PC The Boss Question.

Exactly! The cops only exist to destroy bases, its their sole function ingame and is nothing to do with any lore/trope. It is advertised as a ZOMBIE horde crafting game after all.

Again, i love the game, but you cant deny the immersion breaking radiated/feral/spitting ones solely there to destroy bases . The zombies will always win, thats the game and i wouldnt have it any other way.

Like others state, i just feel there are better ways than the arcade route which demeans an excellent game (in MY opinion!).

Others love the bosses, also fine. Maybe bandits will be more positive, i think they could be very good for the game and bring more threat to the fore.

 
I always thought the variety of zombies was off-putting. Like 12 zombie nurses or other named zombies, it just seemed.. cheesy? I've been thinking it would be nice for a bunch of decrypted zombies such as the ones you see from black-ops 1 and 2 zombie modes; I prefer to have zounds of massively-disfigured and unrecognizable zombies swarming me than 7 nurses, 5 darlenes, a few cops and 4 or 5 zombie steves and etc. Horde nights I definitely see the need for boss zombies -- maybe they lead the army to you or something? Or charge the front and be a bullet-sponge wreaking ball to bust through the initial walls/defense for the horde behind them. I always thought the cops were just a bit too much cheese mode, yelling "OWWWWWWWWWW" or whatever when you hit them then spitting vomit at you lol. (speaking of, I don't think zombies would feel pain so, to me, pain reactions are weird).

On the performance of a few variate-zombies VS a mass, I think having a ton of slightly identical ones (not worrying about textures or looks) would actually be MORE efficient. I've actually disabled a lot of the different skinned-ones and increased the number of spawn rates on horde nights and got better performance, anyway. *shrug* I, personally, would just rather see 100+ zombies coming at me than a dozen "zombie this name and zombie that name" coming at me, with the occasional "boss" or the like. Feral wrights, for example, are badass lol.

 
TFP could learn a thing or two from State of Decay, instead of having acid spitting cops, the cops instead have their tactical gear on making them take much more damage. The cops could also still be holding onto their service weapons and able to take shots at you, making them much more dangerous than acid spitting.

 
TFP could learn a thing or two from State of Decay, instead of having acid spitting cops, the cops instead have their tactical gear on making them take much more damage. The cops could also still be holding onto their service weapons and able to take shots at you, making them much more dangerous than acid spitting.
Again coming back to the "Classic Romero" style of zombie, I'd much rather see zombies using basic tools than zombies with special abilities. It fits the genre much better.

I'm not talking about anything fancy, just things like some of them wielding a blunt instrument as a weapon, and some of them still wearing police or military issue body armour that they had on when they died. And yes, zombiefied soldiers or police taking shots at you with guns that they have vague memories of how to use would be much better than mutant zombies spitting acid.

 
There's just something that feels profoundly wrong about the zombie cops, like they don't belong in this world and they exist to break the game and overturn everything I know. It's horrifying, and I treasure that feeling.

 
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