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The Devils Eden

I have a problem, he installed the mod at the base of the game 16.4, everything goes perfect, except that I do not have the big inventory or the big craft tail, is the normal one like vanilla, does anyone know why? Thank you

 
Tin

I just looked at a part of a gameplay for Devil's Eden. a guy did 5 hour vid

I have not looked at many of the mods before. Like i said in beginning,

I needed to find myown way,

or what i love to do, to compliment, the modding forum. Now i'm

venturing and viewing. That is a nice Mod. People constantly throw catch

phrases around like replay value. Nah, they got it all wrong, The modders

forum is giving Play value. Period. Keep on going

 
i have to say im using devils eden on both mac and pc, on pc runs perfect becouse its installed with the mod launcher, on mac i did a manual install *(replacing the game files manually because we computer potatos mac users dont have a freaking launcher)... anyway everithing works fine... every now and then the backpack gets a bug where it seems to be smaller (you can see all the slots but not use them all)... i remember i had the same issue with dying lands and fixed it... but anyway so far the bug can get fixed "in game" if you have that issue just have to fill up the backpack and then empty it. then it gets sorted.

sad but true.

 
I apologize but, I'm curious as to whether in multiplayer if this is server side only or not?
To experience everything, you should have the files on both the client and the server. The server won't push everything to the client.

 
Tin hey man, was wondering... plying on the dying lands me and a friend moved 2 traders (since you removed the protection from the traders place) by pushing them all the way to our base, lol, hard work but we had them working at home. would this work the same way on eden? is the same setup?

 
Tin hey man, was wondering... plying on the dying lands me and a friend moved 2 traders (since you removed the protection from the traders place) by pushing them all the way to our base, lol, hard work but we had them working at home. would this work the same way on eden? is the same setup?
yep, it should.

Haha and nice!

 
Tried the mod for the last 2 1/2 hours, and cant say that i like it.

Soon there were 5 zeds following me - it did'nt make a difference if i was hidden or not, they always went in my direction. While they were following me, other zombies joined them. Soon the horde grew bigger and bigger, seemingly multiplying every 5 minutes. I tried it with weapons, but soon no ammo. i tried to get rid of them with spikes, but spikes are much too expensive early on, especially if you have no time to hit trees, because of the insane horde following. leading them to wolves, or other entities was pointless, because while they were fighting the entities (and maybe losing 1 or 2 zeds, 10 more zeds joined the horde....)

Really unplayable.

 
Shiana: begins like that, then you get used to it, first days are rough, don't run away, they will follow and get bigger horde, use a club, try to engage always as soon as they come, if not more will come. find a place to reload/refresh/heal like a roof, go up, get sorted, go down fight. once you get stablished its easier to keep them in line. if they are a few lead them to the ghouls they will get busy fighting them and you can choose when to engage. its a nasty mod.

 
Tried the mod for the last 2 1/2 hours, and cant say that i like it.
Soon there were 5 zeds following me - it did'nt make a difference if i was hidden or not, they always went in my direction. While they were following me, other zombies joined them. Soon the horde grew bigger and bigger, seemingly multiplying every 5 minutes. I tried it with weapons, but soon no ammo. i tried to get rid of them with spikes, but spikes are much too expensive early on, especially if you have no time to hit trees, because of the insane horde following. leading them to wolves, or other entities was pointless, because while they were fighting the entities (and maybe losing 1 or 2 zeds, 10 more zeds joined the horde....)

Really unplayable.
No worries. Was never intended to be anything more than a niche mod for the few, instead of the many.

Thanks for trying it out and the feed back.

Edit: Maybe try "The Dying Lands" out. It doesn't have that feel of being under assault at every moment, unless you choose it and once you figure out the triggers. Still has a bit of a learning curve but not as extreme in nature.

 
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