PC TFP new games?

They’ve posted jobs for unreal engine people. Per my tiny bit of reading the newly released unreal 5 appears to be capable of making hyper realistic people and landscapes plus city scapes.

@madmole @faatal how about you guys giving us a hint as to what the other games you are working will be like?


Note that a recent Unity-engine demo also showed very very realistic people and sceneries:




Do not just expect all indie games developers suddenly producing highly realistic graphics just because they use an engine capable of it. There is a reason AAA developers employ hundreds of artists

 
Do not just expect all indie games developers suddenly producing highly realistic graphics just because they use an engine capable of it. There is a reason AAA developers employ hundreds of artists
Nah it can be done just expect 1 hour of gameplay for 10 $ !🤪

 
33 minutes ago, meganoth said:



Note that a recent Unity-engine demo also showed very very realistic people and sceneries:

Agreed or more likely the game play simply sucks which is where an overwhelming amount of games fail.

Regardless now is the right time for a hint or simple image with brief description of what they’re going for.

 
I don't think they want to get rid of voxels completely. They have invested too much work not to use the knowledge they have acquired. However, they will probably limit the use. For example, the map could be static but buildings could be voxels.


Voxel buildings in a static map would make one hell of a crazy FPS. A new red faction style demolition game would be the tit's mcgee. 

 
I've read madmole comment a few times that he would like to have a game with a static world and building in parts instead of voxels.
I wouldn't say that they would just throw away their work in voxels (after all, it is revolutionary and people don't realize that), but I think they want a break from that for a bit. I do think building in general will be a big part of whatever they are working on for their next game.

 
I've read madmole comment a few times that he would like to have a game with a static world and building in parts instead of voxels.
I wouldn't say that they would just throw away their work in voxels (after all, it is revolutionary and people don't realize that), but I think they want a break from that for a bit. I do think building in general will be a big part of whatever they are working on for their next game.
Honestly voxels are nothing new and... will not change a lot - is some period of time a lot of people were thinking that physic in game will be revolutionary but... now we know that physic in games is "primitive" - rangdoll some object, some destructible wall and that's it. Well it looks but.... it's problematic - why? RFG - bridge can be radomly broken by random rocket and you will get mission failed + psyhic sometime can do strange things = crashes. So voxels is good for sandboxes( by this mean - no or basic story) not for story games. So If TFP want to implement more advance story they will not use voxel this time. So let's say it will be another zombie game or dunno... something like mad max - less physic mean more enemies, easier to made locations, more variants of enemy etc

 
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