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That the npc correctly grasp the weapon and add the electric visual buff.

JRVi

Refugee
I would like to use the electric plasma baton on an npc, but the npc doesn't pick up the weapon correctly. I would also like to see the electric buff on the baton when it hits.

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Config 31_03_2023 22_12_54.pngC__Users_JRVI_Desktop_7 Days To Die_Mods_0-XNPCCore_Config_items.xml - Notepad++ 31_03_2023 22...pngC__Users_JRVI_Desktop_7 Days To Die_Mods_0-XNPCCore_Config_items.xml - Notepad++ 31_03_2023 22...pngC__Users_JRVI_Desktop_7 Days To Die_Mods_0-XNPCCore_Config_items.xml - Notepad++ 31_03_2023 22...pngC__Users_JRVI_Desktop_7 Days To Die_Mods_0-XNPCCore_Config_items.xml - Notepad++ 31_03_2023 22...pngC__Users_JRVI_Desktop_7 Days To Die_Mods_0-XNPCCore_Config_items.xml - Notepad++ 31_03_2023 22...png

 
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In the unity the npc have to add  rightWeapon y gunjoint en righthand  and leftweapon in lefthand. With its corresponding taserbaton in rightweapon

Added in the A20 NPC animation taserbaton controller.

HierarchyUnity.png

 
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It turns out that in the original npc of NurseNancy_X the item appears more or less functional, but in the custom npc that I have it goes wrong, it does not grab the item correctly, in addition to not having the electric shock buff when it attacks.
I would be very grateful if someone gives me a solution please?

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