Guppycur
Hunter
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Tools can be used effectively as weapons.
For short period of time only.
The stamina drain on using a tool as a weapon instead of its intended purpose would be incredible...
Try spearing somebody in the face over and over again with a shovel. Your triceps will melt.
...and get stuck because it's meant to go through rocks. And the extra stamina for aiming at a 6' high head instead of gravity helping it.I still think that the pickaxe should, technically speaking, be the ultimate melee weapon or at least on-par with the sledgehammer. It's for cracking rocks! It should cleave through a squishy zombie skull without any effort.
.....Since we have sticky arrows, I doesn't sound like it would be that hard to have pickaxes get stuck in zombies for a mod.
Sure but this is largely irrelevant to the actual point that was originally being presented as that was a dig at running zeds not being general lore. I think that there are more than enough examples of running zombies that this is a silly objection and would even say that the trend seems to favor faster zeds.28 days/weeks later aren't zombie films by a long shot, they're disease outbreak films (known as the rage-virus throughout the films).
In the source material for I am legend the antagonists were better described as vampires.
The book was better than all 3 movie versions, though they were more vampires than zombies. The Vincent Price movie is the closest to the book. The Will smith version missed the entire freaking point of the book.The 1954 book "I am legend" is the source of the material that the Will Smith Movie adapted. Personally I like the Charlton Heston version but the Vincent Price version also has some merit.
https://en.wikipedia.org/wiki/I_Am_Legend_(novel)
Really!?Shovels and Fireaxes are once again designated as tools and not as bladed weapons so I'm pretty sure the spears will be better as spears all around than the shovels. I'll have to give it a test though to see. The shovel shouldn't be better than a spear so if it turns out to be I'll let Madmole know as he works on balancing.
How would it be if tools basically only have a small entity damage but a high stun chance or some knock back. If you are surprised by zombies you have the chance to change to a weapon. These elements are already implemented in the game so that it would not be necessary to adjust anything in the code.All in all a quite balanced system has been proposed for the use of tools as weapons over the past few pages.
That would certainly be an easier way of doing it.How would it be if tools basically only have a small entity damage but a high stun chance or some knock back. If you are surprised by zombies you have the chance to change to a weapon. These elements are already implemented in the game so that it would not be necessary to adjust anything in the code.
I mean, they are adding a ♥♥♥♥ ton of content that wasn't planned from the beginning and they are trying to launch experimental with less bugs as possible... so they can take all the time they want.Don't be too optimistic
I want Rolands Emojis back.STEAM REPORTS: roughly 8400 PLAYERS IN WORLD playing 7d2d ATMhttps://steamdb.info/app/251570/history/
WORLD POPULATION:
Roughly 7.7 Billion people Alive
Questions of the DAY:
1. How close is A18 from being released to Bring some of the World Population back to 7d2d?
2. A17 everyone seemd to enjoy that nice little progression bar showing % of it being done.
can we not at least have that bar back?
His wife owns 95% of them so she decides who can and can't have them.I want Rolands Emojis back.
I mean, adding the mechanic of sticky weapons would take a lot of balancing and animation work, and you'd need to figure out when it's appropriate to get them stuck, but for the purposes of a crappy mod, a pickaxe stuck in a zombie only needs to be different from an arrow stuck only in a zombie in that it has a different model......
This is just rather funny. From a programming standpoint, the two are not even remotely similar.
You have to take into consideration when these were first observed on film--- quite along time ago and it made an impact..Sure but this is largely irrelevant to the actual point that was originally being presented as that was a dig at running zeds not being general lore. I think that there are more than enough examples of running zombies that this is a silly objection and would even say that the trend seems to favor faster zeds.
Personally I think that the 'traditional' shambling zed is one of the worst abortions of horror antagonists ever created. They just are not scary. Run into a zed - walk away. A horde, walk away briskly. Any antagonist that can be defeated with a loud radio surrounded with a few sharp sticks is an extremely lame antagonist. Now, running zeds is another story entirely - THAT is a foe.
You can run away pretty easily tho!You have to take into consideration when these were first observed on film--- quite along time ago and it made an impact..over the many years of upgrades in movie technology with special effects and just the plain inundation of countless horror movies. People have become jaded. But when the 'slow shamble zombies first made an appearance - people were spooked - and Ill bet if you actually ran into a shambling, slow- skin falling off, putrid undead person-- if they were real.. I don't think you would be so Bold in your reaction like above.
But in game terms.... I agree- not too scary.