PC That One Week That Madmole Went Away

About nerdpoling, what if wood frame would not be able to hold on more then one wood frame and a player. So 2 wood frames + player = ok. 3 wood frames (and more) and player = break down. While building we should remember to upgrade lower rows of wood frames before putting too many layers on the top. Rebar frames should be able to hold same amount of frames or maybe one frame more (3 rebar frames + player). This and preventing player from placing block while not on the ground, should stop nerdpoling, or did I missing something? Is it too much coding?
Im really confused about all this talk. The obvious answer to me is the zombie punches the bottom frame once and the entire pole falls. What am i missing?

 
For 7 Days to die I use the native Linux version because it runs well on my system and doesn't cause any problems. I have much less crashes in A17 than I had in A16.
I am playing co-op with 3 windows users and in A17 I have no crashes and the same (low) number of in-game problems requiring restarts than the windows users. Those in-game problems seem to be mostly network problems. So I really can't complain about the linux client.

 
Ok, but this way, you can build two towers, one next to another. So it doesnt work as it should If you ask me.
Stop me from building stairs, or simply using ladders. Stop me from staggering frames against a POI wall. It's not something that needs to be fixed or to have time wasted on (it would be a waste of time). What needs to be fixed is making sure POI dungeons don't have rooftop loot all the time, and like madmole said, perhaps making it so zombies can crawl up frames to make it more dangerous.

 
Im really confused about all this talk. The obvious answer to me is the zombie punches the bottom frame once and the entire pole falls. What am i missing?
Making a nerdpole to just stand at the top of it is a real rookie move. ;)

 
Stop me from building stairs, or simply using ladders. Stop me from staggering frames against a POI wall. It's not something that needs to be fixed or to have time wasted on (it would be a waste of time). What needs to be fixed is making sure POI dungeons don't have rooftop loot all the time, and like madmole said, perhaps making it so zombies can crawl up frames to make it more dangerous.
You can build stairs, you can build ladders which should be attached to smt - but in each of this options you will lose material. Not many, but still. If you build wood frames to the top of the building, you can take them with you after. Thats the main difference. No materials investment. I am not saying it is crucial in any way, It was just an idea how to solve nerdpoling somehow. This word seems to show more often again these days. I dont have problem with nerdpoling, Iam not using that.

Although on the multiplayer server I had some 'guests' which nerdpol over our traps to the roof of our base.

 
Stop me from building stairs, or simply using ladders. Stop me from staggering frames against a POI wall. It's not something that needs to be fixed or to have time wasted on (it would be a waste of time). What needs to be fixed is making sure POI dungeons don't have rooftop loot all the time, and like madmole said, perhaps making it so zombies can crawl up frames to make it more dangerous.
Having played with the mod I can tell you that there is a measurable gameplay difference. It’s like the difference between having craft timers or no craft timers when you really need something immediately. Sometimes immediacy can make a big difference for survival. Given plenty of time and zero urgency, you’re all correct that there is little difference between using ladders, stair step frame patterns, building two towers and nerdpoling. But in those thrilling moments where it’s the difference between life or death the difference is huge.

But it is fine as a mod. It’s an awesome addition to the game. Such a simple rule of not being able to place a block if your feet aren’t planted that has huge ramifications during certain tense moments of gameplay. It’s pretty cool.

 
But that's not nerdpoling anymore. This is called building a scaffold.The physics in the game doesn't know vertical loads. Therefore it is not possible to realize what you suggest.
Fair enough. How high can you build 2 block scaffold without losing balance or structural integrity? I saw guy on MP server who nerdpoled to the roof of crack'a'book skyscraper. Then he just go back, and took all the frames with him. I know, I should take off first wood frame, maybe I will next time;) If he would build ladder, stairs, or even upgraded wood frames, that would be losing materials, time and it would be an some kind of effort for bypassing the Z on the lower floors of a building.

 
Having played with the mod I can tell you that there is a measurable gameplay difference. It’s like the difference between having craft timers or no craft timers when you really need something immediately. Sometimes immediacy can make a big difference for survival. Given plenty of time and zero urgency, you’re all correct that there is little difference between using ladders, stair step frame patterns, building two towers and nerdpoling. But in those thrilling moments where it’s the difference between life or death the difference is huge.
But it is fine as a mod. It’s an awesome addition to the game. Such a simple rule of not being able to place a block if your feet aren’t planted that has huge ramifications during certain tense moments of gameplay. It’s pretty cool.
Maybe if that’s your typical form of zombie avoidance. I wouldn’t even notice except when building.

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You can build stairs, you can build ladders which should be attached to smt - but in each of this options you will lose material. Not many, but still. If you build wood frames to the top of the building, you can take them with you after. Thats the main difference. No materials investment. I am not saying it is crucial in any way, It was just an idea how to solve nerdpoling somehow. This word seems to show more often again these days. I dont have problem with nerdpoling, Iam not using that.
Although on the multiplayer server I had some 'guests' which nerdpol over our traps to the roof of our base.
It’s all wood and it’s all cheap.

 
Maybe if that’s your typical form of zombie avoidance. I wouldn’t even notice except when building.
I wouldn’t say typical— but there are times in POIs where I would use it if it was available rather than die. Knowing it isn’t available makes me approach things differently. Outside it is easy enough to outrun zombies even when they are sprinting.

