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Telrics A19 Modlets (New MOD Added: 07/08/2021)

So, it WILL be a "Feels like a whole new game ~madmole" kind of mod... lol

Oh well, you know I love your mods, but I do have this particular feeling that I have about every overhaul - so much cool, BUT sadly not re-usable content. I know it will be most likely very fun on its own though, after all you can always turn it into what you really want it to be, but still I wish it was possible to use some cool parts of it in customized gameplays. Well... Will we be at least able to play with DMT NPCs that allow you to hire NPCs as followers (and thanks to Sphereii's core give you some advanced questing features beyond vanilla features) ?
It will feel like a whole new game since vanilla is all about looting places to get your gear. This will be more like an MMO where questing and NPC reputation, etc will take over as being the focus. And no, i don't use code stuffs in my mods. I stick to pure xml and unity stuffs.

 
It will feel like a whole new game since vanilla is all about looting places to get your gear. This will be more like an MMO where questing and NPC reputation, etc will take over as being the focus. And no, i don't use code stuffs in my mods. I stick to pure xml and unity stuffs.
Vanilla doesn't allow followers, I was hoping it would be possible to throw that mod in to play it with followers. Perhaps it would be still possible somehow, not sure. It would probably depend on how much of vanilla content you would remove lol

 
This sounded hostile.. so i changed it a bit. lol...  Here, i took out some of the animal spawns in this.. just replace what's in my modlet's files and test it out.

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im sorry, i didnt mean to sound hostile. i tried and it works, kinda. i just noticed after some testing, that my main area is still pretty dead when it comes to the thumpers, i have to move to different areas that didnt have any thumper drops yet to get soem to drop. could it be that the invisibleAnimalEnemy entities are still around, crowding the area and thus blocking the spawns or something?

also again, i really do not mean to come over as hostile, rude or whatever. i deeply apologize if it ever comes over as such :(

 
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im sorry, i didnt mean to sound hostile. i tried and it works, kinda. i just noticed after some testing, that my main area is still pretty dead when it comes to the thumpers, i have to move to different areas that didnt have any thumper drops yet to get soem to drop. could it be that the invisibleAnimalEnemy entities are still around, crowding the area and thus blocking the spawns or something?

also again, i really do not mean to come over as hostile, rude or whatever. i deeply apologize if it ever comes over as such :(
no no, it was my post that sounded hostile.. i said "it aint hard." and taht just came off as hostile to me... lol. so i changed it. it wasn't anything from you.

When you're in your main area, run a LE command in the console and see what comes up. Maybe run a killall as well, then see what happens. Could just be a clogging of entity spawns in the area.

 
no no, it was my post that sounded hostile.. i said "it aint hard." and taht just came off as hostile to me... lol. so i changed it. it wasn't anything from you.

When you're in your main area, run a LE command in the console and see what comes up. Maybe run a killall as well, then see what happens. Could just be a clogging of entity spawns in the area.
i didnt see you say "it aint hard" but okay, i thought i came over as rude or something. glad thats not the case

regarding the LE command, it only shows me and my bicycle, so that seems fine i guess? i havent tried killall yet, will do the next time, kind of have to struggle with a bloodmoon first before i face that entire matter again.

also initial confusion came over after trying out my first thumper... seems fun to play around with, but i kind of forgot or in the end thought about what was mentioned regarding the rewards... stepped out of the radius in the end after i noticed the thumper being done and everything, guess the quest is active until the thumper was salvaged. was kind of a "rip" situation for me at that moment. but hey i got some experience out of it, both ingame and knowledge wise xD

 
i didnt see you say "it aint hard" but okay, i thought i came over as rude or something. glad thats not the case

regarding the LE command, it only shows me and my bicycle, so that seems fine i guess? i havent tried killall yet, will do the next time, kind of have to struggle with a bloodmoon first before i face that entire matter again.

also initial confusion came over after trying out my first thumper... seems fun to play around with, but i kind of forgot or in the end thought about what was mentioned regarding the rewards... stepped out of the radius in the end after i noticed the thumper being done and everything, guess the quest is active until the thumper was salvaged. was kind of a "rip" situation for me at that moment. but hey i got some experience out of it, both ingame and knowledge wise xD
yeah i editted it. seems you dont have any entities at all spawning in that area somehow then.. maybe after BM itll trip the spawner or something.. as for the thumper, the quest is what causes the waves of zombies. staying within the dome will make it so after the thumper is done excavating, you'll get the buff that is sent out through AOE (this is known not to work on a server though...). the buff you get will determine how much thumplurite resource you will be able to harvest from the finished thumper. it's basically a multiplier buff. the final piece of the quest is to obtain an item that's harvested from the thumper as well.

the thumper is kinda patchwork since there really isn't a simple system in vanilla to do all i wanted to do.. so some issues are to be expected sadly 😕

 
Loving the gate mod!

