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The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

Hi, thanks for this launcher, its great to be able to play modded and previous alphas easily.I tried a13 again and it was fun...

But I installed alpha 12.5 , each time I hit play for some reason alpha 15 opens..

Ive deleted a12 and reinsalled but having no joy, any idea's ?

When I first played 7dtd it was on a12 and thought I'd try a playthrough again..

Any help is appreciated to help to get the launcher and a12 working.

I could just use the steam beta tab but I'd rather just install through the launcher and have it on my system.

I have both versions of valmod mods and the launcher has no problem with those...

Thanks.
Hey TempusFugit

Are you using Advanced or Simple mode?

If you are using Advanced, then the Mod Launcher will try to log into steam, and sync up the correct beta version. The option would be "Download From Steam", instead of copying from your local Steam folder.

- - - Updated - - -

Is the mod to eliminate the bloom and sky fog listed anywhere? Or was that for <a15 only?
EDIT: found his thread and trying that as my first mod.
The Bloom and Skyfog were removed in A15, I think. I think he has added some Tone mapping adjustments, and then there's the 1-block crouch patch available too.

 
Hey TempusFugit
Are you using Advanced or Simple mode?

If you are using Advanced, then the Mod Launcher will try to log into steam, and sync up the correct beta version. The option would be "Download From Steam", instead of copying from your local Steam folder.
Hi I eventually got a12 installed, sort of anyway, using your advice..

I start the game and pick a seed name and change some settings, as the world is about to load I get null reference from the console and have to alt del to end 7dtd..

Ive tried using vac and without eac.. Also tried a random gen world and nav.. but the null appears and halts the world from loading.

Any ideas how to fix it ? Thanks.

EDIT: Im using advanced.

 
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second try with compo and valmod worked great! The trick now will be to see if I can go back to vanilla to continue an older game.

 
Hi I eventually got a12 installed, sort of anyway, using your advice..
I start the game and pick a seed name and change some settings, as the world is about to load I get null reference from the console and have to alt del to end 7dtd..

Ive tried using vac and without eac.. Also tried a random gen world and nav.. but the null appears and halts the world from loading.

Any ideas how to fix it ? Thanks.

EDIT: Im using advanced.
After you get the error, would you mind going into the View Menu, and click on Log Files. Select the Game's output log from the drop down, and click on Upload log. Then copy and paste the URL that it gives you, and I'll look it over.

 
I wanted to add the new bad company zombie only, valmod and compo mods. I think I managed to load them all, using the local download of trhe new bad company zombie only mod, and it created the world and launched fine. I did see new prefabs and new zombies, as well as the valmod overhaul changes, so I think I mailed that properly.

I created a new my mod to add the badco zombie mod.. is that the proper way to do that?

I can see all three mods activated..how do you turn them off, if say I want to add use the valmod enhancement instead of the complete overhaul? I tried right clicking and looking at options, but I didn;t see a way to disable or unload one of them.

Thanks SOI much for the assistance.. it looks like this will add some feshness to the title!

 
I wanted to add the new bad company zombie only, valmod and compo mods. I think I managed to load them all, using the local download of trhe new bad company zombie only mod, and it created the world and launched fine. I did see new prefabs and new zombies, as well as the valmod overhaul changes, so I think I mailed that properly.
I created a new my mod to add the badco zombie mod.. is that the proper way to do that?

I can see all three mods activated..how do you turn them off, if say I want to add use the valmod enhancement instead of the complete overhaul? I tried right clicking and looking at options, but I didn;t see a way to disable or unload one of them.

Thanks SOI much for the assistance.. it looks like this will add some feshness to the title!
The My Mods feature allows you to specify multiple download links. The Launcher will download and copy the files, in the listed order.

So if you wanted to include each one, you can copy and paste each github download links from each one into your My Mods Download.

If you wanted to remove one, you could just Edit your my mod to remove the links you didn't want.

Once you have something you like, and want to share, you can right click on your new My Mod, and select "Copy My Mod to Clipboard". This copies the XML string used to for it. Then you can use pastebin.com or textuploader.com, and paste it into a new document. Make some final tweaks on the name, and save it.

Then you can copy and paste the RAW URL for the pastebin or textuploader.com, and people can use that path in the "Open URL" feature, allowing people to play your combination.

