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Terrain modifiers - Infinite

I gonna make temp fix as an addon modlet that you can put in or remove easily.
Thank you! I will wait for it.

Also, I removed tms infinite, and I tried your tms-Full_Varied mod, and it seems to work.. roads/POIs ARE generated (only one N/S interstate + country roads)... but water is definitely not as good as infinite.

So I'm sure you will be able to solve this. :smile-new:

 
@Alphado-Jaki: I don't care about so much rivers... I just want lakes like A16. Would it be possible for you to include just a lakes modlet?

I've been playing with the terrain generators, but I'm not having much luck so far. Thanks.

 
Good stuff love this great work , is it possible to share a generated game world with other people if you create something awesome ??

On the epic cities mod that backdownhipi made there is a generated world that you can just drop into the \Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Worlds folder and just run it from the new game option,select the world name an start game.

Has anyone got a created world they would like to share with others in the community ??

 
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This is the "no water" version. (the "normal" version won't generate roads/towns for me)
https://7daystodie.com/forums/showthread.php?58582

The "no water" version generates indeed a nice environment. very good looking
I'm finding that it is random...

I never tried the "no water version", but the water version definitely generated roads and towns on the first try for me.

Using only the infinite core and all mods, sometimes I get towns, sometimes I don't. I think it's dependent on where the rivers get generated.

It seems like the rivers get generated first, and if there are too many rivers, then roads won't generate:

But ironically, rivers are preventing road generation for now. Current road can't go across river even if its width is 1 block. So if road have water in its direction, this is the end of road, of course also end of any kind of POI.
I just wish it didn't take so long to generate a preview to see if roads/towns are going to generate. =/

 
But ironically, rivers are preventing road generation for now. Current road can't go across river even if its width is 1 block. So if road have water in its direction, this is the end of road, of course also end of any kind of POI.
I don't think this is always true.

Using all terrain modifiers - infinite I was able to generate a map with rivers and roads/towns.

One of the towns has a river going right through the middle of it. Very cool.

X2dfnMK.jpg


jwJRFKn.jpg


 
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@Alphado-Jaki: I don't care about so much rivers... I just want lakes like A16. Would it be possible for you to include just a lakes modlet?I've been playing with the terrain generators, but I'm not having much luck so far. Thanks.
Yep, planning.

Priority is 1.Fix for dune, 2.Temp fix for river (I expect a day or a few), 3.Lake modlet (A week or more).

Good stuff love this great work , is it possible to share a generated game world with other people if you create something awesome ??
On the epic cities mod that backdownhipi made there is a generated world that you can just drop into the \Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Worlds folder and just run it from the new game option,select the world name an start game.

Has anyone got a created world they would like to share with others in the community ??
I can, and I will when I've made enough number of modifiers to set up kind a "best match" combination.

I don't think this is always true.
Using all terrain modifiers - infinite I was able to generate a map with rivers and roads/towns.

One of the towns has a river going right through the middle of it. Very cool.

X2dfnMK.jpg


jwJRFKn.jpg
Good info to know. I guess city road can go across the river, but sequentially generated highway and gravel road can't go across.

- - - Updated - - -

UPDATE

I Fixed dune.

Now it works as intended. :smile-new:

 
Good stuff love this great work , is it possible to share a generated game world with other people if you create something awesome ??
On the epic cities mod that backdownhipi made there is a generated world that you can just drop into the \Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Worlds folder and just run it from the new game option,select the world name an start game.

Has anyone got a created world they would like to share with others in the community ??
If you use all the same generators and the same seed, shouldn't it generate the same world?

I installed ALL of the Terrain modifiers - Infinite files and used seed: 7dtd

It generated an awesome world:

jjrU0WP.jpg


(after generating, I edited biomes.png to make more forests)

 
If you use all the same generators and the same seed, shouldn't it generate the same world?
I installed ALL of the Terrain modifiers - Infinite files and used seed: 7dtd

It generated an awesome world:

jjrU0WP.jpg


(after generating, I edited biomes.png to make more forests)
Nice map .... :smile-new:

 
UPDATE

Water modifier Some More River is changed as add on for Simple River.

This doesn't change its behavior, but adds extendability of system.

Ex) following Split River can affect not only original Simple River but also some more river.


New add on for Simple River Split River is now available.

This is a temp fix for that road can't go across the river.

Split out river and make ways for road across.

Seed : test

Size : 8k x 8k

eJ1vDfU.png


 
Search vanillaSmall in Data/Config/rwgmixer.xml

Edit range, but be careful not to make overlap.

Code:
	<biome_generator name="vanillaSmall">
                            *** SNIP ***
		<module name="biomeOutput" type="BiomeIDMapper">
			<property name="sourceModule" value="clampOutput"/>
			<property name="biomemap0.Name" value="pine_forest"/>
			<property name="biomemap0.Range" value="0.1,0.8"/>
			<property name="biomemap1.Name" value="snow"/>
			<property name="biomemap1.Range" value="0,0.1"/>
			<property name="biomemap2.Name" value="wasteland"/>
			<property name="biomemap2.Range" value="0.8,0.85"/>
			<property name="biomemap3.Name" value="burnt_forest"/>
			<property name="biomemap3.Range" value="0.85,0.9"/>
			<property name="biomemap4.Name" value="desert"/>
			<property name="biomemap4.Range" value="0.9,1.1"/>
		</module>

		<output module="biomeOutput"/>
	</biome_generator>
BTW, I started tweaking biome distribution, and manage to make old distribution back.

iAiz0fH.png


 
What build are you using to test this with, with stable b240 I am not able to get back to this format. All I get is the newer splotchy maps.

 
Alphado, is the biome distribution as you've got it in the post above (snow top, desert bottom) currently in your mod?

 
UPDATE

New Config : basic set up is now available

This can change very little, but important for better generation.

Currently, no way exist to get world size for dedicated server, so Edit this when you generate larger than 4k x 4k.


New biome modifier : Latitude based is now available

iAiz0fH.png


This generates early-A17-like biome generation, which transit south-desert to north-snow biomes.

Also:

Snow has small patch of burnt forest and wasteland

Forest has small patch of burnt forest

Desert has small patch of wasteland

- - - Updated - - -

Alphado, is the biome distribution as you've got it in the post above (snow top, desert bottom) currently in your mod?
Yep, you are just too early to ask.

I've added in. :)

 
thanks Alphado!!

(editied)

just noticed there was a plain section! SO AWESOME!

 
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UPDATE

Fixed : if there are no biome modifier, default biome can't be loaded.

Changes are in core file. So just copy & paste them in your mod folder.

This won't affect current your options structure.

 
Added screenshot link to op post.

I hope this helps you all to choose your modifiers.

By the way, I'm thinking about whether to add ss in each mod folder for purpose to show brief concept.

Idea / feedback is appreciated. =)

 
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