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Tactical Weapons A20

Some scopes have the blue text hard coded. I am in the process of removing them. It will be included in the next patch if I can figure it out. The next patch will have a lot of bug fixes including scope and laser alignments for all weapons.
Nice one, really looking forward to it!

 
I have downloaded that also and still could not get it working


I think the problem is that the mod author did not include a directory in the zip file (at least the one I downloaded on release day from https://7daystodiemods.com/tactical-weapons/).

To solve this problem just create a folder in your Mods directory called Tactical Weapons and install the .zip file into that directory so it looks something like this:

image.png

 
I think the problem is that the mod author did not include a directory in the zip file (at least the one I downloaded on release day from https://7daystodiemods.com/tactical-weapons/).

To solve this problem just create a folder in your Mods directory called Tactical Weapons and install the .zip file into that directory so it looks something like this:

View attachment 23433
Thank you. I have it working now. i am now trying to get the extended backpack working.

 
I think from the comments I know the answer to this question but does this place the items into the loot list so that when scavenging the world there is a chance to find these items or can I only get them at the workbench?

 
I think from the comments I know the answer to this question but does this place the items into the loot list so that when scavenging the world there is a chance to find these items or can I only get them at the workbench?
It does. Schematics are a @%$# to find but the firearms are scattered throughout in semi-appropriate loot level lists. Be careful if you have a loot overhaul mod like Dajoor's Loot Overhaul (great modlet, btw) because I've found, in practice, it makes finding mod-added items sometimes a bit more difficult to find in favor of vanilla ones. RNGods preciding.

 
I think from the comments I know the answer to this question but does this place the items into the loot list so that when scavenging the world there is a chance to find these items or can I only get them at the workbench?


Can find in world either items or schematics and can craft them once unlocked, nothing is unlocked through perks I dont think (which is good!).

Edit, I could be wrong about this actually I've not managed to build the workbench yet, too busy testing other stuff...  You could get them all without schematics once the workbench is up and running, someone else will have to confirm.

 
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Well done, this will be going into my future adventure pack map sets. Loved this original set, but it definitely needed the cleanup, so thank you!

 
using the mod with Rebirth overhaul.  how do i repair weapon in tactical? like the colt, i see the icon but i can't find the repair kit anywhere to figure out how to craft it.

thanks for mod, so far only saw 2 weapons, colt and a sniper rifle (which disappeared when i died..bummer)

edit: nm, found out rebirth has separate repair kits so prob gotta edit the repair kits in this mod to that for it to be compatible.

 
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Hi Viper could you please share the way you animate these weapons? I'm currently following the tutorial in this forum which uses an animator, however when player stats affecting animation speed change, weapon animation will lose sync with player animation. Eagerly looking forward to a better way!

 
Thanks so much for carrying the torch for this mod-It's always been my must have weapons addition.

As always stuff is out there to be used/tested and I have a couple of observations..

- Not sure if intended but can't add rifle supressor to the AWP sniper rifle.

-Using Lam's increased mod slots crafted weapons are 1 short in slots. Could be cosmetic slot is included in the total - not sure which modlet to try and tweak.

Cheers

 
Enclosed is an example of what my optics look like. I know it's not the mod - it's me - but if anyone has any clue as to why this is (or better yet, how I can correct it) I would greatly appreciate it.

Background: When I ran Windows, optics work fine. It's only on when I play the game on Linux that I get this weird texture problem on optics. I've messed with turning AA and occlusion on/off and nothing. So I'm stumped. I know Linux is low on totem pole in terms of troubleshooting but if there's a wizard out there that can help, I would greatly greatly appreciate it.

pink-optic-of-death.jpg

 
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closer_ex said:
Hi Viper could you please share the way you animate these weapons? I'm currently following the tutorial in this forum which uses an animator, however when player stats affecting animation speed change, weapon animation will lose sync with player animation. Eagerly looking forward to a better way!
Sure thing! I have attached the animation screen for the KSV. You must have an idle animation, reload animation, fire animation, and a holster animation. This little guide assumes you have animation controllers up and running.

