PC Tactics for dealing with Digging Zombies??

LuckyStar

New member
Wondering what your plans were for dealing with them.

I'm thinking maybe an empty layer below the surface filled with spikes.

My mine can be below that .... and I "should" be safe to mine at night right?

I don't care about Horde nights, I prefer to have an above ground kill box.

Even with the new AI my old design will work fine.

Anyway,

...just wondering what your thoughts were on strategies that might work.

Digging zombies are coming!!!!

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Stay above the surface!

I personally hope, even if im doubtful, that zombies wont dig tgrou 40 block of dirt but actually look aound for an entrance.

 
Well, if zombies can dig effectively, nothing in the underground because it will eventually become "above ground". As a fan of building underground, I hope that a better solution is found for making the underground more engaging.

 
I guess it depends how well the zombies are programmed. If they are attracted directly above our main heat and dig straight down, that's going to be a problem. If they are programmed to search for the entrance better, it gives us better opportunities to set up traps or detours.

I'm personally going to build above ground and spend more time actively defending my goods. But they are also improving the normal Zed AI above ground so it might be more difficult too.

 
As long as they have to search for a cave entrance and can path through it then we're good, I just have an entrance defense to deal with.

Otherwise there's gonna be holes dug all over, attacks from all sides, cats and dogs living together, mass hysteria, etc.

 
I ...If they are attracted directly above our main heat and dig straight down, that's going to be a problem...
That's actually beneficial for us.

Placing a trap knowing they'll dig down to get at your forge is like calling for delivery.

Place traps accordingly and you're golden.

Shame they won't have loot!

You know.... since we're not getting loot from zeds shouldn't we at least get Exp from trap kills?

 
Passively grinding levels would be a bad idea...
State your case.

Since traps require resources and they degrade with use, it's viable.

I'm not saying they should give a LOT of exp, maybe very little but something.

Brains over brawn kinda thing.

Reward ingenuity.

There's already ways to grind zombies.

Make a pit, lure them in, one-hit them from behind a barrier.

Tadaaa!

So... state your case.

 
I was never really an underground dweller, but I suspect underground will still be able to do better than above ground. Time saved is time saved...

Anyway, down, across, up halfway, sit and wait.

 
I was never really an underground dweller, but I suspect underground will still be able to do better than above ground. Time saved is time saved...
Anyway, down, across, up halfway, sit and wait.
I think above ground will be more resource friendly. You can take over a POI with more easy. Have you seen how fast a few zombies can turn a mountain into Swiss cheese. The block damage they produce is no joke.

You on the other hand are going to need to dig into stone with your cheap stone axes because iron seems to be also a more delayed perk setup. Even if you dig down with more advanced tools, all that sits between you are a few to a dozen 500HP blocks... Let alone if they hit a patch with sand.

Resealing a underground base after a horde, is going to be much more time consuming as you need to fill all those holes. Much easier on a above ground base. And do not forget that any zombie can dig down, so normal zombies, screamer generated, mini hords, bloodmoon hords.

.....

The only defense i see is putting layer after layer with pikes, so when they step on them, they dig down, destroy the top spike and are hit on all 5 sides from level -1 ( below, 4 directions ) and are killed this way. If they destroy -1, then level -2 takes care of them. That is the real weakness in zombies that are heavily focused on digging down only. And you use your body like a pendulum to direct the zombies to your trap area. If you move around in your underground base, its possible they start digging outside this zone and bypass your traps.

Another way is the old "big deep and open pit" with traps at the bottom and your base in the middle. So they take fall damage and are on your level but that is not really underground anymore when its a open pit. But that is also more late game.

 
People who lived on bedrock have no plan for this, it will be their first real blood moon engagement ever :drum:

 
It really depends with how they are coded to detect us. If its zeroing in right on top of us and then digging straight down, its actually pretty easy to deal with since we can make a trap pit with all sorts of traps just aiming into it.

If they follow the breadcrumb system and look for the entrance it would make defending the entrance a priority. In which case it would necessitate a pillbox of some sort to defend the entrance.

 
It really depends with how they are coded to detect us. If its zeroing in right on top of us and then digging straight down, its actually pretty easy to deal with since we can make a trap pit with all sorts of traps just aiming into it.
If they follow the breadcrumb system and look for the entrance it would make defending the entrance a priority. In which case it would necessitate a pillbox of some sort to defend the entrance.
Yeah that brings up some questions doesn't it?

1) Will they be actively looking for hatches?

2) Will they know how to navigate ramps with gaps? [Jumping would be necessary]

3) How far underground will they be able to hear us?

4) How DO they get the caramel inside the chocolate?

Some things to think about.

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Yeah that brings up some questions doesn't it?
1) Will they be actively looking for hatches?

2) Will they know how to navigate ramps with gaps? [Jumping would be necessary]

3) How far underground will they be able to hear us?

4) How DO they get the caramel inside the chocolate?

Some things to think about.

0rORZ7U.gif
An underground ramp with a jump gap will be useless if the Z's can dig. It'll simply become a ramp with a drop, from there they just have to tunnel horizontally a few blocks to be back onto the ramp again. But that same feature then becomes a trap for the player as he/she then has to try to ascend a ramp full of holes that lead to the bottom of the previous jump face, although a ladder or frame staircase from there would still provide an exit option... if you've gone in prepared for this scenario, but bad news if unprepared, or with a horde of Z's on your butt.... good luck mining out a new escape path while they shamble towards you.

 
State your case.
Are you asking me why shouldn't there be a way to automatically grind zombies and level up passively, when you can already control how approximately many zombies can attack you (via heat, screamers), which would be by far the easiest (trap maintenance is no big deal), less risky way to level up as soon as possible while being semi-afk?

 
Easy.

If the AI digs in a straight-down, predictable way, it'll be easy to make a containment method with a kill chamber. I have done this before.

If the AI tries to path, you build defensive checkpoints along the ingress and egress.

If the AI swiss cheeses, what you do is buttress the roof of your base and build high enough ceilings that they will tend to break their legs on the fall.

In any case, it just makes you periodically look around at the ground over your base and look for holes to plug.

 
I hope they don't add digging zombies, one of the reason why people love this game is the base building. You keep adding more ways to punish people for building a base, people will leave the game. That is not fun at all. I know the game is half survival half building, but it seems like the game keeps trying to push the building aspect out.

 
I hope they don't add digging zombies, one of the reason why people love this game is the base building. You keep adding more ways to punish people for building a base, people will leave the game. That is not fun at all. I know the game is half survival half building, but it seems like the game keeps trying to push the building aspect out.
Hopefully those that don't want them could mod them out easily enough. If it is moddable, I'd expect a mod for it to be available pretty quickly.

 
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