Pre-sync only downloads and updates the changes to a mod; not the base game. You'll have to Delete Mod, and do another re-copy of the game from steam to get the latest copy.@ sphereii .. GOOD Morning
There is a new Version of 7d2d out B208 and I thought all I would have to do is use the pre-sync to update mod .. but didn't work on existing game.
What am I missing .. do I need to reinstall latest experimental or is their something you need to do.
Thank you and have a great day .. the Old Gamer .. :02.47-tranquillity:
The edit was less cheeky than your original post.I can't install this, the net framework version is too high for Windows 7.
Have you opted into the experimental through steam? If so, make sure you select your steam path in the Install Game folder.Hey Sphereii.
I installed the test launcher and when i try to install game copy (test) nothing happens, m i doing anything wrong?
Also, any ETA on when can we have modlets working on your awesome launcher, comes from a user that doesnt wanna taint the original game files and loves to let you do it for us![]()
Thanks
Yes, this is true for now, but may change in the future. But if you zip up your Mods folder, and upload to the dedi, it should work.Okay seems to work fine, couple questions:
1.- To install modlets i just need to extract on the mods folder on the creater (copy) of the game or do i need to follow some way inside the launcher to do it? (iv seen "installed modlets" on the launcher but its empty.
(Nevermind i found the manage modlets button)
2.- Will the launcher (and this copy) work with a server (bluefang) by just installing the modlets in the mods folder on the server?
Thanks
Thank you. I'll take a look.I installed a few more modlets, and also the compopack for a17b208 and im getting this error:
Small window inside the launcher window with : "None of the targets are working copies".
Game still loads and works fine, just dont know why this error pops, if you click ok then it repeats several times, but like i said before, game loads anyways
Hi SphereiiI have a new version of the 7D2D Mod Launcher that I'm testing. I don't want to push it out to everyone just yet, I'd like to get some feed back on the new functionality, and if it works well.
- New Functionality -
* Manage Modlets - Available for each installed mod, gives you a listing of some of the modlets, and allow you to easily install them.
* New Host - In order to shave off the costs of the hosting, I'm hosting this version on Github.
* Alpha 16/Alpha17 Separation - I've seperated the installs for Alpha 16 and 17, allowing people to keep their existing copies
I'm interested in how installing and removing modlets feel, as well as the Alpha 16 / 17 alpha separation feels.
I'm intentionally not including any documentation or screenshots, as I want this to be 100% straightforward without tutorials, although they will come later.
I'm welcoming people are running a variety of different versions of Windows, from 7, 8.0, 8.1, and 10.
Modlets will only for for Alpha 17. They will not do what you expect if you try Alpha 16. A Test Mod has been set up with no downloads for you to play. More can be added through the "Add New My Mods".
If you are interested in helping me do some testing, then by all means download and install this link: https://7d2dmodlauncher.github.io/Installer/publish/
Sorry for the late reply:Hi Sphereii, thank you for the invitation to test the new version.
Test 1:
I've opened my local xml file tazas-grave-modlauncher_test_1.1.xml with one server and several modlets for A17.
XML file:
https://gist.github.com/MrCerealGuy/40fdbffc9004136524cfb5290a247e7d
I've got these errors. XML is valid.
Log file:
https://gist.github.com/MrCerealGuy/4166197a07dd53b62c26e931c1278fe4
Test 2:
Added via launcher a new mod and added this download link from my xml file:
https://github.com/MrCerealGuy/Tazas-Grave/archive/v1.6.zip
Clone of 7D2D and download of my mod worked. But the original files were overwritten.
I hope these information are useful.