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The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

Sorry to trouble you @sphereii,i had a question...as i understand it , "sphereii core" contains scripts for the DMT NPC mod from Xyth. Is there any update or changes coming in future and will these mods be always supported? it seems 7dtd updates are great at breaking mods and i rely heavily on the NPC mod to enjoy the game,so i hope theres some way to continually use them.

I tried using a version of NPCs that were alpha 18 and sphereii core from Alpha18 but the launcher couldnt compile them(something about SDX) I had the launcher drop down option also on Alpha18. So im not sure why it couldnt compile.

Basically im looking for a way to "safegaurd" these mods,or "futureproof" them. As they are important to me in terms of playing this game. Anyway to do that?

 
Sorry to trouble you @sphereii,i had a question...as i understand it , "sphereii core" contains scripts for the DMT NPC mod from Xyth. Is there any update or changes coming in future and will these mods be always supported? it seems 7dtd updates are great at breaking mods and i rely heavily on the NPC mod to enjoy the game,so i hope theres some way to continually use them.

I tried using a version of NPCs that were alpha 18 and sphereii core from Alpha18 but the launcher couldnt compile them(something about SDX) I had the launcher drop down option also on Alpha18. So im not sure why it couldnt compile.

Basically im looking for a way to "safegaurd" these mods,or "futureproof" them. As they are important to me in terms of playing this game. Anyway to do that?
And I'm sorry for the delay in answering. I am not on the PC for that much.

You are asking for something that is very challenging; future proofing an evolving mod against an evolving game. While you may not see me post here, I am working on various other projects related to modding. Rest assured, the SphereII Core and the NPCs will stay around as long as possible, and be maintained by us.

The mod launcher will continually move forward as well. It is not my expectation that old sphereii core would be compilable under the current mod launcher, as it needs to keep pace with the latest versions as a priority over legacy stuff. When we new version of SDX, or DMT comes out, then the mod launcher is updated and the older stuff can start failing.

To get around that, I'd suggest taking a bit of time learning how to use DMT and building yourself, if using the older software is your concern. NPCs in A19 are far better than their A18 brethren, but admittedly some features were retired.

 
And I'm sorry for the delay in answering. I am not on the PC for that much.

You are asking for something that is very challenging; future proofing an evolving mod against an evolving game. While you may not see me post here, I am working on various other projects related to modding. Rest assured, the SphereII Core and the NPCs will stay around as long as possible, and be maintained by us.

The mod launcher will continually move forward as well. It is not my expectation that old sphereii core would be compilable under the current mod launcher, as it needs to keep pace with the latest versions as a priority over legacy stuff. When we new version of SDX, or DMT comes out, then the mod launcher is updated and the older stuff can start failing.

To get around that, I'd suggest taking a bit of time learning how to use DMT and building yourself, if using the older software is your concern. NPCs in A19 are far better than their A18 brethren, but admittedly some features were retired.
Thank you Sphereii that is great to know. I had thought about learning the DMT tool and your rite i probably should set some time aside and learn it.

Yeah the NPCs are working fine though i had to shuffle around their AI target priorities in entity.xml as they wouldnt attack zeds until hit. Im guessing it was intentional but i prefered the old way that they aggro'd instantly so i edited the config to have that so.

Is the other big project called Winterween that you and xyth are working on?does it incorporate NPCs too by default?

cheers and good luck on the other projects

 
Hi @sphereii, I've been using your mod launcher for a long time and absolutely love it! I recently tried running it through Steam so I could use the in game overlay and when I try to start it it says Steam - Failed to launch shortcut. Tried to troubleshoot a few things. Running both as Admin etc. however I still can't get it to work. When I add it in I browse to the Desktop and select the 7d2dModLauncher but it seems to not see it or something. Please help. Thanks for all you do.

I will continue using it not through Steam but a few of my friends wanted to see my gameplay from a Mod and I can't seem to get the overlay to work without it being ran through Steam.

 
Hi @sphereii, I've been using your mod launcher for a long time and absolutely love it! I recently tried running it through Steam so I could use the in game overlay and when I try to start it it says Steam - Failed to launch shortcut. Tried to troubleshoot a few things. Running both as Admin etc. however I still can't get it to work. When I add it in I browse to the Desktop and select the 7d2dModLauncher but it seems to not see it or something. Please help. Thanks for all you do.

I will continue using it not through Steam but a few of my friends wanted to see my gameplay from a Mod and I can't seem to get the overlay to work without it being ran through Steam.
Which shortcut did you add to steam? I believe it's under Program Files. 

