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The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

Still, i would like this file to be located in the "releases" directory if possible.
The fact is that then it would allow me not to use unnecessary programs to access the "repository", and greatly simplify the process of the uploads.
But if you insist i will keep it in the "repository" :)
The XML is small enough you could use the "Upload File" from the website, so no need for a program to do it.

Most modders only update the XML when they want to change which version of the game to use. Even then, some people do not do that :)

 
The XML is small enough you could use the "Upload File" from the website, so no need for a program to do it.
:classic_blink: .... I learned something new again....

Ah, that's is .... i've been on gitLab for too long...

Then I'll use it from there.

Check my release and add it to the launcher if everything is ok.

 
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Done. :)

Should i always use the same archive file name (CSH.zip) now?
I missed a change for you to do:

            <DownloadMode>Release</DownloadMode>
 

The name does not matter, as long as it is the first zip added :)

 
Added!  Now I can do it easily! :D

Will the absence of a tag affect anything?
No, this is perfect. Everything works. I was able to test it successfully. Thank you for your patience.

Welcome back to the Mod Launcher. You are now live in the mod launcher.

 
Thank You very much - in addition, you helped solve the problem of my convenience with file sharing!

Now i'm going to make everything look beautiful inside the ModLauncher!  :)

 
Are there any errors or limitations due to which the ModLauncher will not replace the xml-file and will leave the old one in use for itself?
Yesterday i edited the file and only 1 changes were accepted once, after they stopped changing...

 
Are there any errors or limitations due to which the ModLauncher will not replace the xml-file and will leave the old one in use for itself?
Yesterday i edited the file and only 1 changes were accepted once, after they stopped changing...


I think the changes will show up for new users in the Install New Mod screen. It is the only screen that reads that file.

 
I think the changes will show up for new users in the Install New Mod screen. It is the only screen that reads that file.
Hmm... but then i don't understand.... but when i change the mod version, how to understand that the mod has changed the version if the display of this is possible only under certain conditions?

 
Hmm... but then i don't understand.... but when i change the mod version, how to understand that the mod has changed the version if the display of this is possible only under certain conditions?
If you are changing the mod, you will need to Create a New Release and upload the new zip file. It must be a new release, otherwise the mod launcher does not know it changed.

 
Github introduces some kind of "two-@%$# authentication".... is that the case with you too?  :classic_huh:
...now i have to install some program that i don't need....
it would seem that everything was fine...

i

Modern man spends his life doing nonsense, instead of solving real tasks  :classic_laugh: .

 
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Github introduces some kind of "two-@%$# authentication".... is that the case with you too?  :classic_huh:
...now i have to install some program that i don't need....
it would seem that everything was fine...


Modern man spends his life doing nonsense, instead of solving real problems :classic_laugh: .


Haha. Yes, I think I have had that for a while now. I allowed my computer though, so I do not get prompted anymore.

 
I know from my own experience that if something like this starts, it will not end. It won't stop there and will continue anyway. After that, there will be something else  ;) .
GitHub/GitLab is designed for other tasks and mods is out of place  there....
I'll try to look for other file sharing sites  :classic_huh:

 
When i tried to upload a file, i was given a limit of 100mib.
I think i did it in the release... i know that in order to use large files, you need to use LFS, but does this also apply to releases?

https://imgur.com/fYlFynK

 
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Look for "Add assets to release". 
That link only goes to the documentation. ( https://imgur.com/SXzOjqN )
I tried to use the URL field to redirect to a file that is located on my Yandex-disk, but as a result, when downloading a gitlab release, it does not contain the file from the Yandex-disk... (but it contains files that i have already deleted :D)

Do you use both github and githlab? ( i have doubts that this is possible on gitLab...)

 
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