PC That Other Week Madmole Went Away

@madmole @TFP

Could you guys please add in a setting to stop zombies from digging?

Or have them dig only on BM, so people can turn it off that way?

I love the zombies digging. I felt the BM horde was incomplete in A16 without it. I lost interest in A16 because of the lack of it. In general, I don't want any day 1, or even week 1 methods that allow me to be 100% safe. In fact, I wouldn't want that moment ever... at least during BM. Maybe sometimes I would... but if I did, then I would just play a BM-less game because it defeats the purpose of having it on in the first place.

There are other issues with BM that I still dislike and not getting into that, but I can't even have a serious discussion with people about potential features that can make the tower defense aspect of the game during BM feature-complete without a horde of people referencing the digging zombies ruining their "relaxing mining".

In fear of losing even more happy-relax-mining time, the next argument is always, "if you don't like said methods, then don't use them". I have used the analogy that it's like playing rock, paper, scissors and you include a new item "cheese." Cheese beats rock, beats paper, and beats scissors. If you were to play this game, you would be pretty dumb not to use cheese. So not using cheese... aka, not using these methods, feels like I'm being dumb no matter how much I try to pretend or try to role-play it away.

I know you've already provided an option to make things easier on people with off switch for the BM, but if you could also squeeze in an off switch for the digging, then the people who want it easier get their way... and even though I wouldn't have my way, perhaps I can dream about it in peace.

The Demolisher will help a little. So looking forward to it.

 
Agreed, the tool is amazing. Damocles, you are THE man.
RWG is my biggest issue with A17, even after the improvements. Damocles saved me from shelving the game until A18.

Thank you Damocles.
Same here, we were considering taking a break on our server, nitrogen popped up at exactly the right time :) it has its own shortcomings, yet the maps are very satisfying and straight out picturesque at times

 
The naysayers don’t like to count the tenths as “real” updates. And regardless there have been delays in the past no matter how you slice it :)
And these tenths, being counted towards that 3-month release schedule are driving away every single player who isn't belonging to the most hardcore crowd.

I've played the game with 6 IRL friends.

None of them bothers with the game anymore, because release is nowhere near the bearable future and constant wipes and starting over and over isn't that fun, especially if you have to do it for the smallest updates, because if you don't, the game will pull itself inside out, especially if you play on RWG.

It was fun first 100 times.

Now its just tiresome.

Why won't they focus and polish RWG and perks to the point, where its not mandatory to reset world all the time and just add remaining minor gimmicky stuff like new weapons, mods and what not as non world breaking updates is incomprehensible to me.

However, the main issue seems to be with the sloppy development that lacks any kind of direction and focus - the game doesn't go in one direction, its all over the place last few alphas with constant delays and "eureka, lets add this now" moments, no wonder it takes one eternity to progress.

(and yes, I'm slowly beginning to be slightly salty)

 
And these tenths, being counted towards that 3-month release schedule are driving away every single player who isn't belonging to the most hardcore crowd.
I've played the game with 6 IRL friends.

None of them bothers with the game anymore, because release is nowhere near the bearable future and constant wipes and starting over and over isn't that fun, especially if you have to do it for the smallest updates, because if you don't, the game will pull itself inside out, especially if you play on RWG.

It was fun first 100 times.

Now its just tiresome.

Why won't they focus and polish RWG and perks to the point, where its not mandatory to reset world all the time and just add remaining minor gimmicky stuff like new weapons, mods and what not as non world breaking updates is incomprehensible to me.

However, the main issue seems to be with the sloppy development that lacks any kind of direction and focus - the game doesn't go in one direction, its all over the place last few alphas with constant delays and "eureka, lets add this now" moments, no wonder it takes one eternity to progress.

(and yes, I'm slowly beginning to be slightly salty)
I dont think I had to restart my world for the tenth updates, at least on single player.

I do agree to certain degree that the development strays from its original vision, but that is not neccesserily a bad thing. Experimenting with different things and finding out what works is part of creative process. I am however afraid that the core gameplay suffers. For a survival game, there is really no survival challenge. Rather than bandits and quests, I would be happy if they focused on providing more incentives for building, cooking, crafting, farming etc. Right now, this game changed into RPG looter. Survival and base building aspects suffered a great deal over last few alphas. Even through we have much more building options, we really do not have reasons to use them. And survival challenges are pretty much solved on day one and they become mere nuisance.

