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The A Team Modlets

BALLISTIC KNIFE UPDATE A21 

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Thanks Best Regards ActiniumTiger & Ragsy and special thanks to WolfBain5 for contributing in The A Team efforts on this one Much Respect.

 
They are only A20 compatible only at the moment ,  they are on the list of things to make available for A21.

Regards

Ragsy !!

 
I tried using the Baseball Bats in A21.  Recipes were mising in-game.   I updated some of the files and got them all working except the Schematics don't show up under the Schematics section in creative mode. 

Forgive me as I am new to modding 7.

 
I tried using the Baseball Bats in A21.  Recipes were mising in-game.   I updated some of the files and got them all working except the Schematics don't show up under the Schematics section in creative mode. 

Forgive me as I am new to modding 7.
The Modlet has not been updated to A21 yet as a few real life things came up for ActiniumTiger  ,  I know Tiger was looking to do an update for A21 perhaps send him what you have done so far and this may help him get the mod sorted out.

Ragsy!!

 
I will send him what I have, however I did change some of the balance as well.  I felt the bat mods were making a person too powerful.  I had a Level 2 AC Wood Bat with 2 mods on it and went into a level 5 POI in the wasteland with no clothes on and could handle anything that came at me.  The way I have it now is pretty good balance.

Also, I moved the progression to the crafting_skill craftingClubs with a gentle progression to the more extreme Bat mods.  That way you don't get powerful mods early game.

 
I will send him what I have, however I did change some of the balance as well.  I felt the bat mods were making a person too powerful.  I had a Level 2 AC Wood Bat with 2 mods on it and went into a level 5 POI in the wasteland with no clothes on and could handle anything that came at me.  The way I have it now is pretty good balance.

Also, I moved the progression to the crafting_skill craftingClubs with a gentle progression to the more extreme Bat mods.  That way you don't get powerful mods early game.


Sounds logical good work .

Regards

Ragsy !!

 
Hind Mi24 Helicopter Updated for Ver 1.0



*******  MODLET MUST BE ON BOTH CLIENT AND THE SERVER
TO USE THIS MOD IN MULTIPLAYER  *******

This Version is not backward compatible with A21





Changelog

Updated seating XML to new character poses

Updated Vehicles XML

Updated Entityclasses.xml

Details

Hind  has 3 fixed seats and 3 you can add via the seat mod option, so yes 6 seats total . 

May only show as 4 seats on the UI which is a TFP Developer issue
Parts may be available at traders at the obvious high prices.

Note :   This Helicopter is using different controls compared to the Gyro , 

Spacebar  = up
C = Down
W  = Forward and Shift for Turbo
S  =  Slow/Brake/ reverse
AD  = Left /right
 
Helicopter will go to ground when you run out of fuel , also will not have any lift to take off from the ground if no fuel .
I think it flies quite well using these modified controls and with a bit of practice you can get used to it.

Other Info

For those interested in the xml , motor 2 is to spin the tail rotor
propeller with no forces applied as the only way this style of control
will work, Motor1 has to be set to input forward which without the
secondary motor looks odd as tail rotor would come to a stop and spin
down when hovering .

Download Here   Ragsy n Tigers Hind Helicopter for V1.0

Alternative flying mode

For those that like the 'older Gyro style'  helicopter controls myself and Bdubyah came up with for the MD-500 way back in ye olde A17  Black Wolf   made an updated version with a few new tweaks and that can be found here

Black Wolfs Helicopter XML for Original Helicopter Controls
Under the section  Mi-24 Hind 

 






Enjoy !

Regards

Ragsy n Tiger  ( ActiniumTiger)

 
Last edited by a moderator:
Chaos Bike Updated for V1.0





*******  MODLET MUST BE ON BOTH CLIENT AND THE SERVER
TO USE THIS MOD IN MULTIPLAYER  *******

This Version is not backward compatible with A21



20240708021931_1.jpg



Changelog

1. Updated seating XML to new character poses

2. Updated Vehicles XML

3. Updated Texture settings.

4. Physics updated slightly for V1.0

Details:

Darryl's Bike from The Walking Dead modelled by Chaos  .

Two seater via adding seating mod.

vehicles.xml is fine tuned and bike will lean into corners more without that

awful pop up wobbly effect that the vanilla bikes have.

Bike will turn without the back wheel slide that vanilla Motorcycle has

Download Here   The Chaos Bike by Ragsy for V1.0




Regards

Ragsy !!

 
Is it possible to update the knife to 1.0?

I use this knife as my main melee weapon in all my playthroughs and feel like a part of the game is missing at the moment

It needed to be a normal alternative for the machete, a bit less attack but a faster fighting style, an alternate T4 knife

 
Last edited by a moderator:
Is it possible to update the knife to 1.0?

I use this knife as my main melee weapon in all my playthroughs and feel like a part of the game is missing at the moment

It needed to be a normal alternative for the machete, a bit less attack but a faster fighting style, an alternate T4 knife


ActiniumTiger is planning to update this mod for V1.0 Stable as a few others are interested.

Regards

Ragsy !!

 
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