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Tallons Alpha 18 Modlets

The original is part of the game but really the HD can be used as a complete replacement yes... Updated all errors & quality of Items so now they should all craft at the correct skill level.. & Thanks for the compliment took 2 days to get the Model right & had some great help from guys in here with Meshes...

 
I know this would be impossibly hard but I was wondering if it would be possible to make your titanium mod an upgrade Option.

 
It goes above my understanding of Xpath sorry :( If I use Append to add a modified Block I get an error as the code is only added, It doesnt replace the original so you end up with 2 of the same in which the game resorts to the original code & gives an error...

Someone would need to explain to me how I get my code to over write the original code or replace it totally on loading..

 
I just figured anyone who could fix a gun could certainly make an upgrade happen, but sometimes I do ask too much of people. I'm just kidding lol.

 
Fixing the Gun was only a case of adding the correct Tag :) Then spending an Hour setting up the correct code for the alignment of the pieces As it worked in Alpha 17.4 so only a few minor changes.. Allowing an upgrade of a block that doesnt have an upgrade requires proper Xpath skillz lol

 
<recipe name="ammo9mmBulletBall" count="1" craft_time="1" craft_area="workbench" tags="workbenchCrafting">

I think that would work if you add that line thats in Bold to each of the Recipes for ammo crafting

 
Hey Tallon... I like the increase player movement speed...

But you have anything for zombies that matches it?

Just find when I'm faster, makes it too easy to run away from zeds.

 
In all Fairness your always able to Outrun them & outsmart them, The Mod was only intended to allow the player to feel as though their moving at a natural pace, You can always go into the XML & take a point or 2 of each :)

 
In all Fairness your always able to Outrun them & outsmart them, The Mod was only intended to allow the player to feel as though their moving at a natural pace, You can always go into the XML & take a point or 2 of each :)
Ohhh gotcha. Alright. Makes sense!

 
Getting on object error when using the "War3zuk Insane Quests" mod

After gathering the 500 paper needed to create the "War3zuk Quest 01" item

On use of the quest item it gives an error in the console: Object reference not set to an instance of an object.

After the error if you check your quest log there is also no new quest listed.

 
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