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Telrics A19 Modlets (New MOD Added: 07/08/2021)

Hey your horse mod is the first and only one I have downloaded for 7dtd and I don't know if I did something wrong but the saddles aren't showing up in game? I can't find them in the crafting menu
Tis an honor, good friend. :) My modlets are just place and go.. all you need to do is add them to your Mods folder. Double check you installed it to the correct folder. It should be in the same directory as you'd see "7DaysToDie_data" as a folder.. so a bit under that, you'd have your "Mods" folder, and inside that folder would be my "TelricsHorsesA19" folder.

Loving the new changes to the spider mod. I was sneaking around at night on top of a fence and completely forgot you made it so they can jump. Well, it jumped and so did I. Really good addition. I did notice the spider nests sound like hitting wood again.
Urrrghh that dang wood sound. I've changed it about 30 times now. Must not be overwritting correctly. I'll go fix it tonight... Also you can thank @Jay_ombie for the jumping spiders idea hehe..

Okay just uploaded and checked out the spiders mod.. It's now set to Morganic instead of Mwood_regular.... hopefully it will stay that way. For some reason it didnt overwrite dropbox.. Both my backup and my live mod files said organic... but dropbox said wood.. /shrug

 
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Tis an honor, good friend. :) My modlets are just place and go.. all you need to do is add them to your Mods folder. Double check you installed it to the correct folder. It should be in the same directory as you'd see "7DaysToDie_data" as a folder.. so a bit under that, you'd have your "Mods" folder, and inside that folder would be my "TelricsHorsesA19" folder.
Ooooh so what do I do if I don't have a mods folder? 

 
Whats a 'invisibleAnimalEnemy"' ?
It's exactly what it says. It's an invisible animal that is also counted as enemy. You wouldn't see it in game as it's invisible, but it also wouldn't attack you despite being counted as enemy, because it's not supposed to be a real entity, it's just a dummy entity, a filler used even by vanilla game that makes sure there won't be too many entities spawned in the world, because game keeps spawning them constantly and higher amount of invisible / dummy entities helps to reduce the amount of real ones.

 
It's exactly what it says. It's an invisible animal that is also counted as enemy. You wouldn't see it in game as it's invisible, but it also wouldn't attack you despite being counted as enemy, because it's not supposed to be a real entity, it's just a dummy entity, a filler used even by vanilla game that makes sure there won't be too many entities spawned in the world, because game keeps spawning them constantly and higher amount of invisible / dummy entities helps to reduce the amount of real ones.
Telling me the game can not simply count the entities that are spawned - say 20 zombies, 10 animals counted alive - then STOP spawning.  :confused2:

 
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Telling me the game can not simply count the entities that are spawned - say 20 zombies, 10 animals counted alive - then STOP spawning.  :confused2:
Um, I didn't say that. Please take that information with a grain of salt. This is just my opinion based on my observations throughout my modding experience.

General spawning is controlled through spawning.xml, but its functionality is pretty limited when it comes to controlling the amount of spawned entities, so from the modder's perspective, using these invisible animals is maybe not ideal, but at least it's useful, since we can't really work with the complex math inside xml, the actual math is done in the game code. I mean, maybe there is a way, but I don't think it's exposed to xml yet and maybe it never will be, so this is the best we can get, at least for now.

 
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Whats a 'invisibleAnimalEnemy"' ?
It's a method TFP use to lower animal spawns without extra actual code. What it does is spawn an entity that is invisible, which dies on spawn. So it still spawns an entity there, but it instantly dies and is invisible, so you dont see it. Without this line of code, you'd see way more animals than you do in game now. Very useful for lowering total amounts of a certain type of entity without requiring reworking the entire spawning system. Just spawn a dead one in that's invisible to take a place of an alive one.

An invis entity spawns with "buffDummyEntitySuicide" which adds -1000 health on start.

 
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An invis entity spawns with "buffDummyEntitySuicide" which adds -1000 health on start.
Thanks, I guess this explains why my attempt at custom entity based on invisible animal failed to deliver what I expected lol, oh well we learn something new every day.

 
love the horse mod and wife loves you for it should have been added to the game years ago TFP have problems doing the saddle part but it may be a problem with one of my other mods thru DF or something ty Telric ya rock hope one day they can add these and make so the legs dont move all the time lol 

 
love the horse mod and wife loves you for it should have been added to the game years ago TFP have problems doing the saddle part but it may be a problem with one of my other mods thru DF or something ty Telric ya rock hope one day they can add these and make so the legs dont move all the time lol 
Ty glad you guys are enjoying it. i'm actually in the process of making a 2nd version that includes a POI where you'll go to earn your horse, instead of feeding a wild one.. It'll be a separate download so those who want to just feed a horse can. Still early going, but chunking away at it.. The saddle problem stems from UseOther not operating correctly all the time. Mostly in servers.. It's a known issue that i think is fixed in a20.. Pretty sure i read that somewhere. As for the legs.... Maybe. I'm not the best at unity stuff, so maybe when one of the expert vehicle guys figure out a way and share it with me i can redo them. 😛

 
Here's a sneaky peak at what i'm workin on.. This will be the new horse mod i release, but the old one will still be available for those who don't want the new stuff. Still a lot to do on it, but i'm workin on it atleast a little every day. :)

Spoilers incoming!
 

Spoiler Video
This is a fairly large POI that will have a few NPCs within. You're able to take new quests from them. This will completely redo the way you gain a horse. You'll do some specific quests to be able to have one yourself, and then you're able to upgrade the horse by completing the time trial in the video. Still lots to do, but its gettin there slowly.

 
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Cool concept! Now only to add a way for a player to be sent to this POI... Oh wait, we can't do that...
8b1Ijoi.png


 
The best way.. Old school exploring. :) Never fails! Find the POI yourself! lol
Yeah, but where's immersion? Ok, let's get our imagination on a little trip, ok? I want this place to be run by an NPC who's a friend of a different NPC who will tell me about that place and send me there to tell / do something for his friend who's the owner and possibly get a horse there while at it. Do I want so much? This would be possible if vanilla game allowed us to send the player to a specific POI! We already have a way to send them to a random POI, so why not a specific POI as well?

 
Zombie Health Bars is not working my server is A19 and even I set it single modlet but it didnt work
How do you mean not working? Giving errors? Or just not showing up? If errors, be sure everyone has the mod downloaded on the server. If its not showing up, make sure the mod is being loaded in the console on start up, then check your player to see if you have the telricshealthbarsplayer buff (using F3 and checking the PLY button on the top left. It will display your buffs on the top right.)

 
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