 
However, the main issue seems to be with the sloppy development that lacks any kind of direction and focus - the game doesn't go in one direction, its all over the place last few alphas with constant delays and "eureka, lets add this now" moments, no wonder it takes one eternity to progress.
(and yes, I'm slowly beginning to be slightly salty)
Sloppy development?? Have you some inside information we don't know from the dev team to support such an accusation?

From what I can see (and "educately guess") about the content they release with each update they aren't "sloppy" at all. Anyone with some intellectual honesty can see that. So... yes, you're being salty and also disrespectful of the devs hard work.

Also what you see as chaos I see as dedication to a vision... trying to make the best game "they (and us players) would like to play", this has been explained thousands of times but apparently everyone wants to tell TFP how and at what pace make their own game, right?

I normally write on Steam and the ones there who bash the devs and the game are ALWAYS the ones that had "a plan" of their own for the game and since TFP changed it in a way they don't like they're whining and stomping their feet and throwing tantrums.

"I WANT LDB BACK! IT WAS GREAT CRAFTING 1K AXES TO LEARN LIKE IN REAL LIFE!!" WHAAA!

"GAME'S TOO HARD!!" WHAAA!

"GAMES TOO EASY, IT'S A JOKE!!" WHAAAA!

"PvP IS HORRIBLE, ALL MY FRIENDS LEFT!!! WHAAA!

"PERFORMANCE IS HORRIBLE! I CAN'T PLAY ON MY LAPTOP!!" WHAAA!

:rant: :blah: :argue:

Just stop it and let the devs do their magic ffs!

 
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From what I can see (and "educately guess") about the content they release with each update they aren't "sloppy" at all. Anyone with some intellectual honesty can see that. So... yes, you're being salty and also disrespectful of the devs hard work.

Also what you see as chaos I see as dedication to a vision... trying to make the best game "they (and us players) would like to play", this has been explained thousands of times but apparently everyone wants to tell TFP how and at what pace make their own game, right?

I normally write on Steam and the ones there who bash the devs and the game are ALWAYS the ones that had "a plan" of their own for the game and since TFP changed it in a way they don't like they're whining and stomping their feet and throwing tantrums.

"I WANT LDB BACK! IT WAS GREAT CRAFTING 1K AXES TO LEARN LIKE IN REAL LIFE!!" WHAAA!

"GAME'S TOO HARD!!" WHAAA!

"GAMES TOO EASY, IT'S A JOKE!!" WHAAAA!

"PvP IS HORRIBLE, ALL MY FRIENDS LEFT!!! WHAAA!

"PERFORMANCE IS HORRIBLE! I CAN'T PLAY ON MY LAPTOP!!" WHAAA!
Honestly, you sound like a white knight and he clearly stated who he is talking about

And these tenths, being counted towards that 3-month release schedule are driving away every single player who isn't belonging to the most hardcore crowd.
And I actually agree with him because I'm exactly that guy who casually plays 7DTD and I also have friends who've become less interested in this game over time because of long periods of time between alphas. I'm not saying this game is boring or anything, it's just what I observed personally.

Just stop it and let the devs do their magic ffs!
Anyway, hopefully their "magic" won't be akin to Bioware magic.

 
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Honestly, you sound like a white knight and he clearly stated who he is talking about
And I actually agree with him because I'm exactly that guy who casually plays 7DTD and I also have friends who've become less interested in this game over time because of long periods of time between alphas. I'm not saying this game is boring or anything, it's just what I observed personally.

Anyway, hopefully their "magic" won't be akin to Bioware magic.
Anyone with no valid arguments starts using words like "white knight" or "fanboy", congrats, you just joined that club.

Also game development schedule of an EA title like this shouldn't be held hostage to player statistics: they've got plenty of money to go on and new players buy the game after each patch/sale, so if some people stop playing because whatever... well, "bye bye", more will come or some will come back later if they change their mind.

Also no one is "forced" to change version between updates and wipe everything, there's people out there still playing (e.g.) A16.4 with their friends you know?

 
I've played the game with 6 IRL friends.

None of them bothers with the game anymore, because release is nowhere near the bearable future and constant wipes and starting over and over isn't that fun, especially if you have to do it for the smallest updates, because if you don't, the game will pull itself inside out, especially if you play on RWG.