After a quick search, I have not seen anyone ask for a 2x2 version. I have no idea how much effort that would require, but you said we could ask. :D

Thanks for all the work you do!

 
Loving the gate mod!

After a quick search, I have not seen anyone ask for a 2x2 version. I have no idea how much effort that would require, but you said we could ask. :D

Thanks for all the work you do!
Thanks for playing the mods! Ill add a 2x2 either late tonight or tomorrow. Out of town for today, but ill get to it for you. 

 
I appreciate it, but some of the quests wont work if the POI is considered a trader area. The dust bunnies quest and Abbys locket quest require you to break a certain block or blocks, which you won't be able to do if it's a trader area.
Okay, what if the quest is changed?

 
Okay, what if the quest is changed?
I think the quest is fine as is. Personally I'm not that much worried about zombies destroying the farm. Vanilla random world generator spawned quite a few of them pretty close to each other in the area where I started my base. If one of the farms falls, I will be still able to go to the other one.

 
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Its not a huge deal ifn you cant do those two quests,  though both give 2 reputation. No other quest that i can think of uses a break block or upgrade, so that will all work.

 
@Telric, you probably wouldn't want to see what I did to the farm while attempting to get through that horse race. The farm looks like if it was badly hit by a tornado and yet it was just me on a horse LOL. Well, I tried... Looks like I wouldn't be a good horse rider. 😛

 
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@Telric, you probably wouldn't want to see what I did to the farm while attempting to get through that horse race. The farm looks like if it was badly hit by a tornado and yet it was just me on a horse LOL. Well, I tried... Looks like I wouldn't be a good horse rider. 😛
Lmao.. it does take some practice. I got fairly good at it when i was testing... at the start i was using wood instead of cobble and the ramps stood no chance..

 
The blocks need to be broken to get the items, so you could change it to be a lootable block instead of breaking if you wanted.
I'll see if it is possible that the quest could be changed a bit. Maybe outside or something. If I manage somehow, I'll send you the private file. At the moment it looks like there is a trader in the poi who also protects the whole poi. Next to grandma

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I think the quest is fine as is. Personally I'm not that much worried about zombies destroying the farm. Vanilla random world generator spawned quite a few of them pretty close to each other in the area where I started my base. If one of the farms falls, I will be still able to go to the other one.
It depends on which mod you play. Problem is foreign players who play on your server could stay there on the blood night and zombies spawn. They'd break everyone. Maybe I can also rebuild a wall where steel blocks of 50,000 or more protect the area.

 
I just released a little modlet for a 2x2 iron bar door. Same friend requested that, so i made one. There is only one size in this mod.

I've also updated the gates mod to have a 2x2 size as requested by @Croggon
Your friends have some cool requests, tell them to keep them coming lol

 
Hello Telrics the amulet you have to find, can you only find it on the farm or can it be on the whole map? it also seems to be very small and we searched the whole farm and found nothing. So the Locket Quest

 
Hello Telrics the amulet you have to find, can you only find it on the farm or can it be on the whole map? it also seems to be very small and we searched the whole farm and found nothing. So the Locket Quest
It's in the farm somewhere. It is quite hard to spot, but it helps if you do the quest at night.

 
It's in the farm somewhere. It is quite hard to spot, but it helps if you do the quest at night.
I was frustrated when I was looking for it, BUT then I realized I could look it up in cheat menu - NOT TO CHEAT, just to see what does it look like, so that I would know what am I supposed to be looking for. It really helped me and then I found it in the farm the proper way. It wasn't easy, but it was fun and I was glad that I resisted and didn't cheat, because I do believe that the point of these quests is to have fun in the first place. Just be patient and pay attention to every detail, examine everything, you will eventually find it.

 
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