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Terrain modifiers - Infinite

Alphado-Jaki

New member
Compatible with Alpha17.0 - 17.2

(Work with Alpha17.2, but any ability to change biome is LOST in this verion)

Latest update : 1.1.3 (28/02/19)

Click me to read what's new!!!
ldaIho3l.jpg


Currently available Infinite is 640 patterns. Far from infinite. :p

By making config yourself, possibility is infinite.

"Make your own awesome world without messy coding."

Terrain modifiers is bunch of terrain mod pack for Random Generated World.

However, this infinite is incomplete terrain unlike other packs.

Infinite is a terrain mod built up by you, not me.

Choose your favorite modifiers, then automatically built into sorted terrain mod.

If you wanna set up closely, configs are ready to satisfy the need. (planned feature)




Concept is....

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Infinite contains 3 type of files: core, modifier(mod), config(cfg).

Core is essential, other 2 are optional.

  • Core: Just don't touch this.
  • Modifier: Choose as you want. Each modlet correspond to 1 terrain character.
  • Add on: This changes how its parent modifier works.
  • Config: This help advanced modifier or master setting.


How to Install

[video=youtube_share;BXQDVUEFaNI]

 
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Term of use

You can do (Link or credit is optional.) :

  • Re-distribute entire pack or some of modlet without change or removing file.
  • Edit rwgmixer or add files and re-distribute it with ModInfo.xml placed on correct manner.
  • Append some value in ModInfo.xml and re-distribute it.
  • Distribute your favorite seed or generated world.
  • Make video or stream.


You can't do :

  • Redistribute rwgmixer without ModInfo.xml.
  • Remove something in ModInfo.xml and re-distribute it.



For TFP

You can do :

[*]Anything in any manner.

 
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@451443625

Sorry for having trouble.

I'm planning to post how-to video today.

Yesterday, it was too late to record it (3:30 am), so current insufficient instruction happens.

 
Looking forward to watching the tutorial video. At this point I kinda wish for a city biome, where it's consist of parkour area or just plain old Chernobyl site. Thanks in advance :)

 
Updated

No warning is correctly working.

If you have downloaded, please update core file. Otherwise, there would be 100 and more warning in log file.

Video is on processing.

-- Update --

Changed water level to fit with current vanilla.

Sorry for short term update. :02.47-tranquillity:

 
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how did you do that? The random world I created was divided into dozens of areas, including snow, desert, burning land, wasteland, etc. I want a random world full of green plains

 
This mod is fantastic. Should be built into the game, imo. I was not getting ANY water at all in RWG. :upset:

Unfortunately, no towns/roads/POIs are generated for me - a blank splat3.png is generated:

Code:
2018-12-25T03:39:56 614.389 INF WorldGenerator:Generating Interstates
2018-12-25T03:40:13 631.997 INF WorldGenerator:World Highway data generation took 17 seconds
2018-12-25T03:40:13 631.997 INF WorldGenerator:Generating Towns
2018-12-25T03:40:13 631.998 INF WorldGenerator:Hub data generation took 0 seconds
2018-12-25T03:40:13 631.998 INF WorldGenerator:Generating Country Roads
2018-12-25T03:40:13 632.000 INF WorldGenerator:Generating Wilderness POIs
2018-12-25T03:40:13 632.001 INF WorldGenerator:Generating Prefab xml information for 0 lots.
2018-12-25T03:40:13 632.002 INF WorldGenerator:Data generation took 9 minutes, 4 seconds
2018-12-25T03:40:13 632.002 INF Exited thread RWG
 
how did you do that? The random world I created was divided into dozens of areas, including snow, desert, burning land, wasteland, etc. I want a random world full of green plains
Well, can't explain in a few words. This is 1.5 years project, which is for sdx at early and now for modlet.

I wrote terrain code modlet with some rules, which tell the core modlet to merge.

Can confirm. I removed dunes and that fixed the problem.
I see, thanks for confirm. Taking time than expected, though I'm doing fix.

This mod is fantastic. Should be built into the game, imo. I was not getting ANY water at all in RWG. :upset:
Unfortunately, no towns/roads/POIs are generated for me - a blank splat3.png is generated:
Thank you. Make water amazing is my very initial goal, so this word encourage me a lot.

But ironically, rivers are preventing road generation for now. Current road can't go across river even if its width is 1 block. So if road have water in its direction, this is the end of road, of course also end of any kind of POI.

I gonna make temp fix as an addon modlet that you can put in or remove easily.

 
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