you can reload your preset to clear any changes you have made. as far as downloads go people can feel free to share maps in this thread or make a thread to do so.Is there going to be somewhere to download player made maps? I have been trying but I have screwed up Teragon so much (knew I would lol) that all the maps I have made so far contain just snow biome.
Gamida - would you care to share them? They look pretty good.
Thanks.
Including your own POI is fairly straightforward. There are basically three steps.I've been making numerous worlds. Anxiously anticipating Tallman Brad's tutorial on how to include the POIs I want, including my own.
Been trying to figure out how that works from looking at the .ini files and the Prefab_Property_List.txt and Town_Property_List.txt files. I'd love to find some documentation on how tiles work so I can design my own POIs to use them.
Thanks for the info, Riamus. I'll try some of those things.Including your own POI is fairly straightforward. There are basically three steps.
1) Create a POI property list file. On the discord server there is a Python script that will do this for you or you can make your own script or make it manually if you have few POI to add. The discord server can tell you the data needed in that file.
2) import the POI property list. To do so, on the expert tab, add the import POI property list command and point it to your property list file.
3) add the source path to the prefabs, parts, and tiles. To do so, on the expert tab, add the add source path command and point it to the directory that has the subfolders for the prefabs, parts, and tiles you want to add.
Note that both commands should be near the top of the command list. I suggest putting them near the read POI property list command, but add long as they are above the create POI command, you should be fine.
More help can be found on discord.
no problems, i have played this through for 2 ingame days so far. after completing the starter quest i found my trader was on the other side of 1 off the rivers. now this is where Teragon fails a bit. The rivers cut through the land like the Grand Canyon. there is like a 50 or 60 block almost vertical wall to the rivers. they should be limit to the depth they can be and then filled with water. At the moment the water level is the "sea" level so sheer vertical walls on rivers is what you get in mountain areas.@spud42 You're a life-saver Spud! Thank you for the map. (175Mb, phew!) I reckon I'm too old for figuring out this program - in spite of Brad's great tutorials. Just about every map I've/it's created ends up looking like a Dingo's back-end, so I'm just going to go back to the "old" Advanced RWG+GIMP+KingGen & MapToolz. I understand "smudge" and "brush". K.I.S.S. . . .
Cheers.
pj
Can you smooth out the height map for the river banks with a airbrush in gimp? You could use a brush with a hardness of 20% to keep the river banks at a constant level you want, say greyscale with 128 value and the apply a blur filter to it and the surrounding terrain to smooth it out.no problems, i have played this through for 2 ingame days so far. after completing the starter quest i found my trader was on the other side of 1 off the rivers. now this is where Teragon fails a bit. The rivers cut through the land like the Grand Canyon. there is like a 50 or 60 block almost vertical wall to the rivers. they should be limit to the depth they can be and then filled with water. At the moment the water level is the "sea" level so sheer vertical walls on rivers is what you get in mountain areas.
You have control over how the river shores are in Teragon. The default settings do give steep edges, but by adjusting the flat water level, as well as other settings, you can smooth those down to more natural edges. The main issue is that your default flat water level is set to 18 (in the current version of Teragon. I think it may have been a different in the first version) and your flat height map level is 30. This means that when the rivers are cut into the map, you have 12m at depth at even just the base level of the ground and if there are any hills or whatever that increase height, this goes up further.no problems, i have played this through for 2 ingame days so far. after completing the starter quest i found my trader was on the other side of 1 off the rivers. now this is where Teragon fails a bit. The rivers cut through the land like the Grand Canyon. there is like a 50 or 60 block almost vertical wall to the rivers. they should be limit to the depth they can be and then filled with water. At the moment the water level is the "sea" level so sheer vertical walls on rivers is what you get in mountain areas.