 
Which shortcut did you add to steam? I believe it's under Program Files. 
I added the shortcut direct from the Desktop. So add game, add non steam game, browse, desktop, 7d2dModLauncher and then it says a whole ton of stuff after that. The full filepath is C:\Users\Owner\AppData\Roaming\Microsoft\Installer\ then a bunch of numbers and letters.

 
I added the shortcut direct from the Desktop. So add game, add non steam game, browse, desktop, 7d2dModLauncher and then it says a whole ton of stuff after that. The full filepath is C:\Users\Owner\AppData\Roaming\Microsoft\Installer\ then a bunch of numbers and letters.
Rather than go to Desktop, try going to c:\prpgram files\sphereii software. You should find another exe in there

 
I added the shortcut direct from the Desktop. So add game, add non steam game, browse, desktop, 7d2dModLauncher and then it says a whole ton of stuff after that. The full filepath is C:\Users\Owner\AppData\Roaming\Microsoft\Installer\ then a bunch of numbers and letters.
I found it!!! Thank you @sphereii it was under Program Files as you said in SphereII Software. The troubleshooting guide says to add the one off the desktop. It may be useful to update it to say use the program files pathway.

Thanks a ton! Love your work and dedication to make this community awesome!

 
can someone tell me how to fix this. i'm trying to play darkness falls, i've uninstalled the game from steam and reinstalled it and then i've downloaded and deleted the mods twice and i just keep getting this error and i just don't know how to fix it.

'Application folder:
C:/Program_Files_(x86)/Steam/steamapps/common/7_Days_To_Die/Alpha19/Darkness_Falls/Darkness_Falls
There should be '7DaysToDie_Data'
folder next to the executable'

 
can someone tell me how to fix this. i'm trying to play darkness falls, i've uninstalled the game from steam and reinstalled it and then i've downloaded and deleted the mods twice and i just keep getting this error and i just don't know how to fix it.

'Application folder:
C:/Program_Files_(x86)/Steam/steamapps/common/7_Days_To_Die/Alpha19/Darkness_Falls/Darkness_Falls
There should be '7DaysToDie_Data'
folder next to the executable'
Click on Starting Splash Screen, and then the Blue Folder. Change that path to something like C:\7D2D. You are installing it under Program Files now, and that will cause issues.

 
That error would be interesting to see.
I did it the way you said and it worked all the way up until loading the world. then it just closed for no reason and now everytime i try to play mod it has a new error that says unhandled exception has occured in your application. i can either click continue or quit, i pressed continue and nothing happened. it also says 'the requested opertation cannot be preformed on a file with a user-mapped section open' no idea what any of this means

 
I did it the way you said and it worked all the way up until loading the world. then it just closed for no reason and now everytime i try to play mod it has a new error that says unhandled exception has occured in your application. i can either click continue or quit, i pressed continue and nothing happened. it also says 'the requested opertation cannot be preformed on a file with a user-mapped section open' no idea what any of this means


"The requested operation cannot be performed on a file with a user-mapped section open" is probably because the game is still running somewhere in the background. Try to reboot to clear it.

After that, start up the mod launcher, select the mod, and click on Log Files. That'll take you to a screen where you can upload the two log files to pastebin.com. Send me the links and I can look at them.

 
"The requested operation cannot be performed on a file with a user-mapped section open" is probably because the game is still running somewhere in the background. Try to reboot to clear it.

After that, start up the mod launcher, select the mod, and click on Log Files. That'll take you to a screen where you can upload the two log files to pastebin.com. Send me the links and I can look at them.
https://pastebin.com/THqVajXK

 
"The requested operation cannot be performed on a file with a user-mapped section open" is probably because the game is still running somewhere in the background. Try to reboot to clear it.

After that, start up the mod launcher, select the mod, and click on Log Files. That'll take you to a screen where you can upload the two log files to pastebin.com. Send me the links and I can look at them.
just tried it again, it gets all the way to Initializing world and then something else pops up and says 7 days to die unity and it has a loading bar on it then that disappears and then the game just disappears 

 
just tried it again, it gets all the way to Initializing world and then something else pops up and says 7 days to die unity and it has a loading bar on it then that disappears and then the game just disappears 
You could be running out of memory. Darkness Falls is pretty heavy on the resources. Would you be able to try to create the smallest world possible, and see if you load in?

 
You could be running out of memory. Darkness Falls is pretty heavy on the resources. Would you be able to try to create the smallest world possible, and see if you load in?
done small and very small world and they both tried loading unity and then just disappeared 

 
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