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Texture2D

Boogman

New member
I have export all 7D2D assets with AssetBundleExtractor.exe, Texture2D's & Mesh's. Is there some where I can look up what Texture2D goes with what model. I have to dig around every time I need a default Texture.

Boogman

 
I haven't found a resource like that, but if you're the first to do it please share. =)

I never could find the stoneaxe mesh, only the collider (which worked for my purposes, seeing how it lined up). I'd love a table of contents.

 
I haven't found a resource like that, but if you're the first to do it please share. =)
I never could find the stoneaxe mesh, only the collider (which worked for my purposes, seeing how it lined up). I'd love a table of contents.
???...

UABE always be able to import meshes...

(in .obj format)

--------

upd:

or you can not specifically stoneAxe to find?

By the way :) , i edited and replaced mesh and solved the problem with texturing, but it is not possible to replace the collider....

UPD2:

yes... only collider possible to extract, stoneAxe_M - not possible to export.

 
Last edited by a moderator:
Yeh, I could never find the mesh, but the only reason I wanted it was to get its placement for holdtype (to see where it was on x,y,z in unity), so the collider did the trick. It's definitely a different placement than say, the club.

I needed it for my daggers (I place them upside down, so that you're holding a dagger like Andrei Chikatilo). =)

 
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