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The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

Hi, Im new at this, hopefully this is what you need, and thanks for attempting to help me with this issue !
http://pastebin.com/GaUDSiw5
No problem for the attempts to help. And that's exactly what I wanted.

SlotLibrary: Unable to find: unisex_hair_dreads loaded slot count: 89at SlotLibrary.InstantiateSlot (System.String name) [0x00000] in <filename unknown>:0 at EModelUMA.DefineBaseSlots (.EntityClass _ec) [0x00000] in <filename unknown>:0 at EModelUMA.DefineSlots (.EntityClass _ec) [0x00000] in <filename unknown>:0 at EModelUMA.GenerateOneUMA (.EntityClass _ec) [0x00000] in <filename unknown>:0 at EModelUMA.createModel (.World _world, .EntityClass _ec) [0x00000] in <filename unknown>:0 at EModelBase.Init (.World _world, .Entity _entity) [0x00000] in <filename unknown>:0 at Entity.createEModel () [0x00000] in <filename unknown>:0 at Entity.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0 at EntityAlive.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0 at EntityPlayer.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0 at EntityPlayerLocal.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0 at EntityFactory.CreateEntity (.EntityCreationData _ecd) [0x00000] in <filename unknown>:0 at GameManager.FG () [0x00000] in <filename unknown>:0 at GameManager.StartGame () [0x00000] in <filename unknown>:0 at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0 at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0 at NGuiWdwNewGame.NGuiButtonOnClick (UnityEngine.Transform _t) [0x00000] in <filename unknown>:0 at NGuiButtonOnClickHandler.OnClick () [0x00000] in <filename unknown>:0

UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)

UICamera:Notify(GameObject, String, Object)

UICamera:ProcessTouch(Boolean, Boolean)

UICamera:ProcessMouse()

UICamera:ProcessTouches()

UICamera:Update()
That's the error message you are getting. Looks like some UMA zombie cannot find its dreadlocks.

Which Mod were you trying to get installed?

 
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No problem for the attempts to help. And that's exactly what I wanted.


That's the error message you are getting. Looks like some UMA zombie cannot find its dreadlocks.

Which Mod were you trying to get installed?
Hi Im trying to install alpha 12.5 through the launcher, no other mods with it.

EDIT: I have both valmod exp and oh installed in a seperate folder, would tihs effect the 12.5 install in anyway ?

 
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Gotcha.

Looks like you installed the Mod under: E:\Program_Files\Steam\SteamApps\common\7_Days_To_Die\7DTD_M_Launcher\7Days2Mod\The_Fun_Pimps\Alpha_12.5\

That should be fine, but maybe try changing your Destination Folder for Mods: to something a little shorter, like E:\7Days\ or the likes, and try to re-sync. It looks like the game is getting confused between the two different versions of the game.

 
Hi again, I installed to E:\7Days but unfortunately still get null ref's, Im thinking I should uninstall valmod and try again, then reinstall valmod ?

Here is the latest logfile just incase theres something in it in the meantime.

E:\7Days

http://pastebin.com/LC5UMcxk

 
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Hi again, I installed to E:\7Days but unfortunately still get null ref's, Im thinking I should uninstall valmod and try again, then reinstall valmod ?
Here is the latest logfile just incase theres something in it in the meantime.

E:\7Days

http://pastebin.com/LC5UMcxk
Thanks for the log file. Same results out of that one.

When you created your new Alpha 12.5 version, did you choose Download From Steam or did you Copy From Local?

 
Hi again, I chose Download From Steam.
Okay, I just tested, and seems to be working on my end. So let's try to figure out what's going on. Here are the steps of what you should expect to see. Let me know which step doesn't sound right:

After you enter in your username and password for Steam, in the Download From Steam option, and click on the Copy button, a message box saying that Steam will be restarted will pop up.

After that, a DOS box will pop up, and do a little update for the SteamCMD, then try to log you in. At this point, if this is the first time you are doing it, it will ask you for your Steam Guard code. This should be found in your email that you used to register for Steam. If you do not have Steam Guard, then you should enable it.

After successfully entering in the Steam Guard code, the download should begin. Depending on your download speed, this could take anywhere from 5 to 15 minutes.

If you look at the new folder after that, you should see something like this:



Notice the Green 7 icon, while the newer ones is Red.

 
Yeah @sphereii, thats the exact process I did, and got the older style 12.5 7 icon in the folder...

