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Terrain modifiers - Infinite

Can you give an example where (file) to add the modifier strings ....I

want a water world, so I need "wtr" od "val_wtr" but where !??

 
@WhiteLion

In this build, settings for modifier are really restricted.

tms410_mod_simpleRiver make river (water) spawn.

If you still want some more river, add tms410Xadon_1_someMoreRiver in your mod folder.

I'm planning to add more specific setting in cfg file, such as 0 - 1 parameter to set up river spawn rate.

 
@WhiteLionIn this build, settings for modifier are really restricted.

tms410_mod_simpleRiver make river (water) spawn.

If you still want some more river, add tms410Xadon_1_someMoreRiver in your mod folder.

I'm planning to add more specific setting in cfg file, such as 0 - 1 parameter to set up river spawn rate.
ok, thank you for yor fast reply!

 
UPDATE

New water modifier : Simple Lake is now available

B4SP82zm.jpg
ATTUVMqm.jpg


You can use with river, or just itself.

This is my first attempt to generate lake, but I believe this has enough quality to release.

Changed : tms000_core and tms410_simpleRiver for smooth blending to water.

You can keep old one, but recommend to use latest.

 
@TARCH26 Yeah. River and bridge give awesome views.

I and my friends build it frequently.

At the time 7dtd support bridge system, I may do some modding on it. :)

- - - Updated - - -

Here is PV of updated Mixed continent.

It looks more natural and with more variety.

You can use previous mixed, which is renamed as simple if you want.

Enjoy =D

- - - Updated - - -

Update

New continent modifier mixed and terrace is added.

Mixed in previous ver. is renamed as simple.

 
@Kuldin Sorry for late.

Can you give me your world seed, generation size and coordinate to check it myself?

If you use any other mod from others, let me know.

 
Thank you for report!!

I'll check this tonight. My lake is the very recently started mod, so bug reports greatly helps me to improve it.

Also thank you for your kind word.

My river has been in development for 2 years, so I'm sure of its quality compared with lake. :)

 
Hello, I've tested your seed but can't reproduce problem.

This possibly be a minor issue, so anyone who report of seed/coordinate from those who encounter is much appreciated.

WNNVTzRm.jpg


 
Here is a preview video of latest version.

Used modifiers are:

  • Mixed continent
  • Hill plain
  • Simple River
  • Simple Lake
  • Latitude based biome


(I disabled hub/prefab spawning to emphasize terrain.)

 
@TARCH26

Here is how it looks like.



Click for larger image

The image is taken on my latest repo, which will come today or tomorrow.

This includes city size improvement, customizable config for plain blending, new chunky mountain, and finally Mod launcher support. :congratulatory:

So, if you wanna try, I recommend to wait for next patch in coming.

- - - Updated - - -

Here is preview of new city size.

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[td]Previous[/td]

[td]New[/td]

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Click for larger image

 
1.1.0 Update

*IMPORTANT NOTE*

This update changes all of Mods file structures.

You must delete all of terrain modifiers at first to install this update without issues.

Sorry for inconvenience. :02.47-tranquillity:

This is the first huge update on Terrain modifiers - Infinite.

Including, 7D2D Mod Launcher support, great improvement on plain modifier blending, a few more config, and more.


7D2D Mod Launcher Support

You can use 7D2D Mod Launcher to install, to manage modifiers & addon, and to combine with many other modlets released by many modders. Check all core, pick your favorite modifier, then Run!! There is Alphado-Jaki's Terrain Modifier Modlets profile to show only TMs modlets to access quickly.

Make sure mod version is shown as 1.1.0. If not, click Clear Caches at the bottom left in modlet browser.

Improvement on plain modifier blending

Plain modifiers are more nicely blended with continent, so that wilderness has awesome landscape and that road/city grows much larger. Here is quick comparison of previous blending(LEFT) and improved blending(RIGHT).

Click for larger image





Set up for plain blending

Now you can change blending parameter for plain and continent in tms299_0_cfg__plainMasterSetup. Available parameters are blending ratio and transition smoothness. Following pics explain how these parameters change blending. You can choose any decimal value from 0 to 2. (1 is default)

Blending ratio : 0 (Mostly continent) || 1 (Default) || 2 (Mostly plain)

Click for larger image




Transition smoothness : 0 (Abrupt) || 1 (Default) || 2 (Blended as indistinguishable)

Click for larger image





Set up for plain blending

Now you can change a parameter for Chunky mountain feature in tms310_0_cfg__cMountainMasterSetup. Available parameter is margin between each peak. Following pic explains how this change mountain. You can choose any decimal value from 0 to 2. (1 is default)

Margin between each peak : 2 (More) || 1 (Default) || 0 (Less)

(UPDATE sorry left side is 2 and right side is 0 for this pic.)

Click for larger image



 
Those comparison images make all the difference in the world explaining what all your changes do.

I dont understand half of what is said in the RWG discord channel, but these make it very clear and describes the changes beautifully.

Great work Alphado.

 
I learned that eye candy is generally far more amazing than talking about logic.

Clear and appealing. :)

- - - Updated - - -

words) My mod mixes various terrain features... blah blah blah.

eye candy) Just watch this. :)

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siyyLHY.gif
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