It's like they don't understand basic pathing in this game.  Anyway, good job!

stairwell.jpg

 
It was an enjoyable challenge in the end.  I ended up turning off zombie respawns and instead ran a horde night every 4 days.  This is what my stairwell looked like after the 5th blood moon.  Yes, those bags put me over the top for all 100 required books to make the gyro.

I've watched a few twitch people all struggle with this.  It's like they don't understand basic pathing in this game.  Anyway, good job!

View attachment 29554


Nicely done :)

 
Hello, a great idea for fashion!
But I think it is not passable, there are too many random things (safes, lockers, their number is random) the lack of the possibility of farming on a bloody night, the constant fear that zombies will demolish the 1st floor and the building will collapse. It does not work to repair the building, you need a very large level for this. I suggest adding traps and Molotov cocktails to the boxes or some loot, adding boxes with beds or putting somewhere higher beds for the base (VERY LITTLE LAND for creating beds and growing food) Add a box at least 1 with frames to fix the 1st floor.
1) leave it as it is and add boxes
2) change so that not only the boxes are updated, but the entire floor is updated (including all the decorations)
3) add 3 more to the new building (square) 1 building is connected by 2 cranes from different sides the following buildings are connected by a bridge on the 1st floor (so that each time it was necessary to walk the whole building entirely) and you have a choice to appear after passing 1 building, you had a choice which building to go to. And turn off the recovery of production

 
Hello, a great idea for fashion!
But I think it is not passable, there are too many random things (safes, lockers, their number is random) the lack of the possibility of farming on a bloody night, the constant fear that zombies will demolish the 1st floor and the building will collapse. It does not work to repair the building, you need a very large level for this. I suggest adding traps and Molotov cocktails to the boxes or some loot, adding boxes with beds or putting somewhere higher beds for the base (VERY LITTLE LAND for creating beds and growing food) Add a box at least 1 with frames to fix the 1st floor.
1) leave it as it is and add boxes
2) change so that not only the boxes are updated, but the entire floor is updated (including all the decorations)
3) add 3 more to the new building (square) 1 building is connected by 2 cranes from different sides the following buildings are connected by a bridge on the 1st floor (so that each time it was necessary to walk the whole building entirely) and you have a choice to appear after passing 1 building, you had a choice which building to go to. And turn off the recovery of production
Wait! Hold up!
You mean to tell me, when I played on Insane/nightmare/feralsense on the wasteland map, and I was only about 13 forge ahead books away from unlocking the crucible to craft steel on day 16, and had already unlocked the gyrocopter recipe, before I unfortunately died in combat (I wasn't hungry and thirsty).
I was doing the impossible?

I can assure you this challenge is extremely possible, as is!

 
Wait! Hold up!
You mean to tell me, when I played on Insane/nightmare/feralsense on the wasteland map, and I was only about 13 forge ahead books away from unlocking the crucible to craft steel on day 16, and had already unlocked the gyrocopter recipe, before I unfortunately died in combat (I wasn't hungry and thirsty).
I was doing the impossible?

I can assure you this challenge is extremely possible, as is!


Well said Dan.

Although, you still haven't beaten it, have you? 😜

 
Только потому, что я играю на максимальных настройках (и спринтерская скорость казалась мне обманом).

ВЫ победили на максимальных настройках? ;)
is it possible to see how you play at maximum difficulty?

 
I know we can play however we want, but somewhere the instructions say to leave everything at default, but you can bump up horde zombies.  What I noticed when I went through the settings was that zombie respawn time was set at 3 days and shown in yellow.  The default shows as 7 days.  Was there a reason this was set to 3 or was it a glitch in my download.  I know I can set it to anything I want, but I was wondering if there was a reason for the 3 days. 

 
I know we can play however we want, but somewhere the instructions say to leave everything at default, but you can bump up horde zombies.  What I noticed when I went through the settings was that zombie respawn time was set at 3 days and shown in yellow.  The default shows as 7 days.  Was there a reason this was set to 3 or was it a glitch in my download.  I know I can set it to anything I want, but I was wondering if there was a reason for the 3 days. 


Just a glitch in your download. You can adjust it safely to whatever setting you like. :)

 
Just a glitch in your download. You can adjust it safely to whatever setting you like. :)
Thanks.  I'll reset it to the default 7.  I'm going with all defaults except for playing on Warrior.  I did this challenge back in 16 or 17 when people were doing it so this will be interesting.  It has a bit of a different feel to it, but that's fine with me because it won't be a straight repeat.  :)

 
Is there any way to quickly restart the challenge? Without constantly recreating the world? Or add this function.

 
Is there any way to quickly restart the challenge? Without constantly recreating the world? Or add this function.


Not sure I understand "recreate the world". If you're using the correct maps that are bundled with the mod, you can just restart from the main menu with the same world. (shouldn't take that long to reload a world).

If you mean you want to stay in the same game/save that you last died in, but reset it back to day one and reset the POI and your character, then yes, that *may* be possible. I'm not sure how I would implement that, but it might be doable, or, if TFP ever gets their "permanent death" function working like a true permadeath, it'll definitely be possible.

 
for some reason when i kill zombies and loot bags drop they are all empty - tried two separate worlds and same thing and when you open creative menu there's literally no items in the game except acid and some concrete blocks

 
for some reason when i kill zombies and loot bags drop they are all empty - tried two separate worlds and same thing and when you open creative menu there's literally no items in the game except acid and some concrete blocks


The loot bags being empty is an unfortunate side effect of the functionality of the loot drops - it's perfectly normal.

The creative menu is disabled by design to prevent cheating :)

 
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