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Telrics Health Bars

I'm not sure why, but for some reason when using the modlet there are two healthbars are shown? I remember using the old version and there didnt seem to be the same issue, so I'll just fall back to using that for now
The new mod is based on tags instead of just zombie. Is that a vanilla zombie or a modded one? If it has more than one of the tags the buff uses to add the health bar to, it will add twice. If its a vanilla one ill check it out after work later today.

 
Great mod!Question: How can I make this work with Bad Company UMA Zombies?

This is where I downloaded it from:

https://7daystodiemods.com/bad-company-uma-zombies/

Seems like your mod is using the "zombie" tag, which all the bad company zombies do have defined.

Guess I'm missing something else?
Hey! Thanks! As far as I know UMA zombies dont have an Origin bone. Their structures are different. I attach to the Origin, so you'd have to find a bone to use for them and add it to each AttachPrefab action.

 
Hey! Thanks! As far as I know UMA zombies dont have an Origin bone. Their structures are different. I attach to the Origin, so you'd have to find a bone to use for them and add it to each AttachPrefab action.
Thanks for the reply!

It's the attach part that I do not understand, because I thought the

Code:
<requirement name="EntityTagCompare" tags="zombie"/>
in the buffs is the part that binds to the

Code:
<property name="Tags" value="entity,zombie,walker"/>
in the EntityClasses?

Is this the part I am misunderstanding?

 
The actual particle has to "attach" to a bone in the zombie's rigging so it moves with it and whatnot. He's saying that UMA zombies don't have any known bone names. Like, we know a regular (baked) zombie has Origin, Hips, Spine, Spine1, Spine2, Spine3, etc, but no clue what the bone structure of a UMA zombie is, so there's nothing to attach the particle (the healthbar) to.

 
We were discussing that on Discord the other day. UMA zombies HAVE a Origin bone (and other bones too, check the physicsbodies.xml) but the offset relative to the hips bone is VERY VERY large. I still cant find the sweet spot to attach my healthbars to the Origin, so i had to settle with the Hips bone.

 
Ah, interesting. I get it now.

When he said attach to a bone I didn't know that he was referring to an actual bone. I thought it was some code word in modding :drunk:

Thanks for clearing it up!

 
Is there any way for me to figure out which zombie is doing this lmao... Theres only 1 that ive seen on Twitch streams but I can never seem to get a decent shot.... What bit of code is missing or wrong in the zombie for it to be doing this as im unsure myself.... Thanks



HUGE Hp bar lol

 
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The health bars work off entity tags and then the bones of their rigs.. If a modded zombie has a large scale size or something, it might make the health bar large like that..

 
Umm to look at its a normal sized zombie.... same height as the player... do you have any idea what I need to look for exactly as im not familiar with your Mod...

 
Cant seem to get this to work on the server while running server tools.  Getting an injection error from server tools.

 
Not sure what that is about. There is no injection on this mod, it simply uses a buff to do its work.

 
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