Parameters: WeaponFire, Reload, ReloadSpeed

Idle Animation: can leave blank

Holster animation: Identical to the Idle Animation

Fire animation: The arrow going from idle to fire needs to have a condition added for WeaponFire

Reload animation: The arrow going from idle to reload needs to have a condition added for Reload, no exit time. The arrow going from reload to idle needs to have an exit time and no condition. The Reload block needs to have ReloadSpeed as an activated parameter. That is what controls the reload speed animation and can be affected by the base game.

Screenshot 2022-02-15 083449.jpg

Next patch going to be wild ;)

Code:
All laser sights no longer get amplified if wearing helmet light mod and a laser+flashlight combo mod.
Added missing mods to appropriate guns (second pass)
Beretta93R now has a muzzle flash
All pistols, shotguns, and SMG's have a proper layer assigned 
All pistols, shotguns, and SMG's have their sights, lasers, and scopes aligned. (quality pass 1)
S686 Shotgun has a better reload animation
SPAS12 animations no longer slugish
Saiga12K no longer ejects two shells per shot
UMP reload animation is cleaned up

 
Chunkimunki said:
Thanks so much for carrying the torch for this mod-It's always been my must have weapons addition.

As always stuff is out there to be used/tested and I have a couple of observations..

- Not sure if intended but can't add rifle supressor to the AWP sniper rifle.

-Using Lam's increased mod slots crafted weapons are 1 short in slots. Could be cosmetic slot is included in the total - not sure which modlet to try and tweak.

Cheers
Sorted the mod slots issue - just renamed the modlet to load after Tactical Weapons

 
wokkawokka said:
Enclosed is an example of what my optics look like. I know it's not the mod - it's me - but if anyone has any clue as to why this is (or better yet, how I can correct it) I would greatly appreciate it.

Background: When I ran Windows, optics work fine. It's only on when I play the game on Linux that I get this weird texture problem on optics. I've messed with turning AA and occlusion on/off and nothing. So I'm stumped. I know Linux is low on totem pole in terms of troubleshooting but if there's a wizard out there that can help, I would greatly greatly appreciate it.

View attachment 23534
Usually I see that pink color when a shader/asset/resource was not compiled (by the modder) "for all platforms" and was compiled for Windows only. I've seen it with multiple mods, and Tactical Action when I first tried it a long time ago when it had the ?sunflowers? and other plants in it, before all the non-gun content was removed). I'm not 100% sure how this is done in Unity, except the latest/newest (since maybe 2020/21?) "Export asset bundle" Unity Script by xyth should export assets for all platforms. Its in his Unity tutorial project.

 
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Usually I see that pink color when a shader/asset/resource was not compiled (by the modder) "for all platforms" and was compiled for Windows only. I've seen it with multiple mods, and Tactical Action when I first tried it a long time ago when it had the ?sunflowers? and other plants in it, before all the non-gun content was removed). I'm not 100% sure how this is done in Unity, except the latest/newest (since maybe 2020/21?) "Export asset bundle" Unity Script by xyth should export assets for all platforms. Its in his Unity tutorial project.
You, sir, are a wizard. Okay. I'll make an effort to see if this is something I can correct.

 
You, sir, are a wizard. Okay. I'll make an effort to see if this is something I can correct.
I was told this when I asked about “pink textures” awhile back … maybe some mods in a18? I think xyth told me, so all credit likely goes to him for the info :)

 
Usually I see that pink color when a shader/asset/resource was not compiled (by the modder) "for all platforms" and was compiled for Windows only. I've seen it with multiple mods, and Tactical Action when I first tried it a long time ago when it had the ?sunflowers? and other plants in it, before all the non-gun content was removed). I'm not 100% sure how this is done in Unity, except the latest/newest (since maybe 2020/21?) "Export asset bundle" Unity Script by xyth should export assets for all platforms. Its in his Unity tutorial project.
Oh dang, thats really good to know. I will look into it!

hey .My weapon is no sound. well.At least some of those no sound ....What happen?Noone notice that?
Are you the same person who has been saying this on every mod forum without explaining whats going on?... As far as I know no one else has had this issue. Please verify your game files via steam. Once that is complete then delete everything in your mod folder and reinstall the mod. Let me know how that turns out.

 
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