 
Cool, and makes sense. If I want to change a mod and use that, I assumed I could load a local zip file, but that doesn't appear to work. Do I need to upload it to github and then use that link?

(I *think* I removed the additional zombie animals from badCompanys new xzombie addition mod, but Am still too new using the mod launcher to figure out how to add a local folder or zip as a mod I can load along with other mods)

Sorry if this is redundant info you've already repeated 50 times for others.. LOL!

 
Cool, and makes sense. If I want to change a mod and use that, I assumed I could load a local zip file, but that doesn't appear to work. Do I need to upload it to github and then use that link?
(I *think* I removed the additional zombie animals from badCompanys new xzombie addition mod, but Am still too new using the mod launcher to figure out how to add a local folder or zip as a mod I can load along with other mods)

Sorry if this is redundant info you've already repeated 50 times for others.. LOL!
No worries. It does require a remote download link. A free account at github.com, or mediafire.com will work for you.

 
I just used my onedrive account, since I never use it for anything anyway..LOL! I must have done something wrong, because I didnt see any additional changes in game. Trying again.

 
Make sure to add a direct link to the download. The Launcher can follow a few referrers, but sometimes it struggles with hosts. If you want to PM me your one drive link, I can help you with some tests.

 
I must not be understanding how to make these work together properly.

Lets say I want to play with the valmod/compo combo, and bad company. Once the mod is green, it has a folder created. If I create a folder for another mod thats also green, are they merged together so when you start a game both are activated? I *thought* thats what was going on, but I just tried it again and didn't see the additional zombies in the bad company mod.

I've been messing with this since about 9am today, and I'm going to give it a rest for remainer of today. I can get one mod working but not two together for some reason.

The new bad company zombies only mod he added yesterday also has 3x the number of zombies, and it slowed my system down to 1 fps... I'm trying to adjust that as well, and pretty much trying to do way too much at a time.

Its not the tools or methods, its trying to learn too many at once.

 
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Ok, I think I have the missing puzzle piece... I need to add the download links in a my mod to all of the mods you want to launch, and then build a folder, right?

 
The Launcher will build out a folder for you, seed either through a Download From Steam or a Copy From Local copy of the game. Then it'll download your zip files and tries to install the mod for you.

 
I must not be understanding how to make these work together properly.
Lets say I want to play with the valmod/compo combo, and bad company. Once the mod is green, it has a folder created. If I create a folder for another mod thats also green, are they merged together so when you start a game both are activated? I *thought* thats what was going on, but I just tried it again and didn't see the additional zombies in the bad company mod.

I've been messing with this since about 9am today, and I'm going to give it a rest for remainer of today. I can get one mod working but not two together for some reason.

The new bad company zombies only mod he added yesterday also has 3x the number of zombies, and it slowed my system down to 1 fps... I'm trying to adjust that as well, and pretty much trying to do way too much at a time.

Its not the tools or methods, its trying to learn too many at once.
Sorry, I missed your first post on this.

So using the Advanced mode, the Launcher will create a new folder for each individual Mod you want to play. This means the Launcher will either Download From Steam (useful for getting clean installs, older alphas, etc), or copy from Local, which would just make a copy of your existing Steam install. Once the Launcher creates this copy, then your icon will turn Green, indicating that it found 7DaysToDie.exe.

From there, it'll download the corresponding file(s) for each mod you want to play. So if you are doing a valmod + Compo pack, you'll have a separate copy of the game. If you just roll with Valmod, then it'll be a new folder.

Now, if you are trying to mix the three mods together, you could get conflicts. Things like you'll have the CompoPack downloaded, but it may use Bad Company's rwgmixer (used to populate the world), but using valmar's spawning.xml. This could cause it to be confused.

 
From what I read, the new bad co zombies only mod only adds the new zombie types, so there shouldn't be any conflicts.

I got all three working together fine after changing some old things in the new bad company zombie mod. (He was spawning so many zombies that framerate drop to 1fps!)

I'd post it, but odds are I mucked something up somewhere, and am not sure how to verify everything is right.

 
After you get the error, would you mind going into the View Menu, and click on Log Files. Select the Game's output log from the drop down, and click on Upload log. Then copy and paste the URL that it gives you, and I'll look it over.
Hi, Im new at this, hopefully this is what you need, and thanks for attempting to help me with this issue !

http://pastebin.com/GaUDSiw5

 
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