Understand me right, most of my gameplays relie very strong on the traders, so this change hits me really really hard.
On the other hand i guess it was necessary to nerf the trader, i mean i had 502 000 Coins i couldnt spend arround level 30-40 (more or less vanilla) a few games ago. (I restart often)
But its still
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I guess its both. In a world with traders they are part of the survival.I'm sorry but this is a survival game, not a shopping simulator. Looting and manufacturing should always be the defaults, with trading a distant third.
I don't like the changes, but if they remove/rise the "sell limit 3" it could be a reasonable solution.I guess its both. In a world with traders they are part of the survival.The question is how people perceive the changes and as result how we can improve it
Seeming every new version has had tweeks and changes to traders/economy, and the devs made a thread to get feedback on trader balance not long ago seems to me economy/trading is important to them. Looting has taken a hit, and is not as amazing as it once was. (its no longer required, no recipe books, nothing you can only loot and not craft, rarer high quality)I'm sorry but this is a survival game, not a shopping simulator. Looting and manufacturing should always be the defaults, with trading a distant third.
Depends how many vending machines you have access toIs food still plentiful/cheap in the vending machines?
No it doesn't. Are the prices cheap, and is there still a lot of food in the machines. The number of machines around you is irrelevant to the question.Depends how many vending machines you have access to
Seems ok. Their price seems about the same, although it may take a bit more effortIs food still plentiful/cheap in the vending machines?
I needed 3-4 Machines to get the food i needed in my current 4 days @90 Minute gameNo it doesn't. Are the prices cheap, and is there still a lot of food in the machines. The number of machines around you is irrelevant to the question.