The Ability to Lockpick Most Locked Doors

With how frustrating picks are just for crates, I'd rather not waste lockpicks on doors even if it was an option.  Better to just break it down.  It's usually fast enough to do that you'd finish before you unlocked it anyhow, even with just a stone axe after you get it up a few quality levels or get a point or two in Miner 69'er.  Much better than breaking 12 picks in a row just to open some door.

They probably wouldn't add it anyhow as the locked doors are intended to guide your path.  Making it so you can go anywhere makes it more likely new players will think they should be opening doors and then not have any idea why they can't find all of the zombies.  Yes, they can break doors now, but that's less likely to be what they'll do than if you say they can unlock all doors.  At least when they're learning the game.

 
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Players should have multiple ways or approaches to solve a problem.

Hit a door. Blow up a door. Use a dedicated key/card. Lockpick. Shoot off the door handle. Wait for a good Samaritan to do the job for them 🤣 

 
POIs have a route through them. A locked door you cannot open with a handy button is there to guide you. Hack through a door you're not supposed to and you'll bypass an enemy location and have to come all the way back to kill a last zombie. Once I got the treasure book which gives you brass from wooden doors, I got into this situation more than a few times. And it's harder to retrace the route when you've opened all the doorways already :)

 
Yeah, I see this suggestion often. And, logically it makes sense, right? We can pick chests. Why not doors? The problem is lockpicking in this game sucks as it is. Coupled with the fact that this is a fully-destructible world, lockpicking a door seems silly when I can just bash it in. Unless they completely redesigned how picking works and actually gave the player a reason to lockpick rather than tear the door down, I just don't see the value in it. The only other argument I could understand is immersion. Even then, I would never waste my time with lockpicks. I don't even do it with chests once I get a mid-quality iron pick.

 
Yeah, I see this suggestion often. And, logically it makes sense, right? We can pick chests. Why not doors? The problem is lockpicking in this game sucks as it is. Coupled with the fact that this is a fully-destructible world, lockpicking a door seems silly when I can just bash it in. Unless they completely redesigned how picking works and actually gave the player a reason to lockpick rather than tear the door down, I just don't see the value in it. The only other argument I could understand is immersion. Even then, I would never waste my time with lockpicks. I don't even do it with chests once I get a mid-quality iron pick.
Being able to lockpick steel doors in POIs might be nice.  Would certainly be faster than trying to bash through it.

 
And that wall usually requires breaking two blocks.  And sometimes there is something behind it.

Still, I would rather break through a door, even an iron one, rather than use lockpicks even if they added that as an option.  Even just tossing the mod that increases damage to iron onto a wrench will make short work of a metal door.

 
And that wall usually requires breaking two blocks.  And sometimes there is something behind it.

Still, I would rather break through a door, even an iron one, rather than use lockpicks even if they added that as an option.  Even just tossing the mod that increases damage to iron onto a wrench will make short work of a metal door.
Metal doors aren't too bad.  Steel vault doors with 21k hp take forever to break through, even with max level gear.

 
Metal doors aren't too bad.  Steel vault doors with 21k hp take forever to break through, even with max level gear.
Yes, but even if they add lockpicking for doors, they wouldn't allow those to be picked.  Those are all tied to switches, buttons, and keys.  They'll want you to use those to open those doors.  Besides, that kind of door wouldn't normally have a keyhole anyhow.

 
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