Thank you Fun Pimps - Story Progression

Sunwolf

Refugee
In my opinion the true genius of this game is the modding community. I understand that the console users lose on this, but I am sure TFP are working on this and will come up with a solution.

The game as it is has no point. This is shown in the extreme efforts to delay progression, making the early game a grind. I do enjoy the early game so this is not a bad thing. When I enter the game I have a note, that jerk rick rolled me, I want revenge. Story line 1. Second, I want to figure out how the plague got started, and if possible build a haven for survivors. This would set up the win condition ... a reason to get strong and powerful, so that I can create an end game beacon that would attract the other survivors to my new digs. Perhaps that beacon could madden the zombies and start a grand horde experience ... if you win a cut scene showing survivors building a new start, if you lose - well you can always try again.

There is no way to please everyone - that is impossible - Creating a programming structure for the modding community would be optimal. Currently, providing toggles and sliders for playing options is awesome - thank you for listening to your fan base. Create the programming structure for continued story progression, give us a reason to get to the end game. Make winning it hard, very hard but with a slider to enable player choice on difficulty.

A personal comment: My sons and I play this game on my server a fair amount, usually we turn off the horde nights as it adds little to the game in our opinion, a single horde night can raise us up a huge number of levels, so when we do play horde nights we turn off xp progression, it would be a nice QOL if we had a toggle to remove xp gain during horde nights. Our late game party is to build a horde base - it must not copy others on line - and have a week of horde nights. Then we take a break, and get ready to build another modded server with new rules and ways to play.

All in all, keep up the good work.
 
In my opinion the true genius of this game is the modding community. I understand that the console users lose on this, but I am sure TFP are working on this and will come up with a solution.

The game as it is has no point. This is shown in the extreme efforts to delay progression, making the early game a grind. I do enjoy the early game so this is not a bad thing. When I enter the game I have a note, that jerk rick rolled me, I want revenge. Story line 1. Second, I want to figure out how the plague got started, and if possible build a haven for survivors. This would set up the win condition ... a reason to get strong and powerful, so that I can create an end game beacon that would attract the other survivors to my new digs. Perhaps that beacon could madden the zombies and start a grand horde experience ... if you win a cut scene showing survivors building a new start, if you lose - well you can always try again.

There is no way to please everyone - that is impossible - Creating a programming structure for the modding community would be optimal. Currently, providing toggles and sliders for playing options is awesome - thank you for listening to your fan base. Create the programming structure for continued story progression, give us a reason to get to the end game. Make winning it hard, very hard but with a slider to enable player choice on difficulty.

A personal comment: My sons and I play this game on my server a fair amount, usually we turn off the horde nights as it adds little to the game in our opinion, a single horde night can raise us up a huge number of levels, so when we do play horde nights we turn off xp progression, it would be a nice QOL if we had a toggle to remove xp gain during horde nights. Our late game party is to build a horde base - it must not copy others on line - and have a week of horde nights. Then we take a break, and get ready to build another modded server with new rules and ways to play.

All in all, keep up the good work.
Keep an eye out for 4.0. Story mode is coming at a later date. As for it having no point: people are making up their own points, setting their own goals, etc. That can only be a good thing. Excercises the old imagination, which the world at large is sorely lacking, atm.
 
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