PC The Case of the Race for the sensible Base (Alpha 16)

Define "unnecessarily large".
My designs tend to be larger than they really need to be, but this is done as much for aesthetics as it is to reduce the need to repair.
-Fair enough. “Unnecessarily large” is a bit subjective. But by-and-large, I’m sure we all agree, that as bases get larger, they become a bit less simple to defend. But on the other hand, for people who play a building/crafting game, microscopic bases are not a lot of fun either.

I like the idea of a pyramid. I have never tried that design, but the concept of an above-ground structure that random wandering zombies will just walk over, is pretty cool.

I’d love to see screenshots, and/or see how your 7-day defenses work. Do you fnnel zombies into the pyramid somehow, and bring traps to bear? Do zombies attack the slanted sides to get to you during hirde-nights?

 
https://steamcommunity.com/sharedfiles/filedetails/?id=1096260494this on 120' per day

this is an old ss of an unfinished base, i didn't have nothing more recent

make a towre 8x8 o 10x10 of cobblestone, 8 or 9 blocks high, 4 ramps (at least 4 blocks large) and connect via drawbridge to the tower

i add a row of upside down scrap log spike every day or every 2 days, depends on how much time i spent mining

later, 28 day horde at least, i add 2 shotgun turret and 2 spotlight per ramp, positioned at 3 blocks height near the tower, i put them on only on horde night

random horde die on the spike or just pass trough them without touching any walls

this on nomad on lower, if you ramp up the difficulty use steel spikes and 4 turret for ramp
Thanks Sakurambo! I’ve tried out a few designs with ramps like that. They seem very defendable.

Questions:

1) In a “sea of spikes”, isn’t looting and repairs a bit tricky?

2) With 2 turrets per ramp, I am guessing that these provide the majority of damage to zombies during horde-nights. That gets a bit costly in ammo, doesn’t it? Or do you add some additional passive defenses?

 
Just about any POI with a second story can be made horde proof (especially for the first 3 weeks) quite easily. My personal favorite is the one I call the "forge hut."

It has a forge on the ground level (hence the name) but more importantly a cobblestone foundation and can take a serious beating.

Before I start, let me just say I play on Insane difficulty, and either 32 or 64 zombies for horde night depending on which computer I use.

Step 1 Break both sets of stairs(duh)

Step 2. go to ground level and destroy everything in the middle of the room, including the bathroom walls. You dont want anything that the zombies can climb on top of.

Step 3 place down wood spikes on the floor inside (I think you need right around 48 spikes in total.)

Your Done! I can have this house horde prepped in less than 1 day (50 min days)

At this point your house is done but it is just the bare minimum. I will usually upgrade all the wood blocks once, just to level up construction tool skill, if you dont like the look of upgraded wood blocks then it isnt required.

I also always add 2-3 rows of log spikes around the outside of the house, the thought is that they will break their legs while attempting to break in and once they are in, they will crawl and only break a few of the interior spikes, instead of running all over the place and doing damage to alot of spikes.

With this design the zombies will not be able to break into your second floor, they will usually break a small hole in one of the sides of your house, and run around on the spikes until they die. I usually will create a few perches that I can stand out and shoot them from, but it isnt necessary. The spikes will usually take care of the horde on their own.

Aftermath: Clean up and repair is extremely easy! The zombies tend to bore a small hole into your house, usually you can just walk through, chop up any corpses inside and place new spikes down. Then seal up the hole with wood, you can use more resilient materials if you want, but the whole point of this design is to let the zombies come in and die on the spikes.

This design is not very elaborate, but is very effective against even a day 49 horde (I do not usually play much past day 50 or 60 because at that point as I start to get bored.)

The space inside feels somewhat small, but it is by no means cramped. Plus there is a nice porch out back that you can always wall up for extra space if you needed too, but I never do.

Edit: I have been playing this game for about 5 years now, I have seen quite a few bases in my time, but I am here to tell you that if you do not want a base that requires alot maintenance, digging, and navigating large seas of spikes. You will probably not find an easier base to make that actually works!

I can send some screenshots later if you like.

 
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I should probably have clarified: I am not really that curious about beginner bases for the first few weeks...just hide behind some spikes and a wall when you need to, and that’ll be fine.
I was mostly looking for ideas for what you aim to build at, say, day 40-50...your permanent (or at least long-term) base
Only if hordes drop better loot in A17 and underground bases become too dangerous then I would build a "Shoot down, Loot up" base (looks like a shipping container suspended by two 5x5 pillars). Cops cant puke at you until they are point blank range below you.

If you don't want to bother with horde night, go to the upper floor.

 
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