It was fun first 100 times.

Now its just tiresome.
Well, but if they put out releases faster you would have to restart more often, you can't have both. Did you always restart for point releases? For one thing the older point releases of the game are still available, no need to change if you don't want to. And I have been upgrading point releases on existing game worlds and usually could continue, in A17 more than in A16. TFP says to upgrade and start a new game so you can reports bugs. If you don't want to report bugs why do you?

Why won't they focus and polish RWG and perks to the point, where its not mandatory to reset world all the time and just add remaining minor gimmicky stuff like new weapons, mods and what not as non world breaking updates is incomprehensible to me.
They did in A17. The new RWG is actually much better able to support for games to continue. While I had issues continuing games in A16 (like huge walls created in parts of the worlds I didn't explore yet) this is not happening in A17 anymore. I also had issues in A16 when blocks or items got new id numbers in point releases, another problem that will not happen in A17.

Do you have a 17.x world you want to continue in A17.4 ? Try it, chances that it works should be quite high.

 
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And I actually agree with him because I'm exactly that guy who casually plays 7DTD and I also have friends who've become less interested in this game over time because of long periods of time between alphas. I'm not saying this game is boring or anything, it's just what I observed personally.
So what would these friends be doing right now if the game had released an alpha every month or so for 2 or 3 years and then went Gold? There would be no updates now. Would they have gotten bored and moved on? If no, whats the difference? Why would delays between alphas be bad but no updates because the game is finished not be? It really sounds like Alpha just isn't their thing. Which isn't a knock on them. It's just not for everybody.

 
What’s with people who are bored because of the lack of an update coming here and demanding that the devs hurry up and finish—- and end all updates?

People have friends who have slowly over time and several play throughs become less and less interested in.....a video game?!?! Ye gods when has that EVER happened before....?

Things that make you go hmmmmmmm....

 
This game still can catch me off guard... sometimes.

I have been playing this game since 2014 and there is always something new about it that can through me off balance.

I was in the desert gathering aloe plants and dealing with the heat when suddenly I noticed that my health had dropped to almost nothing. I almost died right there till I realized that I was very dehydrated.

Up until today the only way I lost health was after losing all my water. But now I was in my mid 30's and had a red water drop on my screen.

Thankfully, I took water with me and that saved me from a rather embarrassing death.

TFP's do surprise me from time to time which may be why I still like playing this game. :)

Watch your water levels while in the heat.

The other thing is if you do find a land mine in the badlands and want to blow it up. Be as far away from it as possible as they have a very long reach imo.

 
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That’s why using a shovel to take out a landmine is better than using a wrench. Better reach.

 
I think it's okay and expected to be bored of a game until the next content update after hundreds of hours playing it. That will happen to pretty much any game out there no matter how it's developed.

I played Terraria a little after it was released for a lot of time, then stopped for several years because I had seen it all, then came back to it and having a blast again with all the new content updates that were released since (and mod support).

Their updates also take months and months. 1.4 has been announced recently as the last content update, and it's taking forever because it was meant to be an incremental update (1.3.something) but got so large that they decided to make it 1.4 *shrugs*

Nothing unusual going on with 7DtD.

 
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I love starting over! In fact the guys I play with, we start a new seed every Friday evening. Every seed is different and every playthrough is varied in its progression. The early game is the best however we are still wanting a reason to play longer. Until then, we are happy to start over again and again.

 
Well... Not really. I ended up setting off a few. It hurt but lived through it.
I'm pretty sure a landmine should cripple a bicycle and rider if they ride over one.

There's got to be a youtube vid of that, I'll check when I get back behind a real keyboard. I bloody well hate mobile browsers :-)

 
I would not say it lacks direction at all. If they are guilty of anything it is being too transparent about their design methods. What core gameplay goals have they not achieved several releases ago? The amount of content and variety of crafting is staggering for a team this size. You can call me white knight all you want, but instead how about showing me another game which does this much with so little?

Take the laughably painful and delayed releases for something like DayZ or even PUBG and justify your accusation about lack of focus.

Bottom line is that the game is old by game standards even for not having left Alpha. I don't know many games outside of Counter Strike that maintains an active playerbase for so many years. I certainly want to see a "finished" product but I do not see how it is going to differ so much that your friends are going to suddenly come flocking back to it?

 
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