I clicked play on the launcher and 12.5 started up with the old style screen menu ingame ect...

The only problem I was getting after entering a seed name was just as the world was about to load I would get constant null refs...

Just curious if you tried to start a 12.5 world to see if it loads for you ok ?

 
Yeah @sphereii, thats the exact process I did, and got the older style 12.5 7 icon in the folder...
I clicked play on the launcher and 12.5 started up with the old style screen menu ingame ect...

The only problem I was getting after entering a seed name was just as the world was about to load I would get constant null refs...

Just curious if you tried to start a 12.5 world to see if it loads for you ok ?
Yup. I started a new world, and was able to log into it. Was your game world name unique from all others on your computer? The older alphas used a different path, I think, for saved games.

 
Question: to replicate what I have on one local system on our network here to the two other systems, what all needs to be relocated? (Keeping in mind I have a new mymod that uses my own changes of the badco zombie only mod)

I'd like to be able to start the server on one system, and then conect to that with the other two systems.. I can do that now with the server launcher, but I've never tried it with mods.

 
Question: to replicate what I have on one local system on our network here to the two other systems, what all needs to be relocated? (Keeping in mind I have a new mymod that uses my own changes of the badco zombie only mod)
I'd like to be able to start the server on one system, and then conect to that with the other two systems.. I can do that now with the server launcher, but I've never tried it with mods.
Do you have all your changes in the downloadable zip file? Or is there still a combination of download of Bad Company, plus your own local changes?

 
I uploaded all the changes including badco in a zip on onedrive. The my mod loads compo, valmod enhancement, and the massaged badco zombie only zips, and then launches the game.

The only concern is that the mod launcher looks for specific local folders for its info, and then grabs the mods off the web for launching.

I'm sure I can load the mod launcher on both other systems and add these mods together, but I'm usure of how it interacts with the server manager tool.

 
So the Mod Launcher is useful only for the client install, and not the server.

For the server, you would install the mods manually. Quite a few of the XML files from the server actually get pushed to the client, but having a local copy won't hurt either. You can actually modified the server's Config XML directly, in most cases, without updating your downloadable zip file.

 
Sounds like the eaiest way is to justmake a backup of the install folder manually, and then drop the additions created by the mod manager into the original install folder.. and thn wipe it and replace it with the original if I need to go back to vanilla.

I'm prety sure the homegroup and network are all sharing properly now, so it should be easy to do.t

 
Sounds like the eaiest way is to justmake a backup of the install folder manually, and then drop the additions created by the mod manager into the original install folder.. and thn wipe it and replace it with the original if I need to go back to vanilla.
I'm prety sure the homegroup and network are all sharing properly now, so it should be easy to do.t
Sorry for the delay in answer.

Maybe I'm not following what you are trying to accomplish. The Mod Launcher will install the mods for client side, so that it can connect to a modded server easily, or just play in single player.

Were you having trouble creating a mod pack to share between computers? For that, I would recommend using a tool like Beyond Compare to check for differences between a vanilla clean version of 7 Days To Die, and your modded version. There's an option for "Copy Differences to Folder" that would copy all the changes to a different folder, so you can zip it up as your download link.

 
Here's my goal: use the server launcher tool to host a game with all three mods on one pc networked here, and connect to that with our two gaming PCs here to play local co op with the mods.

Rather than compare and sort, isn't it just easier to backup the whole steam game folder, and just drop the modded game folder into it to replace/add the combined modded files?

And then if we want to go back to vanilla, just delete the game folder contents and replace it with the contents in the backed up game folder.

 
There's two versions of 7 Days To Die: Client and Dedicated Server (available through Steam Tools menu). Dedicated Server does not require a 7 Days License, and can run without a GUI.

You can manually make the copies of Steam for the clients, and apply the mods manually. That's what the Mod Launcher does automatically for you though. The Mod Launcher will keep a separate folder containing a copy of the game, plus its mods. This way, you can switch to playing vanilla and mods, without having to delete, re-download from steam, or the likes.

 
I got things working fine on my one system here, but for some reason I get a script error if I install this on my other system. If I unzip the release it looks to run fine, but the installer with the auto updating would be more desirable.

This is on windows 10.. any ideas what might be broken? It installed fine on my other system.

If I use the second one click install, I get an application launch error. It said the error was sent to the website, but here's a onedrive copy of the error: https://1drv.ms/u/s!AjYp78Zx8Mnfgr5zemtFRhHFOE0AkQ

 
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