sphereii
Well-known member
Can you re-clarify which database bug you are experiencing?Okay, i have a good and a bad news:The good news is, with 2.1.8 the .NET error has gone. But the SQL Database Bug still occur.
Can you re-clarify which database bug you are experiencing?Okay, i have a good and a bad news:The good news is, with 2.1.8 the .NET error has gone. But the SQL Database Bug still occur.
Could be about the one that I posted the same time as you replied, previous page with screenshot.Can you re-clarify which database bug you are experiencing?
Thanks for the error. Seems like something is keeping the file open. No other instance of the mod launcher? Does the issue happen on a clean reboot? Maybe I should just skip saving the file to filesystem, but that's not ideal.Just noted an update to the launcher, now at 2.1.8.
I now get this error when starting.....
https://imgur.com/k8eBp4x
I can ignore it and I think that it works ok, but the error at starting happens each time.
View attachment 30588
I have no extra security running. Windows 10 firewall has had its rules reset to the default.
In fact disabling Windows Firewall does nothing to prevent that error.
I rebooted the PC and tried from fresh. The same error message preceded the launch of the launcher. Each subsequent launching would also produce that error. Only one instance of the launcher is being used at any one time.Thanks for the error. Seems like something is keeping the file open. No other instance of the mod launcher? Does the issue happen on a clean reboot? Maybe I should just skip saving the file to filesystem, but that's not ideal.
INFO 1 _7D2DLauncher.frmMain - ==================================================
INFO 1 _7D2DLauncher.frmMain - New Start - 16/11/2019 12:38:05 PM
INFO 1 _7D2DLauncher.frmMain - ==================================================
INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: d:\steam\steamapps\common\7 Days To Die\
INFO 1 _7D2DLauncher.frmMain - Reading d:/steam\Config\config.vdf file for alternate Steam files
INFO 1 _7D2DLauncher.frmMain - Setting up Default View
INFO 1 _7D2DLauncher.frmMain - Udating Remote Server list
INFO 1 _7D2DLauncher.frmMain - Reading Remote Server:
INFO 1 _7D2DLauncher.frmMain - Done reading remote server list.
INFO 1 _7D2DLauncher.frmMain - Attempting to download Database from Primary
INFO 1 _7D2DLauncher.frmMain - Primary Download Site failed: System.Net.WebException: An exception occurred during a WebClient request. ---> System.IO.IOException: The process cannot access the file 'C:\Users\morga\AppData\Local\Temp\ModLauncher.sqlite' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at System.Net.WebClient.DownloadFile(Uri address, String fileName)
--- End of inner exception stack trace ---
at System.Net.WebClient.DownloadFile(Uri address, String fileName)
at _7D2DLauncher.frmMain.DownloadNewDatabase() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 202
INFO 1 _7D2DLauncher.frmMain - Trying Mirror...
INFO 1 _7D2DLauncher.frmMain - Primary and MIrror site unavailable: System.Net.WebException: An exception occurred during a WebClient request. ---> System.IO.IOException: The process cannot access the file 'C:\Users\morga\AppData\Local\Temp\ModLauncher.sqlite' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at System.Net.WebClient.DownloadFile(Uri address, String fileName)
--- End of inner exception stack trace ---
at System.Net.WebClient.DownloadFile(Uri address, String fileName)
at _7D2DLauncher.frmMain.DownloadNewDatabase() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 208
INFO 1 _7D2DLauncher.frmMain - AutoUpdater
INFO 1 _7D2DLauncher.frmMain - AutoUpdaterDotNET.UpdateInfoEventArgs
INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods
INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap
INFO 1 _7D2DLauncher.frmMain - Updated TreeView Mods
Thank you. Seems that some Windows installs are locking the file, and I'm not sure why. I am pushing 2.1.9 now to more aggressively free up the file. Would you mine re-trying and seeing if it improves?I rebooted the PC and tried from fresh. The same error message preceded the launch of the launcher. Each subsequent launching would also produce that error. Only one instance of the launcher is being used at any one time.
Not sure if this helps.....
I have just ran through the update process (that is somewhat messy btw but I'll not get sidetracked) and now I'm on the 2.1.9 build and it seems perfect.Thank you. Seems that some Windows installs are locking the file, and I'm not sure why. I am pushing 2.1.9 now to more aggressively free up the file. Would you mine re-trying and seeing if it improves?
Installer is a package system I have, I'm not sure what kind of flexibility I have with it. What is it specifically that is messy for you?I have just ran through the update process (that is somewhat messy btw but I'll not get sidetracked) and now I'm on the 2.1.9 build and it seems perfect.
I have started and then restrated it several times and no more error message, well done![]()
I'll try and remember what occurred, not just in this latest instance but in previous ones using the updater...Installer is a package system I have, I'm not sure what kind of flexibility I have with it. What is it specifically that is messy for you?
I can try to sort out some of those. As I had said, it's not really my code that is running the process, so I'll have to investigate on if I can do any improvements on its workflow. Thank you for your feed back.I'll try and remember what occurred, not just in this latest instance but in previous ones using the updater...
First you try and launch the launcher to then be greeted by.....
View attachment 30590
https://imgur.com/HgtD49f
you then agree to start the update. In my opinion the process of first trying to launch the launcher should then be killed as what happens is the update is downloading whilst in the background the launcher continues to launch and then inform you again of an update which is available to install. If you agree to download it then you have two downloads and installs occurring. If you cancel the second notification typically the original download of the update is now ready to install. The installation process fails as it is part way through the update process as it recognises that the launcher is running. So you have to manually close down that running launcher to continue, which it then does.
Hope that you can follow and make sense of that![]()
You are welcome, just trying to helpI can try to sort out some of those. As I had said, it's not really my code that is running the process, so I'll have to investigate on if I can do any improvements on its workflow. Thank you for your feed back.
This is probably because in the Mod Launcher, you had "Save Game Local To mod" enabled, which changes where the modded files go, so you don't accidentally load the wrong save with the wrong mod.I have used all 3 exe files where my modded game is located and none of them are recognizing my current modded game. They are recognizing other saved games which is weird. Just an FYI
Do you have a log file for this error?Just used 2.9 and getting the sameMT Scripts Detected.
Downloading DMT...
SDX Downloaded. Checking SDX Dependencies.
DMT not available. Download failed.
Can't I launch my game without the modlauncher. Can't I just use the .exe file?
Could be something with the Alpha 17 code. I will revert to Alpha17 and try.So can I circumvent using the modlauncher play button? And yes you are correct they are saved in a different spot. I tried moving the save to the other folder and that didn't work.Attached log file
- - - Updated - - -
Ok I think I attached it. Format is a little different since the last time I did this.
Looking at the hosting site, the mod is about 3G in size. It looks like it was updated a few days ago.Good Day Sphereii
Been awhile .. gotten use to the cold weather yet? I'm not ready .. 3-4 blankets on the bed, lol.
Anyway .. I was wondering what is with the Graff Modlet .. it takes forever to download and install
I tried the other day and started at [ 3:46 load game folder .. 3:49 pre-sync / cloning started at 4:08 / pre-sync completed at 4:28 and into game menu at 4:38 ] and then on to a 8K map another maybe 10-15 minutes .. that is a lot longer than any of the other mods normally take and do you know if it is ready for A 18.1 b 8 or just experimental still. It has a good balance of Modlets inside of it, Just takes forever to install.
Thank you .. the Old Gamer … :02.47-tranquillity: