PC The absolute biggest problem with A17 (and I guarantee I'm right) is....

Not really. There would be just as many complaints that choose to ignore what he said and continue to go off on their rawr-rant, or say he should have said it a week ago.
That's very true

 
Between A17-E vs A16 (non-modded) I would go A17-E for sure!

A17 has some gaming "Laws" I would say:

-Bandages or better, on your belt, always.

-Less than half your stamina and your life is in danger from an ambush.

-Many quest POI's are there to kill you. Go in EXPECTING to fight for your life.

-Heavy armor with the perks is a good thing... a real good thing.

 
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I've been griping to Gazz for weeks now to increase early game firearm damage and nerf zombie kill xp 30%, and double passive XP gains, at least roughly. I'd do it but I'm busy overhauling the entire economy right now because by the time you can afford a gun or something cool you can craft your own better one and most prices are just all over the place making traders pretty much worthless. I'm going to stock them with building supplies, more ammo, more meds, more food, etc. Its not going to be a one stop shop for everything you need, but they aren't going to be worthless any more.
Great :D I think this will to some degree address a number of issues.

Increased firearm damage, especially headshot (I'd still go for 2x or 3x default, then multiply by the perk headshot damage) would really make a difference. As opposed to now needing to shoot a zombie 3 times in the head with a rifle before he's toast :p

Being able to get more ammo easily I think is needed. That will allow us to actually make use of all the cool gun crafted mods, which I think are super awesome. I got a nice ak-47 with a reflex, extended magazine, bipod, cripple shots, but if I only got 50 or 100 rounds I won't do more than single tap or even just use my marksman.

What I would also love, is a way for the trader to sell pretty much ALL decorative blocks. Let me use all the signs, bathtubs, yadayada in my builds, even without going creative menu, or adding recipes for everything. Let us pimp our houses as cool as the POI's ya'll have been making for us!

:D

/V -

 
I've been griping to Gazz for weeks now to increase early game firearm damage and nerf zombie kill xp 30%, and double passive XP gains, at least roughly. I'd do it but I'm busy overhauling the entire economy right now because by the time you can afford a gun or something cool you can craft your own better one and most prices are just all over the place making traders pretty much worthless. I'm going to stock them with building supplies, more ammo, more meds, more food, etc. Its not going to be a one stop shop for everything you need, but they aren't going to be worthless any more.
I know I'm late in response, but thank you for assuring me that it is at least being looked in to. That makes me fee a ton better for what it's worth!

 
I've been griping to Gazz for weeks now to increase early game firearm damage and nerf zombie kill xp 30%, and double passive XP gains, at least roughly.
ALL those changes are needed, great. After that just lower zombie block damage a bit so that real defenses are better than mazes, make their pathing a bit more random (so they dont all go on a line to the same point), and fix the quantity of zombies spawning in POIs, and I think we will finally have a great new alpha.

 
I've been griping to Gazz for weeks now to increase early game firearm damage and nerf zombie kill xp 30%, and double passive XP gains, at least roughly. I'd do it but I'm busy overhauling the entire economy right now because by the time you can afford a gun or something cool you can craft your own better one and most prices are just all over the place making traders pretty much worthless. I'm going to stock them with building supplies, more ammo, more meds, more food, etc. Its not going to be a one stop shop for everything you need, but they aren't going to be worthless any more.
Clothes would be nice... we're finding it hard to get some even crappy clothes early on.

 
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