Wgairborne
New member
Any idea how you get access to your game saves for modpacks such as BorderlandZ?
Glad you got it sorted, but not sure which mod you were referencing.Thanks sphereii - all working again now!
Quest "Lockpicking" - says to "Upgrade House Front Door 1".
After picking a house front door, it says I need wood to keep going. I have wood.
What is next step in this quest please?
*EDIT* Found it - you have to do the white door.
Can you clarify what access you are expecting? Pre-existing save files for another copy of BorderlandZ?Any idea how you get access to your game saves for modpacks such as BorderlandZ?
You know, like how you can go to AppData and copy and paste a save to make a "backup"? A different way to say the question is: "What is the directory to find my BorderlandZ (which is on a new copy) save game files?"Can you clarify what access you are expecting? Pre-existing save files for another copy of BorderlandZ?
If you have Save All Games Local To Mod checked, then you'll find the files under a Save folder like C:\7D2D\Saves\<ModName>.You know, like how you can go to AppData and copy and paste a save to make a "backup"? A different way to say the question is: "What is the directory to find my BorderlandZ (which is on a new copy) save game files?"
Sorry for the delay. I am not sure if it will work with Wine. It makes assumptions based on path though, and I'm not very familiar with wine.Sorry if this has been asked before....does this work with Linux, or at least with Wine?
Sphereii, firstly I would like to thank you for making our lives so much easier when it comes to installing and managing mods.I recently have been having an issue with the launcher. For some reason whenever I exit my game and go back in later to play it makes me redownload the mod as if it wasnt there to begin with. It has done this to me a few times now. Im in the process now I as I type this downloading Darkness Falls again and Im hoping that my save is not corrupt or missing. Do you have any idea why this may be happening?
Wine emulates the letter-drive format that Windows uses, so that alone would not stop it. Hard coded paths starting with c:\ work just fine. The biggest deal killer I've run into tends to be dot.net framework feature usage, I think there are still some obscure incompatibilities.Sorry for the delay. I am not sure if it will work with Wine. It makes assumptions based on path though, and I'm not very familiar with wine.<snip>...
You could replace the Windows version with a local, clean copy of the Linux version. Then go back to the mod launcher and let it manage the mod for you. It may not be able to start it though, but you could create a symlink to start it.The program itself will run under Wine, but installing modlets chokes on a dot.net svn checkout compatibility problem. I might look into that if I have a chance, but I suspect some call related to svn access is not yet implemented on the wine side.
So I tried installing a mod, Taza's Grave. It would not accept the directory for my current 7D2D install, I enter the directory and it just ignores it (in retrospect, it probably did not recognize my existing install because it's the LINUX version of 7D2D and I'm pretty sure it's looking for the Windows version). I had to select Download From Steam. This, however, worked. It appears to use steamcmd or the windows version, whatever that is. It updated steamcmd and then downloaded 7D2D from Steam. And then I realized that it downloads the *Windows* version of 7D2D LOL, so at this point I think I just hit a dead end.
My guess is that this would have to be written to specifically include Linux compatibility before we could use it under Linux. If it wasn't for the dot.net dependency, it might be an easy port, but to make it run natively under Linux you pretty much have to get rid of all of the Windows specific calls. And that requires some good Linux know-how and a butt-ton of time and effort...at this point it's probably not worth the effort.
I'm sorry for the delay.How do I direct the mod launcher to the downloaded mod, in particular War of the Walkers new version?
Thanks
I have not heard about this issue before. I did a quick google and you may have to check your Windows Installer: https://support.microsoft.com/en-ca/help/324516/the-windows-installer-service-could-not-be-accessed-error-message-whenI cant get the launcher to install on my Win7 PC. I get the error "The windows installer service could not be accessed."View attachment 28918
I tried several of those options from a diff site and they didnt help. I can try some of the extra solutions on the site you linked.I have not heard about this issue before. I did a quick google and you may have to check your Windows Installer: https://support.microsoft.com/en-ca/help/324516/the-windows-installer-service-could-not-be-accessed-error-message-when
Sorry for the trouble.Hey, i've been trying to install WOTW on my fresh install of 7d2d for the last two days now with no luck. I've went through about 3 clean installs of 7d2d and the mod launcher. Basically what happens is I install the mod, pre-sync and leave it to do its thing, and then when I press "Play Mod" it just takes me to a vanilla version of the game and freezes on "loading blocks" in the main menu like a mod was never installed. It did this for ravenhearst too, not just WOTW. i'm at my wits end, all I want to do is play with mods. Any help?
I tried running the game as admin, disable SSL, but it always brings me to the vanilla game and freeze on "loading blocks", any insight would be awesome! Been wanting to play 7d2d with mods for a while now![]()