Hello @dutchplayers.
City generation is so delicate thing, that we can't make best generation for huge one automatically.
They like flat, but not completely flat. You can try to use no option files, which produce super flat terrain, but it's boring.
So, I have some suggestion to make city larger:
- Use just 1 water modifier. (Splitted river or lake. Don't use someMoreRiver)
City dislike water. So if you use river and lake at the same time, city abundance and its size are drastically decreased.
I'm developing config for them, so that you can adjust as river+lake can nicely live with cities...
- Set up size of plain area.
Open tms299_0_cfg__plainMasterSetup/Config/rwgmixer.xml. Edit size of plain area.
Default is 1.0, but you can lower this to smaller number.
- Change continent modifier to simple, or remove continent modifier.
Less variation in main terrain, but you can use mountain or plain.
- - - Updated - - -
Recently, I'm analyzing how cities are formed, what makes them larger or what makes them smaller.
Still need study, but I'll optimize each modifier to encourage city.
System for automatic terrain merging is done, decent config to set up blending is almost done.
Then why not starting optimize for better city generation. :smile-new:
I'll show some more eyecandies when it's done. Stay tuned folks.