Also, I’ve noticed that when scaffolding up to the roof of some buildings there is a certain puzzle element to being forced to place frames against the wall in a diagonal pattern. Having to navigate windows and overhangs and various decorations that won’t allow a block being placed against them is not a difficult puzzle but it is more interesting than conveniently nerdpoling up a short distance from the side of the building and then leaping over to the roof.

 
Fair enough. How high can you build 2 block scaffold without losing balance or structural integrity?
In this game? Until you reach the maximum height. I think that's about 150 blocks.

In reality, it depends on the material used. In Asia, bamboo scaffolding is often still used when building high-rise buildings. That actually speaks for a high structural integrity.

I saw guy on MP server who nerdpoled to the roof of crack'a'book skyscraper. Then he just go back, and took all the frames with him. I know, I should take off first wood frame, maybe I will next time;) If he would build ladder, stairs, or even upgraded wood frames, that would be losing materials, time and it would be an some kind of effort for bypassing the Z on the lower floors of a building.
For the Crack a Book skyscrapers I wouldn't use nerdpoling to get to the roof quickly. There is a staircase with a few gaps. If you fill them with your own blocks you won't have any problems getting up to the roof.

The few zombies on the ground floor are not really a big threat compared to the zombies on the roof. Up there you'll find much stronger zombies than on the ground floor.

And as far as the use of material is concerned, it's no big deal. I always have an axe with me and mostly also wood. The wood I get from a tree would probably be enough to build a ladder from the ground floor to the roof if I wanted to. But in the Crack a Book skyscraper, the most interesting room is in the middle of the building anyway.

 
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Some cheat by nerdpoling to the goodies in the POI.

Others by having hugely overpowered guns to just blast there way in.

Big deal. Don't like it? Don't do it. No problem.

Solutions looking for problems. mumble....

 
In a open sandbox voxel game where you can magically lay blocks anywhere, you overlook these kind of issues. Cheaters who gonna cheat only cheat themselves.

 
IMO a more questionable issue rather than Nerdpoling to the roof of certain POIs for the Loot, is the quick exit game designers put in on some POIs, the big manor house for instance just knock out the front porch go down the long ladder and instant loot, no zombies in the room either. there are several such easy ways in to the bigger POIs that can be exploited, once you know a dungeon crawl you know it.

At the end of the day it's a game and people will always find ways to exploit it to their advantage no matter what the developers do.

To me 7days just gets better with each Alpha, love some new stuff, miss some old stuff but thoroughly enjoy the game, looking forward to A18 sounds like everything is coming together nicely.

Personally I think MM nailed it, with aiming for optimization and play-ability being top priority and the re balancing of perks and systems.

Once everything is sorted and balanced for the Vanilla game, players can the adjust the game options to suit their styles, making things harder or easier for themselves, afterall Fun Pimps have put loads of settings there for everyone to set how they want.

 
From a concerned long time fan of this game:

PLEASE FOCUS ON OTHER ASPECTS OF THE GAME RATHER THAN NERD POLLING.

I'm neutral about the whole ability to nerd pole. But core game mechanics do not need to be altered just to appease something so minuscule. Please. . . Just focus on literally anything else to make Alpha 18 the best Alpha that ever did release.

Edit: Minecraft allows nerd poling. It is or at least was an insanely popular Voxel game. I really think that is proof alone that this shouldn't be a development focus until the last bits of the game.

 
Having played with the mod I can tell you that there is a measurable gameplay difference. It’s like the difference between having craft timers or no craft timers when you really need something immediately. Sometimes immediacy can make a big difference for survival. Given plenty of time and zero urgency, you’re all correct that there is little difference between using ladders, stair step frame patterns, building two towers and nerdpoling. But in those thrilling moments where it’s the difference between life or death the difference is huge.
But it is fine as a mod. It’s an awesome addition to the game. Such a simple rule of not being able to place a block if your feet aren’t planted that has huge ramifications during certain tense moments of gameplay. It’s pretty cool.
:) :) :)

so i wanted to offer this to vanilla. I'm self-interested in vanilla having the right base for mods ;)

And of course, in order to improve vanilla for those who play with running zombies.

But if nobody wants it , well...that's too bad.

I read all this talk about "nerdpoling", and i realize that my proposal has a different purpose. I'm talking about the gameplay which refers to "always running" zed - where, in the end, these seconds can make all the difference.

I don't care about getting on the roof or using the stairs at all...

 
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WHAT are YOUR suggestions?
Literally anything else. I'm not a developer. Though it really seems like if time is spent focusing on something irrelevant such as nerd poling. Then that is less time spent on improving something like. Oh say, the fact that this game runs like a potato for a lot of people. Which is a bad example since Madmole said that Alpha 18 feels amazing in terms of FPS.

 
The only people that are going to stop bad behaviors are the admins of servers. People that want to cheat, exploit, etc... are going to either find a way to do it, or a server they can do it on. While there should be a certain level of time put into the "obvious" exploits by developers, some things just need to be modded as each server admin desires, if possible, or otherwise you need a good admin. Let the devs work on the game, not trying to stop someone's behavior that isn't going to change.

 
Literally anything else. I'm not a developer. Though it really seems like if time is spent focusing on something irrelevant such as nerd poling. Then that is less time spent on improving something like. Oh say, the fact that this game runs like a potato for a lot of people. Which is a bad example since Madmole said that Alpha 18 feels amazing in terms of FPS.
Solving performance and optimization problems is a matter of course for developers and there is no need to spread useless chatter about it. They do this always or when it is appropriate regardless of our desires.

 
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