Matt115
Refugee
Well one of the nice thing from older 7DTD versions were caves - i mean POI's caves and "natural" caves.
So my question is : new RWG "system" can be modifted to make caves too ( i mean caves not as POI but this same thing as river or mountain)?
If not - maybe it could be option by add them as "tier 0" POI - like just typical caves with few mushrooms and some ores , and few more "complicated" caves like - small cave with 2 corpses and campfire?
Well we don't know water overhaul so swamps are mistery for now unfortunatly so but.. - so create underwater POI ( let say flooded mine or old house) would be big problem for performance?
Number of mines is pretty low - well i think more mines would be pretty interesting because it would be force players to "clean up" roads. So my question - are mines big problem fo perfromance too?
So my question is : new RWG "system" can be modifted to make caves too ( i mean caves not as POI but this same thing as river or mountain)?
If not - maybe it could be option by add them as "tier 0" POI - like just typical caves with few mushrooms and some ores , and few more "complicated" caves like - small cave with 2 corpses and campfire?
Well we don't know water overhaul so swamps are mistery for now unfortunatly so but.. - so create underwater POI ( let say flooded mine or old house) would be big problem for performance?
Number of mines is pretty low - well i think more mines would be pretty interesting because it would be force players to "clean up" roads. So my question - are mines big problem fo perfromance too?