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The Devils Eden

Amazing work yet again Tin !
Thanks!

I think i made it more confusing than it was worth it...
At first i simply downloaded the mod through Mod Loader with getting the client through steam (not folder copy). This resulted in not having the mod and tested it on all 3 versions. Went into the game and roamed a bit to verify that also.

As the Mod Loader created a separate folder for the modded game, i manually downloaded the zip file, unpacked and copied to that folder (in Data where it belongs). I had to check off mod updates and it still showed me a message like it wasn't installed (most likely file check failed seeing some files that shouldn't be there). Would have to check today with strictly using Mod Loader without manual deployment after your update.

The quickest way to check it out is to open Editing Tools when in game and see how much water you have on some map. When the mod "clicked in", the map was more like TDL than vanilla with seas all around heh (at least the seed i chose).
Ah, Gotcha.

 
Morning Tin

Just a Thought ... I had NO Issues with Mod Launcher .. I truly think " Khulkhuum " did something wrong when down loading or didn't have a copy of the ( 7d2d Vanilla ) in his Steam folder.

Great Mod and Thank you on reply ... the Old Gamer .. :02.47-tranquillity:

 
i don't think you should be so hard on yourself (ie subtitle)

<3

also, i've been moping around the last couple weeks bemoaning the loss of importance sound has had in this game.

/emits frequencies

 
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Morning Tin
Just a Thought ... I had NO Issues with Mod Launcher .. I truly think " Khulkhuum " did something wrong when down loading or didn't have a copy of the ( 7d2d Vanilla ) in his Steam folder.

Great Mod and Thank you on reply ... the Old Gamer .. :02.47-tranquillity:
I downloaded the game from Steam directly, not copying the folder from the disk ;) Already had such problems in the past and now each time i pick out a new mod i let the few minutes download the whole game. Maybe there was some connection problems and the mod didn't download? Maybe i should try playing from a game folder copy, not steam... I'll check it out more today or tomorrow.

As far as i played the mod (which wasn't long so far), it's quite interesting. I guess i have to get used to zombies not leaving me alone for long. This in a manner of:

1. One zombie spawning somewhere to follow me, which spawns one or two more - all in an open space, fair distance from any buildings, during day time.

2. Killing all of them, where along the way more zombies spawn. Using shiv, then bow, but wanting to conserve arrows i go to club.

3. Finally killing the rest that were around to see one more zombie a fair distance walking towards me.

4. Running off to the nearby town i wanted to go. Raiding the first appropriate building i found to get more zombies spawning and killing them.

5. Night comes swiftly and zombies knock on my walls and doors (maybe i did make some noise...), so i kill the few of them to see some other walking towards me in the distance.

Didn't die once and i have almost full health. I do like going to the city from the start (dunno if i shouldn't) and i do engage practically everything that wants to kill me... :)

The reason i play TDL and now TDE is zombies seeing you from a good distance (although it could be a wee bit smaller) and hearing you roaming around. Still waiting for TFP to get that working in vanilla.

 
I downloaded the game from Steam directly, not copying the folder from the disk ;) Already had such problems in the past and now each time i pick out a new mod i let the few minutes download the whole game. Maybe there was some connection problems and the mod didn't download? Maybe i should try playing from a game folder copy, not steam... I'll check it out more today or tomorrow.
As far as i played the mod (which wasn't long so far), it's quite interesting. I guess i have to get used to zombies not leaving me alone for long. This in a manner of:

1. One zombie spawning somewhere to follow me, which spawns one or two more - all in an open space, fair distance from any buildings, during day time.

2. Killing all of them, where along the way more zombies spawn. Using shiv, then bow, but wanting to conserve arrows i go to club.

3. Finally killing the rest that were around to see one more zombie a fair distance walking towards me.

4. Running off to the nearby town i wanted to go. Raiding the first appropriate building i found to get more zombies spawning and killing them.

5. Night comes swiftly and zombies knock on my walls and doors (maybe i did make some noise...), so i kill the few of them to see some other walking towards me in the distance.

Didn't die once and i have almost full health. I do like going to the city from the start (dunno if i shouldn't) and i do engage practically everything that wants to kill me... :)

The reason i play TDL and now TDE is zombies seeing you from a good distance (although it could be a wee bit smaller) and hearing you roaming around. Still waiting for TFP to get that working in vanilla.
I'm slowly tweaking the distance of zeds being able to see from so far off since I got it working that they will path to the players sound now. The biggest thing I need to dial in a touch better is the zed spawning out in the open. Still a bit overly frequent atm for my liking but not bad either.. just could be a touch better.

