The current armour system creates cookie cutter builds. No freedom.

lordmadmunki

Refugee
Please reconsider the armour system, as it creates very specific armour to what you are doing, for example:

The Biker set is for melee,
The Lumberjack set for cutting trees,
The Miners is for mining
Preacher set for fighting Zombies / Horde Night,
etc.

Go back to the older systems with:
primitive armour, cloth armour, leather armour, iron armour, steel armour, etc.
You then can find armour that has the attribues (Star): +25% more defense, +25% less noise, Less stamina, etc.

Use weapons and mods to gain more wood, ore, more zombie damage, instead of the armour sets.
An Axe that gives you +50% more wood, vs gloves that gives more wood.
A Pickaxe with +50% more ore, instead of a "Miners Outfit"

This allows us to use ANY armour while mining, cutting wood, gardening, or killing zombies. This comes down to how much defense at the cost of stamina and noise.

Instead of the Farmers outfit, an equipable item that gives a bonus to harvest, bring back the Hoe?
 
Uhh...yeah, they do the same on Final Fantasy XIV too, they use certain clothing (and body accessories) to boost the ability to craft or extract on whatever you're trying to do. How is that a problem?
 
Back
Top