The 5th Tab Project, an Idea.

If additional tabs were introduced, as paid content, would I want some recognition on the forums?

  • Paradox does this, and it is kinda neat to see who has what product(s), right there in the forums.

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Thanks for the replies folks.  I keep trying to help the Husband, but our latest game, he wanted to be the party cook.  We got as far as midnight, day one, and I brought him all the smirky water I had amassed, and when he started the campfire up, I realised that, he had not spent even a single point on cooking.  :(

He also seems to have some kinda hangup about being lower level, but even when I was willing to let him make the games, I would have to feed them XP, by just laying down the base foundations, and letting them do the upgrades, for the XP/levels.  We still have not gotten as far as 2200 hours of day 7.

They moved to the modded game on a private server, learned how to play that game, got into it with the server owner, and came back to regular, but they are so tainted by "Creative Mode", that they cannot even get to hoard night on their own playing legit.

I'm very frustrated with them, but I still keep trying.  I used to play weekly (Solo) 'spawn to Bloodmoon' games, with an eye to getting them to participate in the video's, but they mostly want to just use cheat mode and kill mass zombies.  I learned how to share my random generated world with them, back on the 7th of Nov.  The husband and I started a game that day, then he and his wife started their own game, and invited me to watch them do their (Cheat Mode) hoard night on Nov 11th.  To this date, after multiple games, the Husband and I have still not gotten to Hoard night.

 
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On a side note, is there any (free) 3D software that can help with sharing base ideas?   I came up with this for 2D, but it is quite limited.

Full Land Claim.jpg

This gives me a way to put a whole 71 X 71 land claim on 'paper', as well as some extra room on the border.

 
Thanks for the replies folks.  I keep trying to help the Husband, but our latest game, he wanted to be the party cook.  We got as far as midnight, day one, and I brought him all the smirky water I had amassed, and when he started the campfire up, I realised that, he had not spent even a single point on cooking.  :(

He also seems to have some kinda hangup about being lower level, but even when I was willing to let him make the games, I would have to feed them XP, by just laying down the base foundations, and letting them do the upgrades, for the XP/levels.  We still have not gotten as far as 2200 hours of day 7.

They moved to the modded game on a private server, learned how to play that game, got into it with the server owner, and came back to regular, but they are so tainted by "Creative Mode", that they cannot even get to hoard night on their own playing legit.

I'm very frustrated with them, but I still keep trying.  I used to play weekly (Solo) 'spawn to Bloodmoon' games, with an eye to getting them to participate in the video's, but they mostly want to just use cheat mode and kill mass zombies.  I learned how to share my random generated world with them, back on the 7th of Nov.  The husband and I started a game that day, then he and his wife started their own game, and invited me to watch them do their (Cheat Mode) hoard night on Nov 11th.  To this date, after multiple games, the Husband and I have still not gotten to Hoard night.


This sounds like your gamestyles are just too different. Many players want a challenge, most need one even if they say they don't want one. But there are also players who just want to be god and play a power fantasy, they don't need a challenge at all. Nothing wrong with that. But those two types of players can't really play together, they are incompatible.

 
I often hear this advice but I disagree. It takes quite some time until you get the recipes for the canned foods and by that time you have looted a lot more canned food so that the cans you find in your first days don't matter much. The advice is good for experienced players who don't have any problems with food in early game and want to further optimize their play.

But if you have problems with food in early game then canned food is just more easy food to fill the gaps in your food supply until the farm eventually takes over.

It is like a market with supply and demand: Early game food is scarce, so 20 food are worth a lot. Late game you can get 80 food out of the same can but food isn't scarce anymore so there is massive inflation on the worth of 1 food.
I agree somewhat with that.  Obviously, if you have no other food, you eat what you have.  However, it is best not to eat canned food unless absolutely necessary.  Finding eggs is very easy and it's a better option even if that is all you can make. 

If you plan to play a short game, then you may not care about the canned food since you won't need much before staying as new game.  But if you play a longer game, canned food actually becomes relatively scarce before long.  Some of the better foods all require peas, making those important to never eat canned.  As far as the rest of the canned goods, you really don't get significant numbers.  I loot and quest a lot and I grab every canned food I find, yet I'm usually under 10-20 of any given canned food by late game. 

Now, I tend to set air drops to daily, which means I can get food bundles fairly often, so it isn't critical.  But if I didn't do that, I may have trouble keeping enough decent food cooked unless I am only running residential kitchens just to find the canned goods.  Of course, I can fall back on streak and eggs or vegetable stew and have plenty of stuff for that, so it isn't a big deal.  But I would prefer to make the better for options so I'm not having to eat as often.  Is it necessary?  No.  Is it nicer?  Yes. 

Still, you should have no trouble unlocking steak and eggs quickly and meat and eggs are very easy to get.  And you should have found something to eat or been able to cook something before rubbing out of food and needing canned food anyhow.  And, as I mentioned, it is fine eating canned food without recipes.  The most common canned foods you find are ones without recipes - pears, whole chicken, chicken soup, cat food.  And some canned food with recipes may not be something you ever use (I never use dog food, for example).

 
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Thanks for the replies folks.  I keep trying to help the Husband, but our latest game, he wanted to be the party cook.  We got as far as midnight, day one, and I brought him all the smirky water I had amassed, and when he started the campfire up, I realised that, he had not spent even a single point on cooking.  :(

He also seems to have some kinda hangup about being lower level, but even when I was willing to let him make the games, I would have to feed them XP, by just laying down the base foundations, and letting them do the upgrades, for the XP/levels.  We still have not gotten as far as 2200 hours of day 7.