When I drop this next update (some time) it won't require a restart either. :)

 
Don't worry Tin, i already have quite a lot of experience with TDL so going into TDE was a bit smoother. My first playthroughs in TDL were rough because i didn't adapt fast enough ;) Just like starting Dark Souls 2 after hundreds of hours in Dark Souls 1, the experience was pretty smooth :)

EDIT: The problems with Mod Launcher have seized... Dunno what was wrong, i can normally pick the mod and play without any other actions needed.

 
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firstly sick mod tin once again great work and second maybe dial down the zombies attracted by sound a tad as i had a hord of 115 first day took me 13 in game hours to clear them god forbid screamer hordes

 
firstly sick mod tin once again great work and second maybe dial down the zombies attracted by sound a tad as i had a hord of 115 first day took me 13 in game hours to clear them god forbid screamer hordes
Yeah, I'm toning it down on how quickly you can attract zeds. Just needs some fine tuning so you get more rest periods a bit more. Brutal is all fine and good but not all the time (imo). Don't need to worry about screamer per say the heat mechanic is what I'm using to get the zeds to spawn in the wilds.

Interesting thing about that is the heat hordes (screamers) have a minimum of 3-4 spawns hard coded minimum.

 
yeah i know i created a screamer farm on my semi vanilla semi modded game had upwards of 4 screamers and 70 zeds at once

 
Hi Tin,

I think the zombies need to be toned down, by Noon I had killed about 100 zombies because they just wouldn't stop coming. I just logged and deleted because it was just endless.

Fine line between "hard" and "not worth it". Just opinion, maybe some people like that sort of thing.

 
Hi Tin,
I think the zombies need to be toned down, by Noon I had killed about 100 zombies because they just wouldn't stop coming. I just logged and deleted because it was just endless.

Fine line between "hard" and "not worth it". Just opinion, maybe some people like that sort of thing.
Yep I'm pushing another update here shortly. TY for the feedback. :)

Just to let you know you'll always be killing a lot of zeds in this mod but yeah it does need more of a breather in between.

 
***Update March 22nd 2018***



Tweaked Gamestages.xml Lowered zed populations down in Pois a touch.

Tweaked sounds.xml to allow for more time before zeds can get spawned in the wilds.

For both the launcher and DD in the OP

 
awesome i had to turn my zed spawning off so i could work on my base :p
Yeah I'm getting ready for another update here shortly on the sounds again. Cut a lot of it in half, was still overly aggressive... growing pains for the mod.

 
***Update (part2) March 22 2018***

Another quick pass over the sounds.xml cut many sounds in half that build heat.

Both Launcher and DD updates ty for your patience.

 
Hi Tin,
I think the zombies need to be toned down, by Noon I had killed about 100 zombies because they just wouldn't stop coming. I just logged and deleted because it was just endless.

Fine line between "hard" and "not worth it". Just opinion, maybe some people like that sort of thing.
I feel your Pain ... I backed into the side of a house and had maybe 10-15 zeds on me. I'll give Tin a chance to turn it down a bit ... the Old Gamer .. :02.47-tranquillity:

 
I feel your Pain ... I backed into the side of a house and had maybe 10-15 zeds on me. I'll give Tin a chance to turn it down a bit ... the Old Gamer .. :02.47-tranquillity:
I just updated it no more than 3 hrs ago xD

Tips:

I can't stress enough is "don't try to play this like it's a vanilla game" even in vanilla you character is pretty strong but not really in this one. You need to grow into being a zed slayer ;)

Sometimes you need spikes: Spikes are very very effective in killing them quickly and or crippling them. Spikes are cheap to make but deal good damage.

Sometimes you just need to run away or lead them to other enemy types or Animals. Run around and group them together. They flail their arms often and damage each other, let them beat up each other a bit. Then finish them using less ammo or energy.

Make kill zones at your fort. Filter them into a smaller area so they accidentally kill each other.

Another thing I can say for certain (if on default) is: That If the zeds doesn't drop with 4 head shots from a bow (with stone arrows and little to no skills accumulated) then you didn't get 4 head shots but hit some other hit box (body/upper arm [L/R]).

 
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***Update 2 ***

Fixed a few things and some spawning issues.

Ghouls spawn less often.

Zombies that can be spawned in the wilds through activity are reduced a touch (should be no more than 5 max per trigger event)

... This should be it for awhile.

Again shouldn't require a full restart (as in a new world) just a log out of the game/server then restart.

 
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