They moved to the modded game on a private server, learned how to play that game, got into it with the server owner, and came back to regular, but they are so tainted by "Creative Mode", that they cannot even get to hoard night on their own playing legit.

I'm very frustrated with them, but I still keep trying.  I used to play weekly (Solo) 'spawn to Bloodmoon' games, with an eye to getting them to participate in the video's, but they mostly want to just use cheat mode and kill mass zombies.  I learned how to share my random generated world with them, back on the 7th of Nov.  The husband and I started a game that day, then he and his wife started their own game, and invited me to watch them do their (Cheat Mode) hoard night on Nov 11th.  To this date, after multiple games, the Husband and I have still not gotten to Hoard night.
Honestly, I rarely put points into cooking until mid to late game and I do all the cooking.  Sure, you save some ingredients and it cooks faster, but we don't have someone who stays at base all the time to cook.  I do the cooking, but I go out and do other things.  Food is ready when I return.  And the ingredients saved are really not too hard to come by (meat, vegetables).  Is it more efficient to put points in? Of course.  But I have other perks that are fast more valuable.  So I don't see any problem with someone not putting points into cooking. 

As far as using creative mode, if they prefer that, then let them enjoy it.  I won't play a normal game with it, but I'll sometimes set up a game in creative and just have fun.  Building very large bases I wouldn't spend resources to build normally, just having fun on the streets on horde night with melee, and so on.  There isn't anything wrong with that.

Besides, even playing in creative mode, they will learn how to play and when they want to play normally, they will have the skills to do so.

 
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I personally have not gone beyond the Spaghetti meal, and much more often stick with the meat and potatoes, or meat stew, and for drinks, I have not often bothered with the yucca juice, let alone smoothie's.  After the first few games, I just didn't bother with the higher drinks, as I have stacks and stacks of the lesser drinks.

I play on the easiest settings (not including cheat mode or no Horde Night), but I also don't use guns in game.  I do all my fighting with gathering tools, bows and knives.

 
Honestly, I rarely put points into cooking until mid to late game and I do all the cooking.  Sure, you save some ingredients and it cooks faster, but we don't have someone who stays at base all the time to cook.  I do the cooking, but I go out and do other things.  Food is ready when I return.  And the ingredients saved are really not too hard to come by (meat, vegetables).  Is it more efficient to put points in? Of course.  But I have other perks that are fast more valuable.  So I don't see any problem with someone not putting points into cooking. 

As far as using creative mode, if they prefer that, then let them enjoy it.  I won't play a normal game with it, but I'll sometimes set up a game in creative and just have fun.  Building very large bases I wouldn't spend resources to build normally, just having fun on the streets on horde night with melee, and so on.  There isn't anything wrong with that.
The Husband and I were playing a game earlier, and he wanted to be the cook, and so got all the cooking books,and then...

Meanwhile, because I always build a big base or three, I max out (7) strength, and usually do my own cooking, but I still need to spend 23 points in strength & it's perk trees, so tossing 3 more points into master chief isn't a big deal.  If I may ask, what do you guys try for, base wise, for first horde night?

I currently build an elevated causeway, 8-10 blocks long, 5 blocks high, with a 3 block high archer platform on both sides, and covered by my 'Bird Box' design, so first horde night, the dogs, dire wolves, and vultures are not able to affect me, except when the humanoids manage to get up the latter, then I just drop down and run over to the next causeway, and rinse and repeat.

 
The Husband and I were playing a game earlier, and he wanted to be the cook, and so got all the cooking books,and then...

Meanwhile, because I always build a big base or three, I max out (7) strength, and usually do my own cooking, but I still need to spend 23 points in strength & it's perk trees, so tossing 3 more points into master chief isn't a big deal.  If I may ask, what do you guys try for, base wise, for first horde night?

I currently build an elevated causeway, 8-10 blocks long, 5 blocks high, with a 3 block high archer platform on both sides, and covered by my 'Bird Box' design, so first horde night, the dogs, dire wolves, and vultures are not able to affect me, except when the humanoids manage to get up the latter, then I just drop down and run over to the next causeway, and rinse and repeat.


I am a lazy builder, I just use a POI for the first horde nights, almost unchanged. Later in the game I might build either a horde base from ground up (if I have a new idea what to try out) or I let my design be influenced by the paths of an existing POI that I redesign to fit as a horde base, usually changing it massively.

 
I usually only play with one person these days, and they have a specific horde base design they really like, so we have been using that all the time.  Kind of boring, but oh well.  It is just a square base with a walk-around ledge to shoot down the sides of the walls, with a narrow elevated path to the door for zombies.  The path has open hatches to show the zombies down and one blade trap at head height.  Todd on a few SMG turrets and that is about it.  We have a ladder to the roof and I'll usually be up there.  We used to put a cage to deal with vultures, but these days we don't bother.  I can hear them and just turn and shoot them.  Easier to shoot without having to do so through bars.  I use a sniper rifle and that is about it. 

But I've done a variety of horde bases.  Towers, two smaller bases side by side about 10m apart so each person can cover the other's base (that actually works really well), underground (side of a mountain), on top of a bridge (Teragon bridge), and many more.  I only rarely use a POI unless I just started slowly and don't have enough resources to build my own in time.  Usually the only thing I do with a POI is remove all but one path for the zombies to reach me and maybe out up some bars to hold them back while I kill them.

Note that I play 2 hour days, so I have more time to gather resources before the first horde night.  Of course, I also level up more, making my game stage higher, so horde night is more difficult and the longer night means a lot more ammo usage.

 
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